Motor ability Flashcards

1
Q

what is motor learning

A

acquiring motor skills through practice

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2
Q

movement structure of motor learning

A

discrete, serial, and continuous skills

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3
Q

environmental stability of motor learning

A

closed or open skill

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4
Q

3 phases of motor learning

A

cognitive, associative, autonomous

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5
Q

what is the cognitive stage of motor learning

A

what to do

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6
Q

what is the associative stage of motor learning

A

how to do it

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7
Q

what is the autonomous stage of motor learning

A

doing it

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8
Q

what are generalized motor programs

A

blueprint for class of movements rather than a specific action

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9
Q

how is generalized motor programs more efficient

A

you don’t have to recall every movement variation

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10
Q

what are invariant features

A

always the same with relative timing and force

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11
Q

what are parameters

A

altering the movement duration or force

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12
Q

what is recall schema

A

determines how much force, timing, and movement parameters to use

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13
Q

what is recognition schema

A

compares expected vs actual movement outcomes for error correction

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14
Q

what happens to improvements the more we practice

A

make less improvements

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15
Q

blocked practice

A

repeating same skill before switching

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16
Q

random practice

A

mixing different skills within a session

17
Q

constant practice

A

practicing same skill in exact same conditions

18
Q

varied practice

A

practicing same skill in different environments

19
Q

massed practice

A

practicing for long durations with little to no rest

20
Q

distributed practice

A

spaced practice over multiple shorter sessions with breaks

21
Q

knowledge of results

A

what happened

22
Q

what is knowledge of results effect

A

long term retention

23
Q

knowledge of performance

A

how it happened

24
Q

how is knowledge of performance effective

A

learn about pattern of movement and refine technique

25
Q

what happens with too much feedback

A

dependency and poor retention when removed

26
Q

summary feedback

A

feedback only given after a number of trials

27
Q

bandwidth feedback

A

only providing feedback when errors fall outside given range

28
Q

what type of feedback is self-guided correction

29
Q

faded feedback

A

starts with 100% relative feedback, then goes to 0%

30
Q

what 3 things are motivation associated with

A

effort, persistence, and attention

31
Q

what is persistence in regards to motivation

A

working longer

32
Q

Yerkes Dodson law

A

low arousal - boredom, high arousal - stressful, but optimal - best focus