Module Nine Flashcards

1
Q

What is learning?

A

Inferred from behaviour

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2
Q

What may affect performance other than learning?

A
  • Reflexes
  • Maturation
  • Luck
  • Strong Teammates
  • Motivation/incentives
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3
Q

How can you tell if learning had occurred

A
  • Change over time
  • More consistent performance
  • Change is relatively permanent
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4
Q

What are the three stages of learning?

A

Cognitive stage
Associative stage
Autonomous stage

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5
Q

What happens in the cognitive stage?

A

Large numbers of errors occur with variable performance involving a high cognitive involvement (beginners)

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6
Q

What are gross errors?

A

Happen in the cognitive stage that are considered large and catastrophic

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7
Q

What happens in the associative stage

A
  • Fewer errors occur
  • Ability to detect own errors
  • Basic fundamentals have been learned
  • decreased variability
  • Cognitive shift to higher order components
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8
Q

What happens in the autonomous stage?

A
  • Skills become automatic
  • Little to no error at all
  • There is a well-established internal standard of performance that allows for detection and correction of errors
  • Advanced rather than beginners
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9
Q

Learning through practice can be:

A
  • Real: practicing the skill yourself
  • Imaginary/mental: practicing the skill in your ‘minds eye’
  • observational: seeing other’s perform the skill
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10
Q

What are the 3 types of transfer of learning

A
  • Positive transfer
  • Negative transfer
  • Zero transfer
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11
Q

What is a positive learning transfer?

A

When the experience with a precious skill facilitates the learning of a new skill. It is most likely when the components of the skill are similar or there are similarities between the learning process required

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12
Q

What is a negative learning transfer?

A

When the experience with a previous skill interferes with the learning of new skills. It occurs when you need to learn something else under the same conditions

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13
Q

When are negative learning transfers most likely to occur?

A
  • When there are changes to spatial locations required

- When there are changes to timing required

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14
Q

What is zero learning transfer

A

When the experience with previous skills have no effect on the learning of a new skill

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15
Q

What are the 3 instructional methods for promoting transfer

A
  • Provide contextual interference
  • Vary the type of practice
  • Reduce the frequency of feedback
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16
Q

What is whole practice

A

Practicing the skill in cohesive matter; helps the learner get a feel for flow and timing of the skill

17
Q

What is part practice?

A

Practicing a skill by breaking it down into individual units and attempting to “perfect” each one before combining them into one whole unit; helps Learners master each component of a whole skill

18
Q

What should be considered when deciding whether to use whole or part practice

A
  • Task complexity: number of parts in the task

- Task organization: how the components of the task are interrelated

19
Q

When should you use whole practice?

A

If a skill is low in complexity but high in organization

20
Q

When should you use part practice?

A

When the skill is high in complexity but low in organization

21
Q

What is the difference between block and random practice

A
  • Block: the task is practiced on many consecutive trials before the next task
  • Random: the ordering of the tasks is randomized during practice
22
Q

What is practice variability?

A

Refers to the variety of movement and context characteristics the learner experiences while practicing a skill

23
Q

What are closed skills?

A

Relates to practice variability where the practice conditions should be similar to those that will prevail under competition conditions (noise, height, weight)

24
Q

What are open skills?

A

Refers to practice variability where each response is somewhat novel and requires movement patterns that can be used in a variety of situations (patterns, noise, fatigue)

25
Q

What is augmented feedback?

A

Information about performance that comes from an outside source through knowledge of results and knowledge of performance

26
Q

What is knowledge of results?

A

Information about the outcome

27
Q

What is knowledge of performance?

A

Information about the production of the movement patterns

28
Q

What is the purpose for augmented feedback?

A
  • Provides information for error identification and correction
  • Acts as s form of reinforcement
  • Served to motivate the learner
29
Q

What are forms of feedback?

A
  • Verbal
  • Kinematic
  • Kinetic
  • Video
  • Augmented sensory feedback
30
Q

Feedback can be:

A

Both quantitative and qualitative

31
Q

Feedback over a long period of time can:

A

Cause a dependency on that feedback

32
Q

What are forms of minimizing feedback?

A

Faded feedback
Bandwidth feedback
Summary feedback

33
Q

What is faded feedback?

A

As an athlete gets better at a task, the feedback from the coach can become more minimal

34
Q

What is bandwidth feedback?

A

If the athlete achieved doing the task in the right way, feedback is not necessary, whereas feedback will be given if the task is not done correctly

35
Q

What is summary feedback?

A

Allowing the practice of a task a few times in a row Before providing feedback and continually following this pattern

36
Q

When is feedback important through learning processes?

A
  • Cognitive: feedback is vital
  • Associative: faded, bandwidth, or summary
  • Autonomous: feedback can be withdrawn
37
Q

What is performance?

A

An observable behaviour