Module 01: Kinematics Flashcards
Lesson 1.1 - Speed, Velocity, and Acceleration Lesson 1.2 - Motion at Constant Acceleration, Freely Falling Objects, and Graphical Analysis Lesson 1.3 - Vector Addition Lesson 1.4 - Projectile Motion
Lessson 1.1 - Speed and Velocity and Acceleration
Define Mechanics:
Mechanics is the study of the motion of objects, and the related concepts of force and energy.
Lessson 1.1 - Speed and Velocity and Acceleration
What are the two fields of mechanics?
- Kinematics (description of how objectives move)
- Dynamics (deals with the forces and why objects move as they do)
Lessson 1.1 - Speed and Velocity and Acceleration
What is translational motion?
Objects that move without rotating
Lessson 1.1 - Speed and Velocity and Acceleration
What is the idealized particle?
- mathematical point with no spatial size (no size)
- Can only go through translational motion
Lessson 1.1 - Speed and Velocity and Acceleration
What is a reference frame and why is it important?
Any measurement of position, distance, or speed needs a reference frame.
- Important to specify
- Need to say “with respect to Earth” to avoid confusion
Lessson 1.1 - Speed and Velocity and Acceleration
What are important aspects of the motion of an object?
(1) SPEED and (2) DIRECTION of motion
Lessson 1.1 - Speed and Velocity and Acceleration
Define distance and displacement
Distance: Change in position of the object
Displacement: How far the object is from its starting point
Lessson 1.1 - Speed and Velocity and Acceleration
What are the components of a vector? Does displacement qualify?
Vectors have both (1) MAGNITUDE and (2) DIRECTION (and displacement qualifies)
Lessson 1.1 - Speed and Velocity and Acceleration
What does the sign of movement along a line (vector in one dimension)?
Lessson 1.1 - Speed and Velocity and Acceleration
What is the formula for displacement?
Δx = x2 - x1
- Δx = Displacement
- x2 - x1 = Position Two minus Position One
Lessson 1.1 - Speed and Velocity and Acceleration
What does “speed” refer to?
How far an object travels in a given amount of time
Lessson 1.1 - Speed and Velocity and Acceleration
What is average speed?
Total distance traveled along its path is divided by the time it takes to travel the distance
Lessson 1.1 - Speed and Velocity and Acceleration
What is the difference between velocity and speed?
- Speed: positive number (with units)
- Velocity: signify both (1) magnitude and (2) direction [meaning its a vector]
- Furthermore, the average velocity is displacement over time (rather than distance)
Lessson 1.1 - Speed and Velocity and Acceleration
What is average velocity?
- Displacement divided by the elapsed time
Lessson 1.1 - Speed and Velocity and Acceleration
When does average speed and average velocity have the same magnitude?
If the motion of an object is along a straight line and in the same direction, the magnitude of displacement is equal to the total path length. In that case, the magnitude of the average velocity is equal to the average speed.
Lessson 1.1 - Speed and Velocity and Acceleration
Define instantaneous velocity (and the formula).
- The average velocity over an infinitesimally short time interval*
- Evaluated in the limit of Δt becomes extremely small (approaching zero)
Lessson 1.1 - Speed and Velocity and Acceleration
Why is the instantaneous speed always equal to the magnitude of the displacement?
because the distance traveled and the magnitude of the displacement becomes the same when they are infinitesimally small
Lessson 1.1 - Speed and Velocity and Acceleration
When the average velocity and the velocity equal to each other?
When an object moves at a uniform velocity during a particular time
Lessson 1.1 - Speed and Velocity and Acceleration
What is acceleration?
Specifies how rapidly the velocity of an object is changing
SI units of acceleration: m/s2
Lessson 1.1 - Speed and Velocity and Acceleration
What is the average acceleration?
Velocity is divided by the time taken to make this change.
Lessson 1.1 - Speed and Velocity and Acceleration
What is instantaneous acceleration?
Analogy to instantaneous velocity as the average acceleration over an infinitesimally short time interval at a given time:
Lessson 1.1 - Speed and Velocity and Acceleration
What is deceleration?
- Object is slowing down
- Not mean that acceleration is necessarily negative
Lessson 1.1 - Speed and Velocity and Acceleration
What is the formula for displacement when the acceleration is constant?
Δx = vi Δt + 1/2 a (Δt)2
- Δx: displacement
- vi: initial velocity
- Δt: change in time
- a: acceleration (must be constant)
Lessson 1.1 - Speed and Velocity and Acceleration
What direction is acceleration when the velocity is negative?
Positive (acceleration is always the opposite direction than velocity)
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
When is motion in a strait line?
When acceleration is constant.
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
What happens at constant acceleration?
- Motion is in a straight line
- Instantaneous and average acceleration are equal
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
How does the notation change when discussing constant acceleration?
Initial time at zero: t0. Therefore, t1 = t0 = 0
Elaposed time: t2 = t
Initial position (x1 = x0) and Initial velocity (v1 = v0)
Hence,
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
What is the average velocity over the time interval t - t0:
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
Formula to solve for the velocity of an object after any time elapsed when we are given the object’s constant acceleration:
v = v0 + at
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
Formula to determine the average velocity using initial and final velocity: (assuming constant acceleration)
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
Formula to find the position of x after a time t when it undergoes constant acceleration:
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
What are the four Kinematic Equations for Constant Acceleration?
- Only valid when a = constant.
- Set x0=0 for simplicity
- x = position (not distance)
- Displacement: x-x0
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
What is the problem-solving strategy for physics?
- Read the question
- Decide what object you are going to study, and for what time interval. (ex. t = 0)
- Draw a diagram of the situation
- Write down the “knows” or “givens” and what you want to know
- Think about the principles of physics apply in the problem
- Consider which equations are related to the quantities involved.
- Carry out the calculations in its a numerical problem (Keep one or two extra digits in the calculations)
- Think about the result: IS IT REASONABLE?
- Always keep track of UNITS.
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
Describe the acceleration of a freefalling object:
Example of UNIFORM ACCELERATION
- Used to believe that heavier objects fall faster than lighter objects and that speed is proportional to how heavy an object is
- Truth: The Speed of a falling object is not proportional to its mass!
- Galileo’s contribution to the understanding of motion of falling objects:
- At a given location on the Earth and in the absence of air resistance, all objects fall with the same constant acceleration*
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
Why is Galileo the “father of modern mathematics?”
Not for the content of his science by for his new methods of doing science ((idealization and simplification, mathematization of theory)
Ex. Realized that freefalling objects have a uniform acceleration
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
What is the acceleration due to gravity?
At a given location on the Earth and in the absence of air resistance, all objects fall with the same constant acceleration - Galileo
Magnitude: g = 9.80m/s2
(1) Vector and (2) Direction is downwards towards earth
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
How do equations change when dealing with free-falling objects?
- a = g = 9.80m/s2
- y0 takes the place of x0 (since the motion is vertical)
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
Why is the trowing action not part of acceleration?
During the throw, the hand is touching the ball and the acceleration is unknown to us. Only consider when the ball is in the air and the acceleration is equal to g .
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
How is acceleration of rockets and fast airplanes measured?
Multiples of g.
Ex. a Plane pulling out of a dive and undergoing 3 g’s has an acceleration of (3.00)(9.80m/s2)
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
What is the average velocity of an object (based on a graph)?
The Average Velocity of an object during any time interval ▲t = t2 - t1 is equal to the slope of the straight line (or chord) connecting the two points.
Lesson 1.2 - Motion at Constant Acceleration, Freefalling Objects, and Graphical Analysis
What is the instantaneous velocity (from a graph)?
The Instantaneous Velocity equals the slope of the tangent to the curve of x vs. t at any chosen point.
What is the velocity-time graph for an object thrown (1) upwards, (2) downwards, and (3) released from rest?
- Object thrown downwards: linear graph with a negative intercept and a negative slope
- Object thrown upwards: linear velocity-time graph with a positive intercept and a negative slope
- Object released from rest: linear slope with an intercept at zero and a negative slope
Lesson 1.3 - Vector Addition
What is a vector quantity?
Direction as well as the magnitude
Lesson 1.3 - Vector Addition
What is a scalar quantity?
Quantities have no direction associated with them
(mass, time, and temperature)
Lesson 1.3 - Vector Addition
How can scalar quantities be added?
- Added using arithmetic (also be used for vectors if they have the same direction)
- Total = called the net or resultant displacement
Lesson 1.3 - Vector Addition
What is the method to determining the resultant displacement (when directional quantities are perpendicular)?
- Use the pythagorean theorem
Lesson 1.3 - Vector Addition
What is the vector equation?
Adding two vectors: the magnitude of the resultant vector is not equal to the sum of the magnitudes of the two separate vectors
Rules:
- Draw one vector D1 to scale
- Draw D2 to scale, placing the tail at the tip of the second vector
- The arrow drawn from the tail of the first vector to the tip of the second vector represents the sum (or resultant) of the two vectors
Lesson 1.3 - Vector Addition
What is the tail-to-tip method for adding vectors?
Note that vectors can be moved parallel to themselves on paper
- Draw one vector D1 to scale
- Draw D2 to scale, placing the tail at the tip of the second vector
- The arrow drawn from the tail of the first vector to the tip of the second vector represents the sum (or resultant) of the two vectors
Lesson 1.3 - Vector Addition
What is the parallelogram method to add vectors?
- Vectors drawn from a common origin and a parallelogram is constructed using two vectors as adjacent sides
- A diagonal drawn from the common origin
Lesson 1.3 - Vector Addition
What is a negative vector?
(1) Same magnitude but (2) opposite direction
- V
Lesson 1.3 - Vector Addition
How do you add two vectors?
The difference between two vectors:
Lesson 1.3 - Vector Addition
How can you multiply two vectors?
Vector can be multiplied by a scalar (c)
Product: cV
- Same direction as V and the magnitude of cV
Lesson 1.3 - Vector Addition
What are components?
V: sum of two vectors which are the components of the original vector
Process of finding the components: resolving the vector into its components
- Vector components: both magnitude and direction
- Scalar components: just magnitude