MOD 2 Flashcards

1
Q

Activity of gaining knowledge or skill by studying, practicing, being taught, or experiencing something.

A

Learning

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2
Q

Activity of gaining knowledge or skill by studying, practicing, being taught, or experiencing something.

A

Learning

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3
Q

process of presenting knowledge presentation and also is an activity meant for student in order to change student’sbehavior

A

Teaching

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4
Q

a preferred stratetigy, style, technique while engaging in studying

A

Learning Style

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5
Q

VARK

A

Visual
Auditory
Reading and writing
Kinestethic

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6
Q

creator of VARK model and year he founded it

A

Neil D. Flemming (1987)

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7
Q

expansion from neuro-inguistic programming (NLP) model

A

VARK

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8
Q

from vark model where these individuals think in pictures and may learn best from visual displays

A

Visual

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9
Q

from vark model where they interpret the underlying meanings of speech through listening

A

Auditory

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10
Q

from vark model where individuals prefer information displayed as words; text based input and output

A

Reading and writing

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11
Q

from vark model that learn through hands-on approach

A

Kinesthetic

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12
Q

Intelligence that is more than one or two; A plurarist view in intelligence

A

Multiple intelligence

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13
Q

Developer of Multiple inte and the year he developed it

A

Howard Gardner (1983)

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14
Q

what is the AKA of mult inte

A

Frames of the Mind

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15
Q

Developer of IQ test

A

Dr. binet

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16
Q

test in measuring intelligence

A

Intelligence quotient test

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17
Q

A plurarist view in intelligence

A
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18
Q

Number of competencies in mult inte

A

9

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19
Q

Number of competencies in mult inte

A

9

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20
Q

Number of competencies in mult inte

A

9

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21
Q

9 Autonomous Intellectual competencies:

A
Linguistic Intelligence
Logical Mathematical 
Spatial
Musical
Bodily kKinesthetic
(2) personal
Naturalistic
Existential
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22
Q

MI that is sensitive to sound and meaning of words. Like to read and write; poets, orators, journalists

A

Linguistic

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23
Q

MI that is able to discern logical and numerical patterns; chracteristic of scientific thinking; mathematicians and scientist

A

Logical Mathematical

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24
Q

MI that relies on the sense of sight; VISIONARIES; see accurately; Able to design and create things; artists,inventors

A

Spatial

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25
Q

MI that can produce and appreciate rythm, pitch, timbre; emerges earliest in life; composers and musicians

A

Musical

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26
Q

MI that has the ability to have overall control with their body movements; excellent mind-and-body coordination; athletes, actors, craftspeople

A

Bodily Kinesthetic

27
Q

MI; personal inte that is focuses with self

A

Intrapersonal

28
Q

MI; personal inte that focuses on relationship with others

A

Personal Intelligence

29
Q

Added in 2011 to MI theory

A

Nturalistic

Existential

30
Q

MI that can recognize flora and fauna; hunters, gatherers, farmers

A

Naturalistic

31
Q

MI that are very deep thinkers, have sensitivity and capacity to tackle deep questions about human existence

A

Existential

32
Q

Developer of Experiential learning and the year he develos it

A

David Kolb (1981, 1984)

33
Q

Learning that is an ongoing and continuous process that occurs as individuals adapt to their social and physical environment; emphasizes on the learning process, rather than behavioral outcomes

A

Experiential learning

34
Q

Directly engaging in a authentic situation; AKA experiencing phase

A

concrete experience

35
Q

noticing or observing what has hapenned and relating to past experiences and conceptual understanding; AKA reflective stage

A

Reflective Observation

36
Q

distilling perceptions into abstract concepts; tailor fits according to your preference; AKA thinking stage

A

Abstract Conceptualization

37
Q

testing new ideas and honning skills in new experience; AKA acting or application stage

A

Active experimentation

38
Q

Cycle of experiential learning:

A

Concret experience
Reflection and observation
Active Experimentation
Abstract Conceptualization

38
Q

Kolb identify 4 new learning styles:

A

Diverger
Assimilator
Converger
Accomodator

39
Q

Combine CE with AE, they like to experiment; adaptable; tria and error; rely info from others; impatient;

A

Acommodator

40
Q

Combine CE and RO; good with imagination; generate new ideas; see multiple perspectives; emotional; arts and humanities

A

Diverger

41
Q

combine AC and RO; creating theoretical; good reasoning inductively; logical sound theories; less interesting people- focus on abstract part; science and math

A

Assimilator

42
Q

Combine AC and AE; apply practical; unemotional; problem solvers; into applied sciences

A

Converger

43
Q

Focuses on the mind’s ability of perception in ordering formation

A

Cognitive styles

44
Q

Developer of cognitive styles and year of development

A

Anthony Gregor (1984)

45
Q

Ability to grasp incoming stimuli ranging from abstractness to concreteness

A

Perception

46
Q

Ability to grasp incoming stimuli ranging from abstractness to concreteness; intangible to tangible

A

Perception

47
Q

ability to order and arrange or systematize the incoming stimuli; sequence to randomness

A

Ordering

48
Q

Perceptual Qualities:

A

Concrete

Abstract

49
Q

A perceptual quality that is tangible aspect; involves 5 senses; enables register information through 5 senses

A

Concrete

50
Q

A perceptual quality that allows you to visualize and conceive ideas; intangible aspect

A

Abstract

51
Q

Ordering abilities:

A

Sequential

Random

52
Q

An ordering ability that allows your mind to organize information in linear manner; follows a plan

A

Sequential

53
Q

An ordering ability that organizes info into chunks and in no particular order;

A

Random

54
Q

Cognitive styles:

A

Concrete Sequencial
Abstract Sequential
Concrete random
abstract random

55
Q

A cognitive style that likes order, following directions, they’re predictable, getting facts. THEY LEARN best when they have arranged environment; dont like working in groups and using imagination

A

Concrete Sequential

56
Q

A cognitive style that they like to apply logic and finding solutions; like to rely info from experts, they like problems then creating solutions, loves to work alone, needs a lot of time to think for the solution. Hard time following rules; relies on logic. Diplomatic

A

Abstract Sequential

57
Q

A cognitive style who loves experimenting things, trial and error, likes competition, work by themselves, doesn’t like rules, formal reporting, redo things, doesn’t like single answer. don’t like no options. risk takers

A

ConcreteRandom

58
Q

A cognitive style that dont have order and rules, loves working in groups, likes people, likes to participate groups, dont like competitions, free thinkers,dont like conflicts, hard time concentrating one at a time. PEOPLE ORIENTED

A

Abstract Random

59
Q

what is the AKA of Field independent dependent model?

A

Witkins goodenough cognitive style of learning

60
Q

Developers of FIDM

A

Herman witkin and Donald Goodenough (1981)

61
Q

Refers how individuals sees surroundings

A

Field

62
Q

individuals free from outside control, not depending on others authority

A

Independent

63
Q

individuals who relies on something/one

A

dependent