Memory models Flashcards
Basic information processing diagram
Stimuli input information display -> decisions made -> output action muscular response
Information processing
- when a sports performer interprets and judges the information around them then chooses and puts into action a sports skill
Input
Information is gathered from the environment/ display
Decision making
Gathered information is used to form a motor programme
Output
Motor programme completed by performer
Feedback
Information is gathered during and after the performance
Stimuli/ input information
- any info available to your thought process
- this can be from within the bodies internal receptors or from the environment
- sensory information relevant to the situation is stored in short-term memory
-the information is taken in through the senses before a decision being made - vision, hear, touch
- information is passed via nerves to the CNS and the brain
E.g. batting example- vision (watching ball), proprioception (identifying how the body is positioned), and audition (the sound of the bat on the ball or calls from team mates) - receive lots of info in body (Balance, touch receptors)
Vision/ sight
-Vision is used to see things in the environment, whether this is the ball we are playing with or the track we are running on
- the eyes also play an important role in balance
Auditory receptors
- the ears detect auditory information or sounds
Proprioception
Kinesthesis: these receptors are crucial for the brain to interpret where are limbs are within the space around us
Equilibrium: our brains learn to interpret this information when we learn to sit, then stand and finally walk when we are young
Touch: provide vital information for balance when we are standing or running
What are the two most commonly used models to illustrate information process
- Whitings model
- Welfords model
- Stimulus identification
- information collected from the display via the sensory system
- this involves the performer using perceptual mechanism
- any information deemed irrelevant is filtered via selective attention to increase the speed of the decision making process
- Decision making (Response identification)
- the relevant information is assessed and a decision is made based on previous experiences which are stored in the memory
- Output (response programming)
- the motor programme is completed via the effector mechanism and the muscular system
Whitings model
- input data from display
- receptor systems
- perceptual mechanisms
- translatory mechanisms
- effector mechanisms
- muscular system
- output data
- feedback data
Whitings model
- portrays exactly the same idea ad Welfords model but just categorises it differently
- Whitings explained that his model of information processing is due to the input of data using the receptor system, perceptual mechanism, translator mechanism, effector mechanism, output of data and feedback data
Input data stage (Whitings model)
- It’s the stage where info you are going to receive is going to be displayed in front of you, this is detected by the receptor systems which is how we get the information
- These systems include visual information, auditory senses and the sense of feeling
Perceptual mechanism stage (Whitings model)
- This is where the brain interprets the information that you have been given into a form that you can understand and then use
E.g. (football)- it is where you will need to move your foot to control (stimulus identification)
Translatory mechanism stage (Whitings model)
- This is where you use the information gathered to create a best possible decision for the environment and this information is sent to the effector mechanism (response identification)
Effector mechanism stage (Whitings model)
- The effectors use the motor cortex to create a motor plan and this is where the decision that you have chosen is being made, then the effector sends the signals to relevant muscle ready for another signal that is sent to the muscular system to allow the muscles to contract (response programming)
Output data stage (Whitings model)
- This is where you conduct the movement
E.g. (football)- you controlling the ball after its been passed to you
Feedback data stage (Whitings model)
- This is where signals from the brain tell you whether the action was successful or not
- It does this by comparing the outcome to other experiences
E.g. (football)- if you controlled the ball and it bounced up of your foot, that would have some unsuccessful areas, but if the ball stayed with your foot then it would have more successful areas to it
Welfords information processing model
Welfords model suggests that we:
> take in info through our senses and temporarily store all of these inputs before sorting them out
> the inputs that are seen as relevant to the decision are then stored in the short-term memory
> a decision is made by comparing the information in the short-term memory with previous experiences stored in the long-term memory
> regarding the long-term memory for the required action, the decision is carried out
> the action and results are stored for future reference
> the whole process then begins again