M2 Lecture 10: Feb 14 Flashcards

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1
Q

what is Opponent color theory

A

The theory that perception of color depends on the output of three mechanisms, each of them based on an opponency between two colors: red–green, blue–yellow, and black–white

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2
Q
Ewald Hering (1834–1918) noticed that some color combinations are “legal” while others are “illegal.”
 explain
A

We can have bluish green (cyan), reddish yellow (orange), or bluish red (purple).
We cannot have reddish green or bluish yellow

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3
Q

explain Hue cancellation experiments

A

Start with a color, such as bluish green.
The goal is to end up with pure blue.
Shine some red light to cancel out the green light.

Adjust the intensity of the red light until there is no sign of either green or red in the blue patch

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4
Q

If you do hue cancellation across the entire spectrum, there are certain colors that …

A

can’t be “cancelled” by adding red/green or yellow/blue

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5
Q

what is Unique hue:

A

Any of four colors that can be described with only a single color term: red, yellow, green, blue.
For instance, unique blue is a blue that has no red or green tint.
Note: “unique red” has a longer spectral locus

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6
Q

Cones in general are very sensitive to the intensity of the light, for a wide range of wavelengths.

-> The absolute level of activity of a particular cone type is therefore relatively what

A

uninformative (i.e. “there is a lot of light”).

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7
Q

The difference of activity between types of cones is what

A

much more informative

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8
Q

what are the equations to determine what wavelength you are actually seeing

A

[L – M] or [M – L] compute red vs. green.

- [L + M] – S or S – [L + M] compute blue vs. yellow.
- [L – S] or [S – L] and [M – S] or [S – M] are not that 	informative because L and M are so similar and are not 	used 
- [L + M + S] encodes general brightness
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9
Q

what are Afterimages

A

A visual image seen after a stimulus has been removed.

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10
Q

afterimages are caused by what

A

habituation (chromatic adaptation) of activated cones

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11
Q

what is Negative afterimage

A

An afterimage whose polarity is the opposite of the original stimulus.
Light stimuli produce dark negative afterimages.
Colors are complementary. Red produces green afterimages and blue produces yellow afterimages (and vice versa).
This is a way to see opponent colors in action

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12
Q

what is Color constancy

A

The tendency of a surface to appear the same color under a fairly wide range of illuminants.

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13
Q

To achieve color constancy, we must what

A

discount the illuminant and determine what the true color of a surface is regardless of how it appears.

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14
Q

what is Illuminant

A

The light that illuminates a surface.

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15
Q

For the same surface, the pattern of activation of S, M and L cones can vary greatly depending on the what.

A

illuminant

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16
Q

How is constancy achieved?

A
  1. Discounting the illuminant

2. Deduction

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17
Q

what is Discounting the illuminant

A
  • Calculating the mean spectrum across the visual field and subtracting it from the pattern of cone activity.
    • Habituation (chromatic adapation): the cones activated by the illuminant spectrum get “tired”
18
Q

what is Deduction

A
  • Intelligent guesses about the illuminant
  • Assumptions about light sources
  • Assumptions about surfaces
19
Q

what is Euclidian geometry

A

Parallel lines remain parallel as they are extended in space.
Objects maintain the same size and shape as they move around in space.
Internal angles of a triangle always add up to 180 degrees, etc.

20
Q

are the images projected onto the retina are Euclidean!

A

no

Therefore, our brains work with non-Euclidean geometry all the time, even though we are not aware of it.

21
Q

(Euclidean ) line that are parrallel in the external world, converge towards the ____ in our retinal image of the world.

A

horizon

22
Q

(Euclidean ) Objects that are the same size in the external world,_____ with distance in our retinal image of the world.

A

shrink

23
Q

How do we perceive space?

A

Monocular cues

Binocular Vision and Stereopsis

24
Q

what are the types of monocular cues

A
Optic flow
Metrical depth cue
Nonmetrical depth cue: 
Relative size
Familiar size
Relative height
texture gradient
Relative metrical depth cue: 
linear perspective
Vanishing point
motion parlax
25
Q

what is Occlusion:

A

A cue to relative depth order in which, for example, one object partially obstructs the view of another object.

26
Q

most reliable of all of the depth cues (only other possibility is what

A

accidental viewpoint

27
Q

what are the types of Occlusion

A

Metrical depth cue

Nonmetrical depth cue

28
Q

what is Metrical depth cue

A

A depth cue that provides quantitative information about distance in the third dimension.

29
Q

what is Nonmetrical depth cue:

A

A depth cue that provides information about the depth order (relative depth) but not depth magnitude.

30
Q

what is Relative size

A

A comparison of size between items without knowing the absolute size of either one.
All things being equal, we assume that smaller objects are farther away from us than larger objects.

31
Q

what is Familiar size

A

A comparison of size between items when knowing the absolute size one of the items.
In this case, we can infer the absolute distance because we know the exact size of one of the objects.

32
Q

what is Relative height:

A

For objects touching the ground, those higher in the visual field appear to be farther away. In the sky above the horizon, objects lower in the visual field appear to be farther away.

33
Q

what is Texture gradient:

A

A depth cue based on the geometric fact that items of the same size form smaller, closer spaced images the farther away they get.
Texture gradients result from a combination of the cues of relative size and relative height.

34
Q

The metrical cues of relative size and height can give the visual system more or less information than a nonmetrical cue like occlusion can.

A

more

35
Q

what is Relative metrical depth cue:

A

A depth cue that could specify, for example, that object A is twice as far away as object B without providing information about the absolute distance to either A or B.

36
Q

what is Linear perspective

A

Lines that are parallel in the three-dimensional world will appear to converge in a two-dimensional image as they extend into the distance

37
Q

what is Vanishing point:

A

The apparent point at which parallel lines receding in depth converge.

38
Q

Linear perspective also result from what

A

a combination of the cues of relative size and relative height.

39
Q

what is Aerial perspective:

A

A depth cue based on the implicit understanding that light is scattered by the atmosphere.

More light is scattered when we look through more atmosphere.
Thus, more distant objects appear fainter, bluer, and less distinct.

40
Q

what is Motion parallax

A

Images closer to the observer move faster across the visual field than images farther away.
The brain uses this information to calculate the distances of objects in the environment.
Head movements and any other relative movements between observers and objects reveal motion parallax cues.

41
Q

what is Optic flow

A

the apparent motion of objects in a visual scene produced by the relative motion between the observer and the scene.

  • Objects that are closer to the observer will move more rapidly.
  • Objects in the focus of expansion won’t move