loy jr Flashcards

1
Q

loy jr’s concept of game

A

playful competition whose outcome is determined by phys skill, strategy, or chance employed alone or tgt

playful: has 1+ elements of huizinga play
- playful competition puts us outside real life
- don’t consider games a type of play bcs that makes sport a subset of play

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2
Q

caillois interpretation of play

A

free: voluntary, stop/start anything

separate: limited time and space

uncertain: unknown income, inc tension

unproductive: doesn’t make material
goods…the game itself is the result (tho can make ext goods i.e. tickets, betting)

governed by rules: penalized for breaking them

make believe: stands outside reg life, and even if the game isn’t based in make believe there’s still pretending

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3
Q

competition

A

struggle for supremacy b/w 2+ opposing sides

  1. individ vs individ
  2. team vs team
  3. individ/team vs animate object i.e. hunting, bullfighting
  4. individ/team vs inanimate object i.e. mountain climbing
  5. individ/team vs ideal standard i.e. record making

not mutually exclusive, can compete 2+ at a time

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4
Q

games are classified by outcome

A
  1. games of chance
  2. games of strategy
  3. games of phys skill
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5
Q

how are sports distinguished from games

A

sports have a need to show physical prowess…NEED a phys aspect, not chance/srat

requires skill dev not needed in games

i.e. loy jr would not consider dice a sport

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6
Q

sport as an institutionalized game

A

can consider sports as institutionalized games w phys skill and prowess

sport is a formal and organized system of rules, traditions, and social roles
- sport fits into society

to consider sport this way, it needs a long tradition and clear rules on how to play the game
- playing BB is not an institutional sport
- pro BB = institutional, reg and rules, formal org

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7
Q

organizational sphere

A

sport as institutionalized game

teams: in games, can form spontaneously and disappear afterwards
- in sport, teams are chosen and maintained
- role differentiation: special roles are present in sport, not games

sponsorship: direct i.e. business, or indirect i.e. sporting goods, magazines

government: sports diff from games bcs rules are enforced by regulatory bodies

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8
Q

technological sphere

A

equip, skills, knowledge needed for competition…sports have MORE

intrinsic tech: essential tools i.e. equip, skill, knowledge

extrinsic tech: extra tools not needed but support the game, i.e. facilities, support skills, spectators

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9
Q

symbolic sphere

A

shapes how sports are perceived and experienced beyond phys competition

secrecy: play creates boundaries b/w play and reg life…secrecy abt distinguishing play from life

display: visual performative elements i.e. theatrics, uniforms
- players show socially valued attributes that connect to social values

ritual: formalized behaviours that don’t impact game outcome
- add to social significance
- i.e. anthem, shake hands

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10
Q

educational sphere

A

instructional aspect of sports where players and coaches teach self and others the phys, tech, strat components of sport

skill transmission: teach fundamental skills that allow understanding of techniques NEEDED in sport

knowledge transmission: learn rules, history, strategic approaches

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11
Q

sport as a social INSTITUTION

A

sport is a social institution bcs it influences and interacts w society
- involved in status, race, business, clothing, ethical values

sport order: collection of orgs that organize, reg sport i.e. teams, companies, gov bodies

primary level: face to face relations, i.e. neighbourhood BB game

technical level: larger groups w formal leadership positions i.e. high school team

managerial level: pro sports teams, members may not interact but have same leadership

corporate level: formal, impersonal structure i.e. ISFs

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12
Q

sport as a social SITUATION

A

sport is a context to form meaningful relationships
- soc system involving all ppl in/directly involved w sport

degree of involvement i.e. duration, freq, intensity

kind of involvement: producers create, consumers experience it

prim prod = players
2nd prod = coaches, trainers
3rd = band members, cheerleaders

1st consumers = active spectators
2nd = watch via media
3 = discuss or read sport

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13
Q

fan

A

someone w personal investment and committment to sport

usually primary consumer

deep emotional and psychological engagement

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