holt Flashcards

1
Q

cybersport thesis

A

the claim that video games count as sport

holt doesn’t think hemphill’s arguments are good enough
- hemphill says cybersports requires intelligence, interactivity, and immersion

holt says cybersports are sports if they follow the core parts of sport

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2
Q

gross vs fine motor skills

A

gross: major musc groups, mvmt of entire body

fine: limited ROM, hands/fingers, etc.

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3
Q

hemphill’s opinion on gross vs fine motor skills

A

he rejects distinguishing gross vs fine bcs unnecessary and counterproductive

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4
Q

holt’s opinion gross vs fine

A

gross skills are sufficient to define a sport, but fine skills are NOT sufficient alone

says ignoring fine/gross weakens the argument for GMS video games
- if gross motor skills define a sport, then cannot reject that GMS video games are sport

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5
Q

domain of execution

A

where the skilled movement occurs i.e. physical action

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6
Q

domain of application

A

where the result of the action occurs i.e. net

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7
Q

conflict of execution vs application

A

traditional sport, domains coincide

cybersport separates the domains, so actions that occur IRL result in application in the virtual world

explains that cybersports aren’t real bcs the physicality doesn’t occur in the real world
- they can be used for training, not competition

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8
Q

video games and suitsian theory

A

video games lack constitutive rules…rules cannot be broken bcs the boundaries are part of the programming that define the virtual environment

player’s don’t need a lusory attitude bcs they cannot achieve the goal any other way

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9
Q

what does holt think abt suitsian theory and cybersports

A

thinks it’s wrong to reject cybersports just bcs lack of constitutive rules

prelusory goal is supposed to be achieved even WITHOUT the game context, but the checkmate only exists w/in chess
- same for video game goals

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10
Q

when does holt say cybersports are real sport

A

a cybersport is not a sport IF we see a meaningful difference b/w the domains (real vs virtual in execution and application)

as virtual reality is inc common, we may stop seeing the distinction

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