hemphill Flashcards

1
Q

virtual

A

word has connotations that smth has real effect, but not susbtance
- artificial
- spirit moves to a world w/o bodily exp, can lose humanity

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2
Q

why are ppl against computer games

A

negative stereotypes i.e. hackers, misfits

ideas that games linked to obesity, not rlly proven

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3
Q

sport and masculinity

A

sport is traditionally masculine, and favours men i.e. weight, speed, strength
- masculinity in contact sport

devalues women’s sport
devalues nonathletic men
dec focus on fine skills and aesthetics

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4
Q

why aren’t video games seen as real

A

seen as games

not real bcs:
- lower stakes i.e. no religious, national subtext
- linked to play, seen as nonserious and assoc w kids

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5
Q

physicality in sport

A

suits says phys skill is imp to distinguish sport from game
- chess is a game bcs can win e/o phys skill (i.e. tell someone else to move piece)
- outcome must be determined by phys skill

sport isn’t 100% phys tho…needs intellect

some video games are sport if need reflexes, etc. but virtual chess is not

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6
Q

sociological definitions of sport

A
  1. institutionalization
  2. gross motor activity
  3. professionalization
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7
Q

meier’s definition of sport

A

all sports are games, not all games are sport

outcome determined by phys skill

says gross/fine motor skill differentiation not important bcs lacks distinct line

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8
Q

cybersport

A

by hemphill

alternative reality (rather than virtual)
- digital sporting experience

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9
Q

how humans interact w tech

A
  1. immersion: feel inside virtual world
    - first person POV
    - tactile feedback
    - sounds, visuals
  2. interactivity: extent to which control environ
    - i.e. must jump, use controllers, shift weight
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10
Q

AR vs VR

A

augmented reality: overlays digital elements into real world i.e. golf swing analysis

virtual reality: fully simulated world, high immersion
- expands reality, players engage in game-specific challenges

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11
Q

cybersports and phys skill

A

integrates physical mvmnts (inc w interactivity)

requires mastery thru trial and error

tactical awareness, coordination, timing

extends beyond physical…strategy, interpretation in real-time

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12
Q

hemphill’s ultimate thoughts on video games and sport

A

some computer games ARE sports bcs they use phys skill, decision-making, and immersive interaction

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