Lecture 25 - Projectile-Related Activities Flashcards

1
Q

How can you determine the parabolic path of an airborne object?

A
  • determined by the takeoff
  • speed (how fast it is going) and direction (angle of release) at takeoff change what the parabola will look like
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2
Q

what is the velocity vector?

A
  • the direction at which the projectile is going
  • can be split into horizontal and vertical vector components
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3
Q

what is the vertical vector component?

A
  • how high the projectile is going
  • affected by gravity
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4
Q

what is the horizontal vector component?

A
  • how far the projectile is going
  • not affected by gravity
  • stays the same the whole time
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5
Q

when is the vertical vector equal to zero?

A
  • at the peak of the parabola (R=H)
  • where R = changes in resultant
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6
Q

what is the best trade/ maximum horizontal distance?

A
  • throwing at 45 degrees
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7
Q

what is air resistance?

A
  • the drag force to the projectile related to the speed squared
  • how much force is required for the air to split and reform after the projectile
  • affects both horizontal and vertical velocity
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8
Q

what would the projectile parabola look like if air resistance was not present?

A
  • would be symmetrical (if started and landed on a surface at the same level)
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9
Q

how can you calculate the max height of a projectile when air resistance is not present?

A
  • height = (v vert)^2 / 2g
  • where v vert = vertical component of takeoff velocity
  • where g = acceleration due to gravity
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10
Q

how can you maximize height if the projectile is your body?

A
  • “rearrange” body segments to get our center of mass higher
  • ## the lower on your body the center of mass is, the higher you can reach (because the center of mass will rise the same amount)
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11
Q

how is height maximized in pole vaulting?

A
  • the bending of the pole converts horizontal speed to vertical speed (this is a special case)
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12
Q

how can you maximize horizontal distance?

A
  • distance = v horizon x t
  • where v horizon = horizontal component of takeoff velocity
  • where t = amount of time spent in the air
  • 2 angles will result in the same horizontal trajectory (one more vertical throw and one more horizontal throw) except for 45 degrees which is peak
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13
Q

how can you find t?

A
  • found from the vertical component (calculate peak)
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14
Q

how does height affect max horizontal distance?

A
  • for the same horizontal takeoff component, starting higher will give a greater horizontal distance
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15
Q

how does speed affect max horizontal distance?

A
  • for the same takeoff height, a faster horizontal component will give a larger horizontal distance
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16
Q

how does angle affect max horizontal distance?

A
  • with too high a takeoff angle, with the same takeoff velocity, you can shorten the distance travelled
17
Q

how do long jumpers maximize horizontal distance travelled?

A
  • take off between 18 and 23 degrees
  • too high = velocity is wasted on height
  • too flat = not in the air long enough
  • the center of mass stays below the parabola
  • feet in front for the landing to maximize distance (but not too far in front, they don’t want to fall on their bum)
18
Q

how are accuracy and margin of error affected by horizontal distance/angle?

A
  • the approach direction changes the margin of error (straight on = a circle, to the side = an oval)
  • maximize the margin of error by standing directly in front of the dartboard