Lecture 22 - Pushing and Throwing Flashcards
1
Q
what are the three overall performance objectives of throwing and pushing?
A
- maximizing the horizontal distance of the object
- maximizing the vertical distance of the object
- accurately projecting the object (could be maximizing speed/spin)
2
Q
define a movement pattern
A
- a combination of motions at several joints
3
Q
define skill
A
- when the movement pattern is a well-defined activity or for a sport
4
Q
what are the three types of constraints placed on throwing and pushing skills?
A
- size, weight, nature of the projectile
- size, distance, nature of target
- limitations of the way the throw or push can be performed
5
Q
define open skill
A
- the motion and environment are unpredictable
6
Q
define closed skill
A
- the motion and environment are predictable and under your control
7
Q
define open kinetic chain
A
- the end of the moving chain of segments is free to move (translate and rotate)
8
Q
define closed kinetic chain
A
- the end of the moving chain of segments is constrained
9
Q
what type of kinetic chain is a throwing movement?
A
- open kinetic chain
10
Q
what type of kinetic chain is a pushing movement?
A
- closed kinetic chain
11
Q
define sequencing
A
- the timing of motion of each segment
- the sequence of segments is critical
12
Q
what is the radius when dealing with an open kinetic chain?
A
- radius of rotation
13
Q
what are the characteristics of the radius of rotation?
A
- the further the segment is from the axis of rotation, the larger the radius of rotation and the faster its linear velocity
14
Q
how do you calculate the linear velocity of an object?
A
- V = rw
- velocity = radius x radians per second
15
Q
what are the three general rules of a kinetic link system for throwing?
A
- the system has a base
- the more massive segments are closest to the base, less massive further from the base
- segments closest to the base move first, segment furthest from the base move last