Lecture 15: Agression + violence Flashcards

1
Q

what is aggression?

A

any beh intended to harm another person who doesn’t want to be harmed

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2
Q

key features of aggression?

A
  1. its a behaviour
  2. its intentional (intent to cause harm)
  3. victim needs to be motivated to avoid harm
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3
Q

what is violence?

A

aggression that has its goal
extreme physical harm (injury, death)
= so all violent beh is aggressive, but not all aggressive beh is violent

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4
Q

what are the sub-types of aggression?

A
  • direct vs indirect aggression

- reactive vs proactive aggression

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5
Q

direct physical aggression=

A

hitting, punching

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6
Q

direct verbal aggression=

A

name calling

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7
Q

indirect aggression=

A

gossiping, social exclusion

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8
Q

reactive aggression=

A

“hot”, impulsive angry beh– motivated to harm

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9
Q

proactive aggression=

A

“cold”, calculated harmful beh– motivated by other goal (ex. getting money)

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10
Q

theories?

A
  • biological
  • learning
  • integrative
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11
Q
  • biological theory
A
  • evolutionary approach
  • aggression= survival
  • genes + brain structures
    • 50% of variance in antisocial beh= attributable to
      genetic influences
    • genes–> brain–> anti social beh model
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12
Q

learning theory

A
  • Bandura–> social cognitive theory: aggressive behs modelled from others’ behs through vicarious or observational learning
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13
Q

integrative theory

A

anderson + bushman (2002)

  • general aggression model
  • only social-cog model that includes biological, personality, social processes, basic cog processes (ex. perception, priming), short-term + long term processes, and decision processes into understanding aggression
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14
Q

what are risk factors of aggression

A
  • person factors

- situation factors

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15
Q
  • person factors: personality
A
  • high in trait aggressiveness + trait irritability–> be aggressive under both: neutral and provoking conditions
  • high in trait anger, type A personality, emotional susceptibility, narcissism, impulsivity–> behave aggressively ONLY under provoking conditions
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16
Q
  • person factors: self-esteem
A
  • high in self-esteem= more likely to act aggressively
17
Q
  • person factors: gender
A
  • physical aggression: M > F
  • indirect: M < F
  • direct verbal: M and F same
18
Q
  • person factors: age
A
  • violent criminal offending–> highest for those (esp men) from 15-30 yrs old– and then declines sig after that
  • average age of murderers–> about 27 yrs old
19
Q

role of toxic masculinity + aggression?

A

masculinity= socially constructed, not innate

  • western countries–> stoicism, self-reliance, restricitve emotionality
  • manhood–> needs to be continuously be proved
  • want to validate their masculinity= physical force, public displays of aggression
  • from early age= anger seen as acceptable emotion in men= its reinforced
20
Q

traditional gender stereotypes: Feminine

A
  • not agg
  • dependent
  • submissive
  • home-oriented
  • talkative
21
Q

traditional gender stereotypes: Masculine

A
  • aggressive
  • independent
  • dominant
  • active
  • tough– boys don’t cry
22
Q

what is hegemonic masculinity?

A

values established by powerful men= organise society in gender unequal ways

23
Q

violence=

A

indicator of power

24
Q

when men feel that their status in under attack=

A

have the right to be angry and ashamed

- for some men= motivated for violent + agg behaviours= aimed to reinstate their manhood

25
Q

research findings of toxic masculinity?

A
  • when threatened= more likely to think of physical aggression (gun, blood, punch)
  • threats to manhood= act to get back their masculinity by being aggressive (ex. aggressive driving)
  • more likely to commit sexual assault
  • criticise source of threat (ex. women, gay men)
26
Q
  • situation factors: hot weather
A
  • hotter temp= more aggressive + violent
27
Q
  • situation factors: weapons
A
  • weapons effect: mere presence of a weapon–> increased aggression
  • turner– motorists trapped behind car with either: 1, 2, or 0 aggressive cues– found: more aggressive cues the trapped driver saw= more likely to honk
28
Q
  • situation factors: violent video games
A
  • you immerse yourself in game= you become those characters
  • influence adolescence to behave more aggressively against others
  • research: brief exposure to violent childrens VG= delivered more high intensity noise blasts to opponent by 40%– elementary and college students