Lecture 11 - Aggression Flashcards

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1
Q

Aggression

A
  • Any behavior that is intended to inflict physical or psychological harm on an organism or object
  • *Key aspects:
    1. Requires intent
    2. Incl phys/psych harm inflicted
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2
Q

Types of aggression

A
  1. Instrumental

2. Hostile

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3
Q

Instrumental aggression

A

Aggressive acts carried out to achieve a goal (to obtain material, psychological, or social benefits)

  • Generally deliberative in nature
  • Motivated by rewards or avoidance of punishment
  • Behavioral principle of reinforcement
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4
Q

Hostile aggression

A

Aggressive behavior, stemming from anger, with the goal to injure or cause death

  • Often impulsive and irrational
  • May not be deliberated upon
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5
Q

Biological factors/ theories of aggression

A
  1. Physiological Theories (brain structures, hormones)
  2. Ethological Theories (instincts, genetic factors)
  3. Sociobiological Theories: Role of aggression in survival (sexual competition and resource competition)
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6
Q

External/social factors/theories of aggression

A
  1. Frustration-aggression theory

2. Social learning theories

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7
Q

Biology of aggression - influences

A
  1. Genetic
    - Identical twins have more similar aggressive tendencies than fraternal twins
  2. Hormonal
    - testosterone
  3. Brain
    - Amygdala
    - Hypothalamus
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8
Q

Frustration-aggression hypothesis

A

According to this hypothesis, frustration leads to aggression

  • Frustration always elicits aggression
  • Every act of (hostile) aggression could be traced to an act of frustration
  • Aggression causes catharsis, a reduction in the aggressive drive
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9
Q

Displaced aggression

A

Aggression against a safe, lower power target rather than the source of frustration

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10
Q

Social learning theory of aggression

A
  • People are not born with a repertoire of aggressive responses
  • People learn aggressive responses through experience or observation of others
    E.g., Bobo Doll Studies
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11
Q

Social factors that increase aggression

A
  • Frustration (can lead to increased aggression)
  • Heat
  • Alcohol
  • Aggressive Cues
  • Media Violence
  • Video Games
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12
Q

General Affective Aggression Model (GAAM)

A

Repeated violent video game playing leads to: aggressive beliefs and attitudes, aggressive perceptions and expectations, aggressive desensitization, and to an increase in aggressive behavior

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13
Q

Why do violent video games increase aggression?

A
  • Social learning
  • Formation of aggressive schemas
  • May form an automatic association between the self and aggression
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14
Q

Uhlmann and Swanson, 2004 - video games and aggression

A
  • Playing violent video games causes the self to be associated with aggression (at least temporarily)
  • Also found a relationship between IAT scores and long-term exposure to violent video games (r = 0.28)
  • Suggests the effect of violent games on the implicit self-concept may be long-lasting
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