Lecture 1 - Introduction Flashcards

1
Q

What is the aim of this course?

A

To introduce the challenges of designing and developing interactive systems for mobile computing devices

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2
Q

Are mobile devices just phones?

A

No, anything portable is a mobile computing device

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3
Q

What will we learn about?

A

challenging aspects of mobile interaction contexts e.g. device movement, social acceptability

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4
Q

What does ubiquitous mean?

A

present, appearing, or found everywhere. (just like mobile phones are)

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5
Q

What questions will we be answering in this course?

A

What are the challenges of mobile interaction?
How appropriate is this design given its intended use?
What is the solution to this design problem?
How do you develop and evaluate your (mobile) solution?
What is the future of mobile human-computer interaction?

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6
Q

Some examples of the ‘future’ of mobile HCI?

A
  • context-aware systems
  • sensor-based interaction
  • location-based interaction
  • mixed reality
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7
Q

Why is having a touch screen good?

A

UI is very easily configurable, so new functions and interaction techniques can be implemented easily

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8
Q

What is dynamic content?

A

Accessing and displaying content on a device, where this content is not typically there (e.g. downloaded from the device)

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9
Q

Why was the Apple IPhone successful, even when it wasn’t the first touchscreen phone?

A

Apple made better use of touch, creating a
new interaction language based on swiping,
scrolling and tapping with multiple fingers

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10
Q

What are we starting to see with phones recently.

A

New interaction techniques e.g. via sensors. Also new form factors.

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11
Q

What are the challenges with having new interaction possible?

A

more design challenges , we need to ensure the interaction can be discovered and used efficiently

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12
Q

What are the challenges with having new form factors?

A

Form factors also add new interaction techniques, which means the challenges are the same as for new interaction, but on top of this apps need to be designed for multiple configurations!

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13
Q

Where can mobile devices show up?

A
  • in our hands (e.g. phones,tablets)
  • worn on our body (watches,rings,glasses,headsets,clothes)
  • inside our body (e.g. implants, smart tattoos )
  • vehicles (e.g. electric cars)
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14
Q

What is causing a massive change in what mobile devices look like?

A

New sensors and sensing capabilities.

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15
Q

What is Project Jaquard from Google?

A

interactive clothing (via sensors)

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16
Q

What is Google Project Soli?

A

A watch, which is gesture based (via radars).

17
Q

What is augmented reality?

A

a technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view.

i.e. mixing the real world with the digital world

18
Q

Why could mobile technology be bad?

A

As it is always with us, so:
- it is hard to disconnect, affecting mental health
- it is a continuous distraction
- we rely on it too much
- it has a lot of sensors and this keeps evolving (privacy concern)

19
Q

Why is mobile interaction challenging?

A
  • interaction is often affected by the environment e.g. sunlight glare , poor connectivity, hard to type while walking
  • users often divide their attention with surroundings and other tasks, which can even be dangerous (also interaction is fragmented and happens in ‘micro-bursts’)
  • hardware constrains (small screen size, limited feedback, lack of device stability, some interaction simply not possible)
20
Q

What is the point of Mobile HCI research?

A

Solving interaction problems effectively, as new mobile technologies introduce new possible interactions, which are hard to design well

21
Q

What is ubiquitous computing?

A

Devices distributed, which are all around us. This is a seperate research field to Mobile HCI. (this includes something like a cyber window or a speaker mirror)

22
Q

Lecture Summary?

A
  • With new tech, we need to be able to take advantage of new capabilities and possible interactions.
  • We need to be able to effectively solve challenges for the benefit of users.
  • How can devices make our life better and be useful in different contexts (e.g. when walking and at home) ? What are the challenges with this?