Learning Principles Flashcards

1
Q

Learning

A

Relatively permanent change in behaviour or knowledge, which results from practice or experience

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2
Q

Maladaptive Behaviours

A
  • Substance Abuse Disorders (drugs etc.)
  • Physiological changes that can lead to illness (tension headache)
  • Avoidance behaviours (swallowing pills)
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3
Q

Adaptive Behaviours

A
  • Exercise behaviour

- Social behaviour

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4
Q

Classical Conditioning

A

Learning through association

Learning process in which an originally neutral stimulus, by repeated pairing with a stimulus that normally produces a response, comes to produce a similar or identical response

WHO?
PAVLOV!

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5
Q

UCS

A

Elicits an unconditioned response (e.g. food (us) –> salivation (ucr) )

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6
Q

UCR

A

Elicited by an UCS without prior training or learning

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7
Q

CS

A

Previously neutral (bell) that comes to elicit a CR

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8
Q

CR

A

Elicited by a previously neutral stimulus that occurs as a result of pairing neutral stimulus with an unconditioned stimulus

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9
Q

How do you get the best results?

A

CS – followed by –> UCS

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10
Q

Habituation

A

Decrease in behavioural response when a stimulus is presented repeatedly

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11
Q

Sensitisation

A

Increase in behavioural response when a stimulus is presented repeatedly

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12
Q

Stimulus Generalisation

A

Automatic extension of conditioned responding to similar stimuli that have never been paired with the unconditioned stimulus (The Case of Little Albert)

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13
Q

Stimulus Discrimination

A

Organism learns to respond differently to stimuli that differ from the CS on some dimension

Tendency for stimuli similar to a CS to stop eliciting a CR when they are not followed by an UCS

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14
Q

Counterconditioning

A

When one CR is extinguished, while another response is established

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15
Q

What is an example of counterconditioning?

A

Systematic Desensitisation

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16
Q

What is Systematic Desensitisation?

A

Trains the client to maintain a state of relaxation in the presence of imagined or real anxiety inducing objects or events

17
Q

Steps of Systematic Desensitisation?

A
  1. Teach the client a relaxation technique (Bensons/Jacobsons)
  2. Assist client with construction of anxiety hierarchy
  3. Proceed through hierarchy using imagery
  4. Invivo desensitisation - doing things in real life
18
Q

Operant conditioning

A

Learning through CONSEQUENCES

Probability a response is changed by a change in consequences

19
Q

Is punishment or reinforcement more effective?

A

Reinforcement

20
Q

What are the types of reinforcers?

A

Primary > events that are inherently reinforcing - satisfy biological needs - (innate) - (e.g. food, air, water, sleep, pain)

Secondary (conditioned) > learned

21
Q

Positive Reinforcement

A

Presentation of a rewarding stimulus after a particular response to increase probability of behaviour recurring

(E.g. lollipop for good behaviour)

22
Q

Negative Reinforcement

A

Behaviour becomes probable by stopping, removing or avoiding a negative outcome or aversive stimulus

(E.g. good grades - don’t need to get a summer job)

23
Q

What are some Health related examples of Positive/Negative Reinforcement?

A
  • Feeling good after exercise

- Taking an aspirin to stop a headache

24
Q

What are the two schedules of reinforcement?

A

Continous > after every response

Partial > only part of the time

25
Q

What are the four categories of partial reinforcement?

A
  • Fixed Ratio
  • Variable Ratio
  • Fixed Interval
  • Variable Interval
26
Q

Fixed Ratio

A

Reinforcer delivered for the first response made after a fixed number or responses

(E.g. paid each time you do one chore)

27
Q

Variable Ratio

A

Reinforcer delivered for the first response made after a variable number of responses whose average is predetermined

(E.g. slot machine pays off on average - don’t know what pull will pay)

28
Q

Fixed Interval

A

Response rewarded only after an amount of time has elapsed

29
Q

Variable Interval

A

Response rewarded after an unpredictable amount of time has passed

30
Q

Positive Punishment

A

Add something aversive/unpleasant to decrease the probability of behaviour

(E.g. Smacking a child)

31
Q

Negative Punishment

A

Taking something good or desirable away in order to reduce occurrence of behaviour

(E.g. lose licence)

32
Q

What is proximity and why is it important?

A

Refers to time between punishment

(E.g. if you are drinking and having fun and the next morning you have a hangover, you are still probable to continue drinking because of the time difference)

33
Q

Social Learning Theory (Modelling)

A

Learning through OBSERVATION

WHO?
Bandura

Learning through direct experience, however, we also learn by observational learning

34
Q

Health compromising behaviours from Modelling

A
  • Being more sociable after drinking
  • Diving off a pier
  • Smoking and having a good time
35
Q

How can modelling be used in a professional setting?

A
  • Improve health by motivating individuals to engage in behaviours that can improve/recover their health
  • Lead to improvements in health by increasing self-efficacy
36
Q

Can modelling be used to reduce fear and anxiety?

A

Yes!

Preparing children for surgery - placing them with other children o fate same age who is having the same surgery

37
Q

Can modelling improve your confidence to perform behaviours?

A

Yes!

Older person following a hip replacement (surrounding them with seniors who have had the same operation)