ITEC93 QUIZ 1 Flashcards

1
Q

is any combination of text, art,
sound, animation, and video delivered to you by computer or other electronic or digitally
manipulated means.

A

Multimedia

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2
Q

Many or More than one

A

Multi

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3
Q

Medium of Communication

A

Media

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4
Q

When you allow an end user or viewer of a
multimedia project to control what
and when the elements are
delivered

A

interactive Multimedia

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5
Q

When you provide a structure of linked elements through which the user can
navigate, it is called

A

Hypermedia

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6
Q

it is a content progresses without any navigational control for the viewer

example: Cinema presentation

A

Linear active / Linear Multimedia

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7
Q

it is a content offers user interactivity to control progress as used with a computer game

A

Non-linear content / Non-linear Multimedia

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8
Q

The technology of
multimedia design utilizes
various features like
animation, video,
graphics, audio and
sound to impress the
users.

true/false

A

true

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9
Q

Multimedia technology is
used for 3D cinema
applications and mobile
environments.

true/false

A

true

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10
Q

is the field concerned with the
computer – controlled integration of text,
graphics, drawings, still and moving images
(Video), animation, audio, and any other
media where every type of information can be
represented, stored, transmitted and
processed digitally.

A

Multimedia

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11
Q

It may be an easy content type to forget when considering multimedia system, but text content is by far the most common media type in computing application.

Most multimedia systems use a combination of text and other media to deliver functionality.
Text in multimedia systems can express specific information, or it can act as reinforcement for information
contained in other media items,

A

Text

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12
Q

Digital image files appear in many multimedia applications.

Interactive elements, such as buttons, often use custom images created by the designers and developers involved in
an application.

Digital images files use a variety of formats and file extensions. Among the most common are JPEG’s and PNG’s.

Both of these often appear on websites, as the formats allow developers to minimizes on file size while maximizing on
picture quality.

A

Images

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13
Q

Audio files play a major role in some multimedia systems. Audio files appear as part of application content and also to
aid interaction.

When they appear within Web applications and sites, audio files sometimes need to be deployed using plug-in media
players.

Audio formats include MP3, WMA, Wave, MIDI and RealAudio

When developers include audio within a website, they will generally use a compressed format to minimize on download
times.

Web services can also stream audio, so that users can begin playback before the entire file is downloaded.

A

Audio

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14
Q

Digital video appears in many multimedia applications, particularly on the web.

As with audio, websites can stream digital video to increase the speed and availability of playback

Common digital video format include Flash, MPEG, AVI, WMV, and QuickTime.

Most digital video requires use of browser plug – ins to play within Web Pages, but many cases the user’s browser will already have the required resources installed

A

Video

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15
Q

Animated components are common within both Web and Desktop multimedia applications

Animations can also include interactive effects,
allowing users to engage with the animation
action using their mouse and keyboard

The most common tool for creating animations
on the Web is Adobe Flash, which also facilitates desktop applications.

Flash also uses Action Script code to achieve
animated and interactive effects.

A

Animation

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16
Q

Use multimedia for a variety of purposes ranging from fine arts, to entertainment, to commercial art, to journalism, to media.

A

Creative Industries

17
Q

multimedia is heavily used in the
entertainment industry, especially to develop special effects in movies and animations. Multimedia games are a popular pastime and are software programs available either as CD – ROMs or online. Some video games also use multimedia features.

A

Entertainment and Fine arts

17
Q

Much of the electronic old and new media used by commercial artist is multimedia. Exciting presentations are used to grab and keep attention in advertising.

A

Commercial Uses

17
Q

*Multimedia is used to produce computer – based training courses (popularity called CBT’s) and reference books like encyclopedia and almanacs. A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats.

A

Education

18
Q

is the combination of
Education with entertainment, especially
multimedia entertainment.

A

Edutainment

19
Q

Newspaper companies all over are also trying to embrace the new phenomenon by implementing its practices in their work.

A

Journalism

20
Q

is an annual publication that includes information such as weather forecasts, farmers planting dates, tide tables, and
tabular information often arranged according to the calendar.

A

Almanac

21
Q

data and various statistics are found in
almanacs, such as the times of the rising and setting of the sun, moon, eclipses, hours of full tide stated festivals of
church

A

Astronomical

22
Q

multimedia is used as a way to help present information to shareholders, superiors and
coworkers. Multimedia is also helpful for providing employee training, advertising and selling products all over the world via
virtually unlimited web – based
technology.

A

Industrial section

23
Q

can get trained by looking at a virtual
surgery or they can simulate how
the human body is affected by
diseases spread by viruses and
bacteria and then develop
techniques to prevent it.

A

Medicine

24
Q

have been used in
classrooms for a while. At the beginning people
could only access text, then soon came video and
sound. The ease that the programs advantage the
students

A

Interactive CD – ROMs

25
Q

Let people to create slide show with helpful things in them like animation, web links, animated text and digital movies. In
classrooms and lectures at schools and
universities, Powerpoint.

A

Multimedia Presentation

26
Q

uses multimedia to help people learn about a subject, or to help teach other people in the work place. A person can learn how to operate machinery or learn a procedure used
in an office. An advantage of CBT over the types of training is that, users can retrace their steps in a complex operation as many times as they wish

A

Computer – based training – (CBT)

27
Q

Games today are extremely
interactive. Gamers can control the camera angles and direction and speed of their character in the games as well. These games have realistic sounds and effects, offer complex puzzles to solve, and make
the player feel very apart of the imaginary world.

A

Multimedia games

28
Q

are uses to basically show media, the person who designed a database can make it very easy to retrieve information that you seek
quickly by putting key works or buttons that take you straight what you need.

A

Multimedia databases

29
Q

basically mix information and entertainment together, like documentary and entertainment, by maybe making it funny, or more enjoyable
and interesting to watch.

A

Infotainment products

30
Q

are typically placed in retail stores, airports, libraries, company cafeterias, and other places where personal computer are not available but self – service applications can
provide some benefits.

A

Kiosk

31
Q

it is not only used to guide
patrons through the exhibits, but when
installed at each exhibit, provide great
added depth allowing visitors to browse
through richly detailed information specific
to that display.

A

Museum Kiosks

32
Q

is a store-and-forward method of transmitting graphics, video clips, sound files, and short text messages over wireless network

A

multimedia messages services