ITEC51 PRELIM Flashcards
Corresponds strongly to the idea of a programming interface or library, with the understanding that a given layer communicates directly only with the two layers immediately above and below it.
Layers
An Application hands off a chunk of data to the TCP library, which in turn makes calls to the IP library, which in turn calls the LAN layer for actual delivery.
Layers
An application does not interact directly with the IP and LAN layers at all.
Layers
This LAN physical/logical gives us the internet five-layer model.
Layers
Any one network connection has a data rate: the rate at which bits are transmitted.
Data Rate
The speed at which data is transferred within the computer or between a peripheral device and the computer, measured in bytes per second.
Data Rate
Is the amount of data moved successfully from one place to another in a given time period, and typically measured in bits per second (bps), as in megabits per second (Mbps) or gigabits per second (Gbps).
Throughput
Refers to the theoretical rate of speed that data on your network can travel, which is probably a speed you won’t see very often.
Bandwidth
Are modest-sized buffers of data, transmitted as a unit through some shared set of links.
Packets
Is a collection of data that can be used by computers which need to communicate with each other, usually as part of a network.
Packets
Datagram packet-switching networks like the internet fix these drawbacks by cutting data into small chunks called ‘_______’.
Packets
Contains instructions about the data carried by the packet.
Header
The actual data is referred to as the ______. Therefore, the _______ is the only data received by the destination system.
Payload
Sometimes called the footer, typically contains a couple of bits that tell the receiving device that it has reached the end of the packet. It may also have some type of error checking.
Trailer
Is the arrangement with which computer systems or network devices are connected to each other. It can be used to define or describe the arrangement of telecommunications networks.
Topology
A set of entries in the forwarding tables that cause some packets to circulate endlessly. It is a serious network problem which happens when a data packet is continually routed through the same routers over and over.
Routing Loops
Is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queuing delay, packet loss, or the blocking of new connections.
Congestion
Is a situation where there are unexpectedly too many requests on a network. This creates a situation where a network does not have the ability to process all the requests at once.
Broadcast Storms
Bandwidth refers to the ‘size of the pipe’ in which Internet data can travel through. If the pipe is not large enough for all the traffic to move through at once, there becomes congestion.
Low Bandwidth
Is where a network allows many computers to speak to each other simultaneously. Two packets transferred at the same time can cause a collision. This collision causes network congestion.
Multicasting
Data transmitted through outdated switches, routers, servers, and Internet exchanges can cause bottlenecks. If the hardware is not optimal, this creates a bottleneck for the transmission of data.
Outdated Hardware
An Internet Service Provider (ISP) can determine how fast it sends traffic over its network. The opposite result of this is the ISP can also slow the rate at which data is moving over its network.
Artificial Congestion
Is a communication protocol for Local Area Networks (LANs) using the same media interfaces (mainly RJ45 or fiber).
Ethernet
LANs are independent networks but may be linked within a WAN through Internet devices such as routers. There is no difference in network and Ethernet cables; network cables comprise Ethernet and LAN cables.
LAN
Is the principal communications protocol in the Internet protocol suite for relaying datagrams across network boundaries.
Internet Protocol (IP)
The entire suite is commonly referred to as TCP/IP, originating in the initial network implementation where it complemented the Internet Protocol (IP).
Transmission Control Protocol (TCP)
Is a hierarchical and decentralized naming system for computers, services, or other resources connected to the Internet or a private network.
Domain Name System (DNS)
Is a system designed to prevent unauthorized access to or from a private network. It is a network security system that monitors and controls incoming and outgoing traffic based on security rules.
Firewall
Is useful to determine if another machine is accessible.
Ping
Internet Models / Layers
“1. Application Layer 2. Transport Layer 3. Internet Layer 4. Link Layer 5. Physical Layer”
Packets parts
“1. Header 2. Payload 3. Trailer”
Causes of congestion
- Broadcast Storm
- Low Bandwidth
- Multicasting
- Outdated Hardware
- Artificial Congestion
- Bad Configuration Management
- Rogue Adapter Broadcasts
- Adding Retransmitting Hubs
Is a way of connecting computers together in a local area network or LAN.
Ethernet
It has been the most widely used method of linking computers together in LANs since the 1990s.
Ethernet
The basic idea of its design is that multiple computers have access to it and can send data at any time.
Ethernet