instrumental conditioning Flashcards

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1
Q

determined whether a behaviour was maintained or eliminated

A

stamping in and stamping out theory

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2
Q

behaviours with positive consequences are stamped in, those with negative consequences are stamped out

A

law of effect

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3
Q

Presentation of a positive reinforcer; increases the frequency of a behaviour.

A

reward training

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4
Q

Presentation of a negative reinforcer; decreases the frequency of a behaviour.

A

punishment training

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5
Q

Removal of a positive reinforcer; decrease in the behaviour being reinforced.

A

omission training

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6
Q

Removal of a negative reinforcer; increase in the response behaviour.

A

escape training

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7
Q

behaviour can be learned without careful guidance by the researcher

A

autoshaping

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8
Q

Signals when a contingency between a response and a reinforcement is “on

A

discriminative stimulus (SD)

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9
Q

is a cue that indicates when the contingent relationship is not valid

A

S-delta or (S-)

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10
Q

based on the number of responses; determines when reinforcement is given.

A

Ratio Schedule

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11
Q

based on the time since the last response that was reinforced.

A

Interval Schedule

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12
Q

conditions that are held constant across trials

A

Fixed Schedule

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13
Q

provided following a variable amount of work/length of time.

A

Variable Schedule

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14
Q

forming new voluntary behaviours that direct goal-centered actions.

A

instrumental conditioning

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15
Q

something that produces satisfaction when received.

A

Appetitive Stimulus

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16
Q

arrival of an aversive stimulus follows a response; decreases the likelihood of that response occurring again.

A

positive punishment

17
Q

when a response leads to the removal of an appetitive stimulus; decreases the probability of that response occurring again (omission training).

A

negative punishment

18
Q

changes in the value of a reward lead to shifts in response rate.

A

contrast effects

19
Q

switching from a high to a low reward leads to a slower response rate.

A

negative contrast

20
Q

switching from a low to a high reward leads to a faster response rate.

A

positive contrast

21
Q

must do something a certain amount of times to receive an award

A

fixed ratio

22
Q

Reinforcement delivered after some random number of responses around a characteristic mean.

A

variable ratio

23
Q

Reinforcement is delivered following the first response after a set interval or time

A

fixed interval

24
Q

Reinforcement received at any time; you have an idea of how often reinforcement is likely to come up.

A

variable interval