Instructional Design & Planning Flashcards

1
Q

NGSSS

A

Next Generation Sunshine State Standards

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2
Q

MTSS

A

Multi-Tiered System of Supports: 1 Universal, Large Group; 2 Targeted, Small Group; 3 Intensive, one-on-one

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3
Q

Planning

A

Deciding what, why, when, how to teach

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4
Q

Preplan

A

Mentally review lesson from STUDENT POV

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5
Q

Objectives should have…

A

actions, conditions, level of mastery

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6
Q

CCSS

A

Common Core Standards

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7
Q

Benchmarks

A

Subset of Standards: content, knowledge, skills students must learn

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8
Q

Task analysis

A

Identifying what prior knowledge students must have to achieve objective

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9
Q

Domain’s of B’s Taxonomy

A

(1) Cognitive; (2) Affective Domain; (3) Psychomotor

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10
Q

Affective Domain: Receiving (Know.)

A

open to stimuli, acknowledge phenomenon is taking place

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11
Q

Affective Domain: Responding (Comp.)

A

reacting to stimulus

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12
Q

Affective Domain: Valuing (App.)

A

accepting ideas; internalizing

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13
Q

Affective Domain: Organizing (Anal.)

A

classifying & ordering values

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14
Q

Affective Domain: Internalizing (Synth.)

A

committing to attitudes/beliefs, “buying in”

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15
Q

Psychomotor Domain: Generic Movement (Know.)

A

perception of body positions, movement to achieve skill

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16
Q

Psychomotor Domain: Ordinate Movement (Comp.)

A

organizing, refining, performing movement; precision

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17
Q

Psychomotor Domain: Creative Movement (App.)

A

creation of movement unique to performer

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18
Q

Webb’s Depth of Knowledge (DOK)

A

(1) Recall; (2) Skill/Concepts, Simple; (3) Strategic Thinking, Complex Reasoning; (4) Extending Thinking, Complex Reasoning

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19
Q

Webb’s DOK Level 1

A

Recall: Students answer how, what, when, and where questions

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20
Q

Webb’s DOK Level 2

A

Skill/Concept: compare, contrast, classify, summarize, estimate or organize

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21
Q

Webb’s DOK Level 3

A

Strategic Reasoning: draw conclusions, make predictions, interpret and elaborate

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22
Q

Webb’s DOK Level 4

A

Extended Reasoning: create a thesis or draw conclusions from multiple sources, design and conduct experiments, apply information from one situation to another, or research and report on a topic

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23
Q

Kizlik’s Lesson Cycle: (F)(E)(CU)(GP)(C)(IP)

A

(1) Focus (attention & objectives); (2) Explanation (new info); (3) Check for Understanding (observes and questions); (4) Guided Practice (scaffolds); (5) Closure (wrap-up); (6) Independent Practice (HW)

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24
Q

5E Model

A

Engage, Explore, Explain, Extend/Elaborate, Evaluate

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25
Q

Positive Interdependence

A

In co-op learning: everyone’s success depends on individuals in group

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26
Q

Functional play

A

Birth-2: explore environ.

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27
Q

Symbolic play

A

2-on objects represent things

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28
Q

Games w/ Rules

A

School age: agreed upon rules

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29
Q

Onlooker Play

A

watching, not interacting

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30
Q

Solitary Play

A

playing alone

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31
Q

Parallel play

A

play BY others, might mimic

32
Q

Associative Play

A

interaction, little joint focus

33
Q

Cooperative Play

A

Group play proper

34
Q

Cephalocaudal progression

A

head-down development

35
Q

Proximodistal progression

A

trunk-out development

36
Q

Assimilation

A

Piaget: fitting new info in schema

37
Q

Schema

A

Piaget: mental structures to “get” the world

38
Q

Accomodation

A

Piaget: modifying schema for new info

39
Q

Disequilibrium

A

Piaget: cog conflict –> accom. or assim.

40
Q

Equilibration

A

Piaget: getting to equilibrium

41
Q

Piaget’s 3 Kinds of Knowledge

A

physical, logical-mathematical, social

42
Q

Sensorimotor Phase (Piaget)

A

dev object permanence

43
Q

Preoperational phase (Piaget)

A

egocentric, lack reversibility, lack conservation

44
Q

Concrete Operational

A

can decenter POV; class inclusion (understand whole’s relation to parts); seriation (arrange objects in order); transitivity

45
Q

Formal Operational

A

abstract concepts, reasoning; premise-based thought

46
Q

Heteronomous Moral Dev

A

Rules = unbreakable

47
Q

Autonomous Moral Dev

A

Rules= challenge-able

48
Q

Bruner

A

came up with scaffolding, though Vyg thought of it kinda

49
Q

Enactive Mode (Bruner)

A

learning through env. interaction

50
Q

Iconic Mode (Bruner)

A

learn through images

51
Q

Symbolic Mode (Bruner)

A

learn through symbols, words

52
Q

Self-Reg (Vygotsky)

A

solve problems on own, no help

53
Q

Private Speech (Vyg)

A

self-talk, self-monitoring

54
Q

Zone of Prox Dev (Vyg)

A

gap btw current level & potential

55
Q

Scaffolding (Vyg or Brun?)

A

using cues, modeling, examples, etc.

56
Q

Right-brain (Kagan)

A

global, inductive

57
Q

Left-brain (Kagan)

A

analytic, deductive

58
Q

Modality Preferences

A

visual, auditory, tactile/kin)

59
Q

Field Dependent

A

perceive objects as a whole rather than parts (right brain)

60
Q

Field Independent

A

perceive objects without being influenced by background (left brain)

61
Q

Concrete Learner (Gregorc)

A

learn through phys experience

62
Q

Abstract learner (Gregorc)

A

learn through symbols

63
Q

Random Organizers (Gregorc)

A

chunk info randomly

64
Q

Sequential Organizers (Gregorc)

A

linear organization to info

65
Q

Multiple Intelligences (8) (Gardner)

A

verbal; logical-math; visual-spat; body-kin; musical-rhythm; intrapersonal; interpersonal; naturalistic

66
Q

Constructivism

A

people generate knowledge and meaning through interactions between their experiences and their ideas. Zone of proximal development, scaffolding, discovery learning, and problem-based learning are all concepts associated with constructivism.

67
Q

Ongoing Progress Monitoring

68
Q

Blended Learning

A

Course is part in class, part online

69
Q

Psychomotor’s SEVEN subcategories?? (P)(S)(GR)(M)(COR)(A)(O)

A

Perception (applying sensory information to motor activity), set (readiness to act), guided response (ability to imitate a shown behavior), mechanism (ability to change a learned response into habitual actions), complex overt response (ability to carry out complex action patterns), adaptation (ability to change learned skills to meet particular events), and origination (making new patterns for a given situation).

70
Q

Psychomotor Learning Goals

A

In regards to the category of physical abilities, learning objectives relate to endurance, strength, flexibility, agility, reaction-response time, and dexterity.

71
Q

Jon Dewey proposed XYZ (3 words)

A

Learning through experience. He promoted individuality, free activity, and learning through experience. Programs based on his theories feature project-based learning, cooperative learning, and arts integration activities. He wants schools to teach children to be problem-solvers by helping them learn to think rather than focus on content. He advocated students as decision-makers about what they will learn and teachers’ rights to academic autonomy.

72
Q

Albert Bruner proposed XYZ learning

A

Observational. Also scaffolding apparently?

73
Q

Erik Erikson proposed XYZ stages of human development

74
Q

Carol Gilligan proposed Stages of XYZ

A

Ethic Care

75
Q

Components of Bandura’s Theory of Social Learning

A

attention, retention, motor reproduction and motivation