hellfire Flashcards
nomenclature of hellfire
agm-114
is hellfire active, semi active, or passive
semi active
what is a M-34 DATM
dummy air training missile 2 blue colored bands
what is a M36E1/3 CATM
captive air training missile operating laser seeker but no launch capability 3 blue bands E1 simulates bravos E3 simulates K/M/N CATM will stop actual missile launch
What is ATM-114
air training missile - live motor, live laser seeker, no warhead
yellow band and blue band
when does hellfire arm
after 10 g accel around 150-300 m in front of a/c
hellfire velocity
max at mach 1.4 of 475 m/s
avg 375 m/s
how to tell it is a real hellfire
3 yellow bands
general weight of hellfire
100-106 lb
can we use bravos operationally
no
can we use bravos on the rhep
no
AGM-114K
dual warheads for reactive armor, ECCM
AGM-114M
blast fragmentation warhead with time delay (has an M on it)
AGM-114N
has a blast frag warhead with a metal augmented charge for a thermobaric effect, still time delayed (has an N on it)
AGM-114N number avoidance (eliminated by N5)
1217-1231, 1436-1452, 1685-1721
AGM-114N-5
improves AOA and impact for LOBL and LOAL direct, removes PRF restrictions
what is hellfire mounted on
M299 missile launcher
how much time of thrust does the hellfire have
2-3 sec
seeker spin rate
4200 rpm
how far from centerline can the seeker look
30 deg
seeker modes
cage - no slave or track until spin up
scan - box scan for lobl remote or loal
stare - straight along missile axis (k and up can’t lock on like this) this is what all k and up do prior to launch for loal
slave - follow external LOS commands locks on if can - lobl mode
track - do what it takes to keep reflected energy in center
FOV for lobl by number of missiles
1: 14 deg across 20 up and down (sees 1.7 km at 7km away)
2: 23 across 20 up and down (2.8km at 7k)
3: 32 across and 20 up and down (3.8km at 7k)
loal search box
40 degree wide by 12 deg tal
what will it do if it loses laser energy
k and up will go to last point it saw energy
B will just keep going
Seeker heads and scan times
need 30 min to cool down
but OAT must be 125 and up for a KMN
90 for B
general rules for shooting
prf match
shoot from a direction that allows good reflection
designate at the right time
launch in the launch envelope
hellfire pitch/roll limits
if roll 5-10 no missile in outer lower position
if greater than 10, no lower missiles
both lower missiles and landing
no more than 8 deg left wing down
or can’t exceed 8 with combo of wing down and ship roll
can’t exceed 13 if only lower inboard
can you hot refuel with a hellfire
ashore only if nawdc sponsored
afloat only with ship co permission
preference of loading KMN
upper rails then low inboard then low out
preference of loading b
lower rails