hellfire Flashcards

1
Q

nomenclature of hellfire

A

agm-114

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2
Q

is hellfire active, semi active, or passive

A

semi active

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3
Q

what is a M-34 DATM

A

dummy air training missile 2 blue colored bands

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4
Q

what is a M36E1/3 CATM

A
captive air training missile
operating laser seeker but no launch capability
3 blue bands
E1 simulates bravos
E3 simulates K/M/N
CATM will stop actual missile launch
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5
Q

What is ATM-114

A

air training missile - live motor, live laser seeker, no warhead
yellow band and blue band

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6
Q

when does hellfire arm

A

after 10 g accel around 150-300 m in front of a/c

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7
Q

hellfire velocity

A

max at mach 1.4 of 475 m/s

avg 375 m/s

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8
Q

how to tell it is a real hellfire

A

3 yellow bands

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9
Q

general weight of hellfire

A

100-106 lb

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10
Q

can we use bravos operationally

A

no

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11
Q

can we use bravos on the rhep

A

no

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12
Q

AGM-114K

A

dual warheads for reactive armor, ECCM

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13
Q

AGM-114M

A

blast fragmentation warhead with time delay (has an M on it)

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14
Q

AGM-114N

A

has a blast frag warhead with a metal augmented charge for a thermobaric effect, still time delayed (has an N on it)

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15
Q

AGM-114N number avoidance (eliminated by N5)

A

1217-1231, 1436-1452, 1685-1721

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16
Q

AGM-114N-5

A

improves AOA and impact for LOBL and LOAL direct, removes PRF restrictions

17
Q

what is hellfire mounted on

A

M299 missile launcher

18
Q

how much time of thrust does the hellfire have

A

2-3 sec

19
Q

seeker spin rate

A

4200 rpm

20
Q

how far from centerline can the seeker look

A

30 deg

21
Q

seeker modes

A

cage - no slave or track until spin up
scan - box scan for lobl remote or loal
stare - straight along missile axis (k and up can’t lock on like this) this is what all k and up do prior to launch for loal
slave - follow external LOS commands locks on if can - lobl mode
track - do what it takes to keep reflected energy in center

22
Q

FOV for lobl by number of missiles

A

1: 14 deg across 20 up and down (sees 1.7 km at 7km away)
2: 23 across 20 up and down (2.8km at 7k)
3: 32 across and 20 up and down (3.8km at 7k)

23
Q

loal search box

A

40 degree wide by 12 deg tal

24
Q

what will it do if it loses laser energy

A

k and up will go to last point it saw energy

B will just keep going

25
Q

Seeker heads and scan times

A

need 30 min to cool down
but OAT must be 125 and up for a KMN
90 for B

26
Q

general rules for shooting

A

prf match
shoot from a direction that allows good reflection
designate at the right time
launch in the launch envelope

27
Q

hellfire pitch/roll limits

A

if roll 5-10 no missile in outer lower position

if greater than 10, no lower missiles

28
Q

both lower missiles and landing

A

no more than 8 deg left wing down
or can’t exceed 8 with combo of wing down and ship roll
can’t exceed 13 if only lower inboard

29
Q

can you hot refuel with a hellfire

A

ashore only if nawdc sponsored

afloat only with ship co permission

30
Q

preference of loading KMN

A

upper rails then low inboard then low out

31
Q

preference of loading b

A

lower rails