Groups And Teams Flashcards

1
Q

Steiners, model of group effectiveness

A

Actual productivity = potential productivity- faulty processes

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2
Q

What is Steiner saying?

A

The degree of success of a team performance at a given time during a game or event
= the full capabilities of the group when they are working together
- the factors that can go wrong in team performance

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3
Q

What are the 2 faulty processes?

A

Coordination losses: a breakdown and teamwork, also known as the Ringleman effect

Motivation losses due to social loafing: a withdrawal of effort by team members

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4
Q

The ringlemann man

A

Faulty process due to a breakdown and teamwork, when the effectiveness of the team to operate as a group cannot be sustained

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5
Q

Causes of the ringlemann effect?

A

Large group numbers
e.g rugby, having several things ongoing at once it’s more likely to breakdown

Lack of timing
e.g footballer offside

Lack of understanding of tactics
e.g a defender not understanding offside trap

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6
Q

Strategies to reduce ringlemann effect

A

Allocate clear roles within the team

Repetition/ practice of set plays in training

Prioritise effective communication of tactics to team members/ select good communicators

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7
Q

Social loafing

A

Withdrawal of effort caused by reduced motivation, leading an individual to coast for a period of play, or even for a whole game

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8
Q

Causes of social loafing

A

Lack of accountability

Lack of self; perceived or actual lack of ability; task too difficult

The perception that others are not trying

Individual efforts, not valued

‘Off the pitch’ problems such as emotional or social issues

Lack of identity or poorly defined team roles

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9
Q

Strategies to reduce the impact of social loafing

A

Give credit for personal success, such as highlighting assists or tackle count

Give encouragement; attribute, success to effort (internal stable reasons)

Encourage social support between players ; use peer pressure to maintain motivation; include teambuilding activities

Clarify and / or give roles and responsibilities to individuals

Punish social loafing; select ‘team’ players who are less likely to social loaf

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10
Q

Team development Tuckman’s Model

A

Forming
Storming
Norming
Performing

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11
Q

Forming

A

Short
Temporary
Bonding

Assessment of strengths; who’s good at what and what that means

Fitting in

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12
Q

Storming

A

Shuffling into roles in the group

Potential conflict

Role development

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13
Q

Norming

A

Settling down phase

Stabilisation focuses on team goals

Cohesion and cooperation ^^

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14
Q

Performing

A

Increase in role awareness

Increase in understanding

Intuition

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15
Q

Strategies to promote group cohesion (9)

A

Clear roles

Team building - social

Evaluate individual performances - social loafing

Punishments - don’t select them

Select teams not individuals

Set team goals

Practice set plays
Groove core skills, ringlemann effect

Strong leadership

Reinforce team success

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