General Principles Flashcards

1
Q

MAP - material / audience / performer

A
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2
Q

THREES - target - hostility - realism - exaggeration - emotion - surprise

A
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3
Q

CONTEXTUAL - what makes something funny?

A

MAP and THREES and STRUCTURE are not inherently funny - what contextual qualities make something funny? The answer may vary from person to person, but relative to professional comedian jokes that I find funny, I should be able to define contextual qualities that are important to me.

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4
Q

PATTERN RECOGNITION

A

funny situation - funny pattern -
funny opportunity - funny intuition -
I have felt it - maybe similar to improv scene development - maybe similar to bridge pattern recognition

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5
Q

PSYCHOLOGICAL DISTANCE

A

Psychology book - word for word - 3 types - different rules

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6
Q

PLAYFUL MINDSET

A

Playful mindset - necessary and sufficient for performer, audience and joke writer - with it, everything is possible - without it, things will not work right

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7
Q

CAUSALITY

A

Exploration of the direct and indirect causes of laughter - Identify multiple models of causation and consider how they can be applied to the causation of laughter

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8
Q

MYSTERY

A

bewildering mystery can be fascinating and fun, rather than frustrating and serious

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9
Q

PRAGMATISM

A

funny is funny is funny - Bob Newhart (don’t complicate it - my paraphrase)

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10
Q

EMOTION WHEEL

A

How can we use an emotion wheel to better understand, enhance and sharpen the emotional components of humor

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11
Q

SIMPLICITY

A

Audience and performer have to be exactly at the same place and time -
same cadence - complexity slows audience comprehension

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12
Q

LAUGHTER IS SOCIAL

A

So easy to forget as we individually (alone) try to understand and write jokes

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13
Q

EXPERIENTIAL

A

There are limits to understanding an experience

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14
Q

HAPPINESS

A

cannot seek directly, instead indirect consequence of activity - perhaps
humor is similar

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15
Q

METAPHOR

A

Visual puzzles - need to relax to see
Happiness - can’t seek directly
Orgasm - similar to laughter
Night Driving - it works!

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16
Q

MUSE

A
17
Q

JOY

A
18
Q

OPTIMISM

A
19
Q

PLAYING WITH BLOCKS

A

every kid knows that it’s fun to combine and recombine blocks - perhaps this is the right mindset for joke construction

20
Q

IMAGINATION

A
21
Q

SIGNALING

A

Rationality is the currency of credibility, productivity and status - we need to signal and come to mutual agreement
to enter the alternative world of humor - perhaps we do have 3 minds as Howard suggests

22
Q

SURPRISE

A

key component of humor - perhaps begins by surprising myself - perhaps jumping into the unknown - like improv actors - discover surprise after plunging into the dark unknown

23
Q

Stand-up Singularity is Idiocy

A

Humor and comedy can only occur within mutually acknowledged, accepted and consented communication between at least two people, otherwise it’s the same as homeless insanity - example - Seattle furniture shopping - I’ve been doing this type of “stand-up” for years - I just need to connect with an audience and I should be brilliant

24
Q

ART

A

Art is viewing life from a unique and pleasing perspective - humor is viewing life from a different and pleasing perspective - pretty similar

25
Q

Nuance of Language

A

Humor is generally not translatable into different languages because in many ways humor is playing with subtle differences in meanings and that’s fun and can be funny

26
Q

ORGASM

A

Laughter is an orgasm triggered by the intercourse of sense and nonsense