General Principles Flashcards
MAP - material / audience / performer
THREES - target - hostility - realism - exaggeration - emotion - surprise
CONTEXTUAL - what makes something funny?
MAP and THREES and STRUCTURE are not inherently funny - what contextual qualities make something funny? The answer may vary from person to person, but relative to professional comedian jokes that I find funny, I should be able to define contextual qualities that are important to me.
PATTERN RECOGNITION
funny situation - funny pattern -
funny opportunity - funny intuition -
I have felt it - maybe similar to improv scene development - maybe similar to bridge pattern recognition
PSYCHOLOGICAL DISTANCE
Psychology book - word for word - 3 types - different rules
PLAYFUL MINDSET
Playful mindset - necessary and sufficient for performer, audience and joke writer - with it, everything is possible - without it, things will not work right
CAUSALITY
Exploration of the direct and indirect causes of laughter - Identify multiple models of causation and consider how they can be applied to the causation of laughter
MYSTERY
bewildering mystery can be fascinating and fun, rather than frustrating and serious
PRAGMATISM
funny is funny is funny - Bob Newhart (don’t complicate it - my paraphrase)
EMOTION WHEEL
How can we use an emotion wheel to better understand, enhance and sharpen the emotional components of humor
SIMPLICITY
Audience and performer have to be exactly at the same place and time -
same cadence - complexity slows audience comprehension
LAUGHTER IS SOCIAL
So easy to forget as we individually (alone) try to understand and write jokes
EXPERIENTIAL
There are limits to understanding an experience
HAPPINESS
cannot seek directly, instead indirect consequence of activity - perhaps
humor is similar
METAPHOR
Visual puzzles - need to relax to see
Happiness - can’t seek directly
Orgasm - similar to laughter
Night Driving - it works!