General Principles Flashcards

1
Q

MAP - material / audience / performer

A
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2
Q

THREES - target - hostility - realism - exaggeration - emotion - surprise

A
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3
Q

CONTEXTUAL - what makes something funny?

A

MAP and THREES and STRUCTURE are not inherently funny - what contextual qualities make something funny? The answer may vary from person to person, but relative to professional comedian jokes that I find funny, I should be able to define contextual qualities that are important to me.

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4
Q

PATTERN RECOGNITION

A

funny situation - funny pattern -
funny opportunity - funny intuition -
I have felt it - maybe similar to improv scene development - maybe similar to bridge pattern recognition

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5
Q

PSYCHOLOGICAL DISTANCE

A

Psychology book - word for word - 3 types - different rules

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6
Q

PLAYFUL MINDSET

A

Playful mindset - necessary and sufficient for performer, audience and joke writer - with it, everything is possible - without it, things will not work right

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7
Q

CAUSALITY

A

Exploration of the direct and indirect causes of laughter - Identify multiple models of causation and consider how they can be applied to the causation of laughter

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8
Q

MYSTERY

A

bewildering mystery can be fascinating and fun, rather than frustrating and serious

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9
Q

PRAGMATISM

A

funny is funny is funny - Bob Newhart (don’t complicate it - my paraphrase)

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10
Q

EMOTION WHEEL

A

How can we use an emotion wheel to better understand, enhance and sharpen the emotional components of humor

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11
Q

SIMPLICITY

A

Audience and performer have to be exactly at the same place and time -
same cadence - complexity slows audience comprehension

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12
Q

LAUGHTER IS SOCIAL

A

So easy to forget as we individually (alone) try to understand and write jokes

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13
Q

EXPERIENTIAL

A

There are limits to understanding an experience

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14
Q

HAPPINESS

A

cannot seek directly, instead indirect consequence of activity - perhaps
humor is similar

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15
Q

METAPHOR

A

Visual puzzles - need to relax to see
Happiness - can’t seek directly
Orgasm - similar to laughter
Night Driving - it works!

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18
Q

OPTIMISM

19
Q

PLAYING WITH BLOCKS

A

every kid knows that it’s fun to combine and recombine blocks - perhaps this is the right mindset for joke construction

20
Q

IMAGINATION

21
Q

SIGNALING

A

Rationality is the currency of credibility, productivity and status - we need to signal and come to mutual agreement
to enter the alternative world of humor - perhaps we do have 3 minds as Howard suggests

22
Q

SURPRISE

A

key component of humor - perhaps begins by surprising myself - perhaps jumping into the unknown - like improv actors - discover surprise after plunging into the dark unknown

23
Q

Stand-up Singularity is Idiocy

A

Humor and comedy can only occur within mutually acknowledged, accepted and consented communication between at least two people, otherwise it’s the same as homeless insanity - example - Seattle furniture shopping - I’ve been doing this type of “stand-up” for years - I just need to connect with an audience and I should be brilliant

24
Q

ART

A

Art is viewing life from a unique and pleasing perspective - humor is viewing life from a different and pleasing perspective - pretty similar

25
Nuance of Language
Humor is generally not translatable into different languages because in many ways humor is playing with subtle differences in meanings and that’s fun and can be funny
26
ORGASM
Laughter is an orgasm triggered by the intercourse of sense and nonsense