General Military Tactics Flashcards

1
Q

5 Terrain Aspects

A
  1. K- ey features
  2. O-bservation and fields of fire
  3. C-oncealment
  4. O- bstacles
  5. A- venue of approach
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2
Q

Skirmishers

A

Shallow pit made by scraping soil

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3
Q

9 Line

A
  1. Location
  2. Radio frequency
  3. # of casualties
  4. Special equipment
  5. # of litter/ walking
  6. Security at site
  7. Method of marking
  8. Nationality and status
  9. NBC contamination
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4
Q

MTV

A

Body Armor System

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5
Q

PGI Gear

A

Standard issue gear and field equipment

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6
Q

Grenade sump

A

Narrow pit to allow grenades to be kicked into to minimize damage

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7
Q

Camouflage

A

General term used to conceal yourself, equipment and position

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8
Q

Cover-

A

Protection from fire of enemy weapons

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9
Q

Concealment

A

Protection from hostile ground or air observation

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10
Q

Ground flare

A

move quickly out of the light

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11
Q

Overhead flare

A

Crouch down or lay down, wait for flare to burn out

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12
Q

One person

A

shoulder width and as deep as occupant on a fire step

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13
Q

Two Person

A

Two, one person trenches connected, deep as the tallest person on a fire step

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14
Q

Topographic Map

A

Portrays terrain and landforms

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15
Q

Orient map

A

Turn map and compass together until the north arrow is lined up with the index line

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16
Q

Lensatic compass

A

most common and simplest form for measuring direction and angles in the field

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17
Q

Azimuth

A

direction, defined as a horizontal angle measured from north

18
Q

Map colors

A
  1. Black- Man made features
  2. Blue- Water
  3. Green- Vegetation
  4. Brown- Contour lines
19
Q

Patrol Planning

A
  1. Study the mission
  2. Plan use of time
  3. Study terrain and situation
  4. Organize patrol
  5. Select personnel,weapons, and equipment
  6. Issue warning order
  7. Coordinate
  8. Recon
  9. Complete detailed plans
  10. Issue patrol order
  11. Supervise, inspect, and rehearse
  12. Execute mission
20
Q

BAMCIS

A
  1. B-Begin planning
  2. A- rrange recon and coordinate
  3. M-ake the recon
  4. C-omplete the plan
  5. I- issue patrol order
  6. S-upervise
21
Q

SALUTE

A
  1. Size of enemy unit
  2. Activity of the enemy
  3. Location of the enemy
  4. Uniform worn
  5. Time of each activity noted
  6. Equipment used by the enemy
22
Q

ADDRAC-

A
  1. A- LERT unit of enemies
  2. D-IRECTION enemy location
  3. D-ISCRIPTION brief description of enemy
  4. R-ANGE to the target
  5. A- SSIGNMENT tell who to fire on enemy
  6. C- ONTROL signal to open fire
23
Q

SMEAC

A
  1. Situation
  2. Mission
  3. Execution
  4. Admin and logistics
  5. Command and signal
24
Q

DRAW-D

A
  1. Defend, reinforce, Attack, Withdraw, Delay
25
METT-T
1. Mission, Enemy, Terrain and Weather, Troops, Time
26
SPOT REPORT
who, what, when where, why
27
SAFE security measures
1. Security- 360 degree sweep 2. Automatic weapons- place crew served weapons 3. Fields of fire- Clear fields of fire ensuring interlocking fire 4. Entrenchment- Dig fighting positions, cover and concealment
28
Range Cards
Rough sketches used by crew served weapons for fire planning and recording firing data.
29
6 S’s and T for Detainees
1. Search- weapons and documents 2. Secure- Restrain and hold 3. Silence- dont allow to talk to each other 4. Segregate- Prevent organization 5. Safeguard- Protect from Friendly, enemy, and other EPW 6. Speed- Arrange transport to Higher facility 7. Tag- prisoners, documents and equipment
30
FPCON levels
1. Alpha- An increased General Threat 2. Bravo- Increased or more predictable threat 3. Charlie- when an incident happens or intel shows and attack is likely 4. Delta- Immediate area of an attack
31
ROE
Rules of engagement
32
Wire entanglements Tactical
Used to funnel and break up formations of enemies into CSW lines of fire ( XXX)
33
Wire Entanglements Protective
triple strand, placed 50 meters from fighting position, prevents close surprise attacks (X-X-X-)
34
Wire Entanglements Supplementary
conceal the exact lines of the tactical wire and to keep enemy out of weak areas in the defence(X=X=X=)
35
Wire Entanglements Tanglefoot
36
Fire Team Formations Column
Used when speed and control are governing factors
37
Fire Team Formations Wedge
used when enemy fire is likely but not certain
38
Fire Team Formations Skirmishers
used when assaulting a known enemy position
39
Fire Team Formations Echelon
used primarily to protect an exposed flank
40
Landing zones (LZ)
1. Slope can not be more than 14 degrees 2. Rocks and stumps cannot exceed 1 Ft 3. If smoke is used, wait for pilot to acknowledge color
41
Ambushes
1. ambush- return fire and push through 2. Far ambush- take cover and withdraw 3. Convoy ambush- return fire and drive through