FINALS MOD 7 Flashcards

1
Q

[WHAT] It is an act or process of changing place or position or being moved.

A

Motion

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2
Q

[WHAT] is used to convey dream-like or fantasy situations and emphasize reactions, such as grief or bewilderment.

A

Slow motion

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3
Q

[KIND OF MOTION] is ofterntimes used for comic effects, as evident in early silent comedy movies.

A

Accelerated Motion

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4
Q

[KIND OF MOTION] defies the natural flow of time, making the impossible happen or unhappen.

A

Reverse Motion

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5
Q

[KIND OF MOTION] still photographs are used

A

Stopped motion

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6
Q

[FORM OF MEDIA] is based on moving images with audio and interaction functions

A

Motion media

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7
Q

[WHAT] It refers to the process of applying effects to a film, video, or animated footage.

A

Visual Effect

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8
Q

[UNDER VISUAL EFFECT] one of the processes of creating visual effects where images and footage are combined in layers

A

Compositing

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9
Q

[UNDER VISUAL EFFECT] Fixes the color of footage to achieve consistency (can also be used to apply color treatments to style shots)

A

Color correction

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10
Q

[WHAT] It describes the process of sequencing drawings, computer-generated artwork, or photographs of models to create the illusion of a moving image.

A

Animation

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11
Q

[UNDER ANIMATION] It can be separated into cartoon and abstract animation.

A

Hand-drawn animation

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12
Q

[UNDER ANIMATION] It can be either 2D or 3D animation.

A

Computer-generated animation

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13
Q

[UNDER ANIMATION] traditional animation technique, used for each hand-drawn frame

A

Cel Animation

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14
Q

[UNDER ANIMATION] Exists as mathematical entities, called vectors, stored by the animation program.

A

Path Animation

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15
Q

[UNDER PATH ANIMATION] The vectors define how the movement of the sprite along a motion path

A

Splines

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16
Q

[UNDER ANIMATION] It is drawn by considering two coordinate axes along the X and Y directions and depict animated objects on flat surfaces.

A

2D Animation

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17
Q

[UNDER ANIMATION] Defines locations of objects in space and involves modeling, rendering, and adding surface properties, lighting, and camera motions

A

3D animation

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18
Q

[UNDER ANIMATION] It is based on the keyframe concept. It simulates the process of cel animation by placing the animated object on a timeline to depict the flow of time.

A

Computer-generated animation

19
Q

[UNDER ANIMATION] It can be created by using Microsoft PowerPoint, GIF animator, Adobe After Effects, and Dynamic HTML.

A

Elementary Animation

20
Q

[TYPE OF MOTION] is a specialized area of TV, video, film, and web and device content production.

  • involves creating moving graphic design
A

Motion Graphic Design

21
Q

[TYPE OF MOTION] It is a combination of an image and an audio, consisting of a set of still images called frames displayed to the user one after another at a specific speed, known as the frame rate, measured in the number of frames per second.

A

Motion Video

22
Q

[VIDEO FORMAT] It is the native video file format on the Windows platform.

A

AVI

23
Q

[VIDEO FORMAT] It is a multimedia framework developed by Apple that is capable of handling various media formats

A

MOV

24
Q

[VIDEO FORMAT] It is a set of proprietary streaming video technologies developed by Microsoft and part of the Windows Media Framework.

A

WMV

25
Q

[VIDEO FORMAT] This file format is used as a container for storing a variety of media types.

A

MP4

26
Q

[WHAT] is the ability of a lens to define visual detail, usually measured as the number of lines per millimeter that can be separately identified.

A

Video Resolution

27
Q

[WHAT] It is a portmanteau of “picture” and “element”.

A

Pixel

28
Q

[WHAT] It is the ratio of the length to the width of the pixel on display.

A

Aspect Ration

29
Q

[WHAT] It is the most common resolution used today.

A

High-definition (HD) Video

30
Q

[WHAT] All the resolutions below are 1280x720

A

Standard-definition (SD) Video

31
Q

[WHAT] It has a resolution of 3840x2160, which is twice the resolution of an HD video.

A

Ultra-high-definition (UHD) Videos

32
Q

[UNDER DIGITAL RESOLUTION] Also called bit depth or color depth, this is a measurement of the number of bits used to define each pixel of a color or greyscale image.

A

Bit Resolution

33
Q

[UNDER DIGITAL RESOLUTION] This is a measurement of the number of dots or pixels per inch that a piece of hardware presents.

A

Device Resolution

34
Q

[UNDER DIGITAL RESOLUTION] Also called screen frequency, this is a specification of the number of dots per inch in a halftone screen used to print an image.

A

Screen Resolution

35
Q

[UNDER DIGITAL RESOLUTION] This is a measurement of the amount of information that is stored for an image, generally measured in pixels per inch.

A

Image Resolution

36
Q

[UNDER DIGITAL RESOLUTION] This is a measurement of the capability, in dots per inch, of a printer or other output device.

A

Output Resolution

37
Q

[UNDER SPEED] refers to how fast we perceive an object to move onscreen

A

Perceived Speed

38
Q

[UNDER SPEED] refers to the perceived speed of the overall tempo

A

Pace

39
Q

[WHAT] The direction of movement or motion path of elements

A

Direction

40
Q
A
41
Q

[WHAT] It plays a considerable role in shaping the way motion is choreographed.

A

Sound

41
Q

[WHAT] Any still image has implied motion or implied stasis, while motion graphics share compositional principles with print.

A

Timing and Transition

42
Q

[WHAT] Usually dependent upon contrast, it is the product of the need for direction

A

Hierarchy

43
Q

[WHAT] They break predictability by introducing change.

A

Repetition and Variety