ERGO 2 - Usability Quiz Flashcards

1
Q

It is the measure of the quality of a user’s experience when interacting with a product or system

A

Usability

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2
Q

What is the ISO Definition for Usability?

A

“the extent to which a product can be used by
specified users to achieve specified goals with
effectiveness, efficiency, and satisfaction in a
specified context of use.”

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3
Q

What does usability measure?
EEMES

A
  • Ease of learning
  • Efficiency
  • Memorability
  • Errors
  • Satisfaction
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4
Q

Where does usability matter?

A

Hardware and Software

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5
Q

What are the common usability problems?

MIRFLDA

A
  • Matching
  • Inconsistent
  • Recall
  • Feedback
  • Layout
  • Design
  • Attractiveness
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6
Q

Why usability is important?

A

Excellent usability in an application or product is
essential for end user satisfaction

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7
Q

How to improve usability?

UT and UHR

A

Usability Testing
AND
Usability Heuristics Review

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8
Q

A technique used to
evaluate a product by
testing it to representative
users

A

usability testing

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9
Q

Common usability testing techniques

IQGFWDCP

A
  • Interviews and Observations
  • Questionnaires and Survey
  • Group Review or Walkthrough
  • Focus Groups
  • Walk Around Review
  • Do-it-yourself Walkthrough
  • Controlled experiment
  • paper prototype
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10
Q

Focuses on collecting insights, findings,
and anecdotes about how people use
the product or service

A

Qualitative Usability Testing

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11
Q

Focuses on collecting metrics that
describe the user experience.

A

Quantitative Usability Testing

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12
Q

A testing method that is a formal, live-testing of representative users that requires an emphatic moderator

A

In-person

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13
Q

A testing method that catches users in their own environments

A

Remote

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14
Q

A testing method that tests our design informally by passers-by

A

Guerilla

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15
Q

Steps/General Methodology in Usability Testing

UTPCA

A
  1. User Analysis (who are target respondents)
  2. Testing idealization (decide task focus)
  3. Preparing for testing (come up with plans)
  4. Conducting the test (data gathering proper)
  5. Analyzing the data (summarize results and form conclusions)
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16
Q

What are Jakob’s Ten Usability Heuristics?

VMUCERFARH

A
  • Visibility of System Status
  • Match between the System and Real World
  • User Control and Freedom
  • Consistency and Standards
  • Error Prevention
  • Recognition rather than Recall
  • Flexibility and Efficiency of Use
  • Aesthetic and Minimalist Design
  • Recognize, Diagnose, and Recover from Errors
  • Help and Documentation
17
Q

Designs should keep users informed
about what is going on, through
appropriate, timely feedback.

A
  • Visibility of System Status
18
Q

The design should speak the users’
language. Use words, phrases, and
concepts familiar to the user, rather than
internal jargon

A
  • Match between the System and Real World
19
Q

Users often perform actions by mistake.
They need a clearly marked “emergency
exit” to leave the unwanted action

A
  • User Control and Freedom
20
Q

Users should not have to wonder whether
different words, situations, or actions
mean the same thing. Follow platform
conventions.

A
  • Consistency and Standards
21
Q

Minimize the user’s memory load by
making elements, actions, and options
visible. Avoid making users remember
information

A
  • Recognition rather than Recall
21
Q

Good error messages are important, but
the best designs carefully prevent
problems from occurring in the first place.

A
  • Error Prevention
22
Q

Shortcuts — hidden from novice users —
may speed up the interaction for the
expert user.

A
  • Flexibility and Efficiency of Use
23
Q

Interfaces should not contain information
which is irrelevant. Every extra unit of
information in an interface competes with
the relevant units of information.

A
  • Aesthetic and Minimalist Design
24
Q

Error messages should be expressed in
plain language (no error codes), precisely
indicate the problem, and constructively
suggest a solution.

A
  • Recognize, Diagnose, and Recover from Errors
25
Q

It’s best if the design doesn’t need any
additional explanation. However, it may be
necessary to provide documentation to
help users complete their tasks

A
  • Help and Documentation