Empowerment technology Flashcards

exam Q2

1
Q

lasted from1983to1986.During a radio broadcast of Radyo Veritas, Cardinal Sin encouraged the Filipinos to help end the regime of then President Ferdinand Marcos

A

EDSA (People Power Revolution)

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2
Q

This is also known as the 2001 EDSA Revolution,
happened during January 17 to 21, 2001. It was
fueled after 11 prosecutors of then President Joseph
Estrada walked out of the impeachment trial.

A

EDSA DOS

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3
Q

This is a series of protests that mainly took place in
Luneta Park from August 22 to 26, 2013. It was to condemn the misuse of the Priority
Development Assistance Fund (PDAF). Though
dubbed as the Million People March, the number of
total attendees was only around 400,000. Despite that,
it was s till considered a success and clearly
demonstrated how powerful social media campaigns

A

Million People March

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4
Q

Ritu R. Sharma (1997) from the Academy for Educational Development in her book “An Introduction to Advocacy Training Guide
” describes advocacy as a tool for“ putting a problem on the agenda, providing a solution to that problem and building support for acting on both the problem and the solution
”.

A

ICT as a medium for Advocacy

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4
Q

Recent storms in Philippine history gave birth to the
People finder database powered by Google

A

Yolanda People Finder

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5
Q

s a process of supporting and enabling people to express their views and concerns, access information and services, defend and promote their rights and responsibilities.

A

Advocacy

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6
Q

is dubbed as the world’s plat form for change ”where anyone from the online community can create a petition and ask others to sign it.

A

Change.org

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7
Q

It refers to the utilization of information technology(IT) to engage in society, politics, and government.

A

Digital Citizenship

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7
Q

mission is to help people from around the world create the change they want to see.

A

Change.org’s

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8
Q

Digital Citizenship Principles

A

Engage positively
Know your online world
Choose consciously

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9
Q

9 Elements of Digital Citizenship

A

Digital Access
Digital Commerce
Digital Communication
Digital Literacy
Digital Etiquette
Digital Law
Digital Rights and Responsibilities
Digital Health and Wellness
Digital Security

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10
Q

Digital access is available in many remote countries via cyber cafés and small coffee shops.

A

Digital Access

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11
Q

This is the ability for users to recognize that much of the economy is regulated online.

A

Digital Commerce

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11
Q

This element deals with understanding the variety of online communication mediums such as email (Gmail, Yahoo mail),instant messaging, FB messenger, the variety of apps, etc.

A

Digital Communication

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12
Q

This deals with the understanding of how to use various digital services.

A

digital literacy

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13
Q

This is the expectation that various mediums require a variety of etiquette.

A

Digital Etiquette

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14
Q

This is where enforcement to occurs for illegal downloads, plagiarizing, hacking, creating viruses, sending spams, identity theft, cyberbullying, etc.

A

Digital Law

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15
Q

This simply meansthatcitizensmust take measures to be safe by practicingusingdifficult passwords, virus protection, backingupdata, etc.

A
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16
Q

This is the set of rights that digital citizens have such as privacy ,speech, etc.

A

Digital Rights and Responsibilities

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17
Q

Digital citizens must be aware of the physical stress placed on their bodies by internet usage

A

Digital Health and Wellness

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18
Q

This simply means that citizens must take measures to be safe by practicing using difficult passwords, virus protection, backing up data, etc

A

Digital Security

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18
Q

is the ability to use technology responsibly, safely and respectfully.

A

Digital citizenship

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19
Q

Websites that allow you to create not only personal accounts but also pages and groups where you can share content.

A

Social Media Platforms

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20
Q

focus on content and design. It typically looks like a news letter where you are given options to change the design to your liking

A

Blogging Platforms

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21
Q

refer to digital tools and services that facilitate the creation, management, and dissemination of information and communication through the use of technology.

A

Online platforms and applications

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21
Q

allow users to create, edit, and manage digital content. They are often used for websites and blogs, enabling easy content creation and organization

A

Content Management Systems (CMS)

22
Q

designed for the administration, tracking, and delivery of educational content.

A

Learning Management Systems (LMS)

22
Q

are used for content sharing, networking, and community engagement. These plat forms are essential for promoting and distributing content to a wider audience.

A

Social Media Platforms

23
Q

Applications that facilitate collaboration among team members in content development.

A

Collaboration Tools

23
Q

Platforms that enable the creation and distribution of digital publications.

A

Digital Publishing Platforms

23
Q

sed for hosting and sharing video content.

A

Video Hosting Platforms

24
Q

used for designing visual content, such as images, infographics ,and presentations.

A

Graphic Design Tools

24
Q

are used for creating, hosting, and distributing podcasts.

A

Podcasting Platforms

25
Q

used for setting up online stores and selling digital or physical products.

A

E-commerce Platforms

25
Q

several ways in which online platforms enhance collaboration

A

Communication Tools
Document Collaboration
Project Management
Version Control
File Sharing and Storage
Virtual Meetings and Conferencing
Task Automation
Integration with Third-Party Tools
Feedback and Annotation
Access Control and Permissions

25
Q

include communication features such as instant messaging ,discussion forums, and comment sections. These tools enable team members to communicate in real-time, share ideas, ask questions, and provide feedback without the need for lengthy email chains

A

Communication Tools

25
Q

allowing multiple team members to work on the same document simultaneously.

A

Document Collaboration

26
Q

help teams organize tasks, set deadlines, and track progress.

A

Project Management

26
Q

essential to track changes and manage different iterations of documents or code.

A

Version Control

27
Q

allow team members to easily share and access files.

A

File Sharing and Storage

28
Q

enabling team members to connect face to-face, even if they are geographically dispersed.

A

Virtual Meetings and Conferencing

28
Q

can streamline repetitive tasks, reducing manual effort and improving efficiency

A

Task Automation

29
Q

allow integration with other productivity tool sand applications.

A

Integration with Third-Party Tools

29
Q

that support annotation and feedback features enable team members to provide comments directly on documents or designs

A

Feedback and Annotation

30
Q

provide granular control over access permissions, allowing team members to control who can view, edit, or comment on specific content

A

Access Control and Permissions

30
Q

Accessibility and Remote Collaboration

A

Online Platforms
Traditional Tools

31
Q

Content creators can access their work from anywhere with an internet connection. This facilitates remote collaboration, allowing team members to work together regardless of their physical locations.

A

Online Platforms

32
Q

collaborators often need to be in the same physical location, which can limit flexibility and hinder collaboration with remote team members.

A

Traditional Tools

33
Q

Ensure that the platform supports the type of content you are developing, whether it’
s text, images, videos, interactive media, or a combination of these

A

Compatibility

33
Q

refers to digital material that goes beyond simple text and includes various multimedia elements to enhance the overall experience.

A

Rich Content

33
Q

Check if the plat for mallows for real-time collaboration, enabling multiple team members to work on the same project simultaneously.

A

Real-Time Collaboration

34
Q

Assess the availability of integrated communication tools (chat, comments, discussion forums) to facilitate efficient collaboration.

A

Communication Tools

34
Q

Ensure that the plat form is accessible across various devices (desktops, laptops, tablets, mobile phones) to accommodate different work styles.

A

Device Compatibility

34
Q

Confirm that the platform works seamlessly across different web browsers to avoid compatibility issues.

A

Browser Compatibility

35
Q

WYSIWYG

A

What You See Is What You Get

36
Q

web 2.0

A

the wildly read write web

36
Q

web 1.0

A

the most ready only web

36
Q

program that allows a person to work easily with a computer by using a mouse to point a small pictures and other elements on the screen.

A

GUI (Graphical User Interface)

37
Q

the integration of text, sound, graphics, animation, and video into a single unit.

A

Multimedia

37
Q

means that the user or audience has control over the program or presentation.

A

Interactive

37
Q

the interactive version of web-based communities and social networking websites like Facebook, Orkut, LinkedIn, etc.

A

Web 2.0

38
Q

summaries of projects or issues that contemplate interests, experience and expertise that commonly serve as a purpose of delivering an in-depth discussion of a certain topic that a person has a strong position on

A

Concept papers

38
Q

web3.0

A

the portable personal web