Empowerment technology Flashcards
exam Q2
lasted from1983to1986.During a radio broadcast of Radyo Veritas, Cardinal Sin encouraged the Filipinos to help end the regime of then President Ferdinand Marcos
EDSA (People Power Revolution)
This is also known as the 2001 EDSA Revolution,
happened during January 17 to 21, 2001. It was
fueled after 11 prosecutors of then President Joseph
Estrada walked out of the impeachment trial.
EDSA DOS
This is a series of protests that mainly took place in
Luneta Park from August 22 to 26, 2013. It was to condemn the misuse of the Priority
Development Assistance Fund (PDAF). Though
dubbed as the Million People March, the number of
total attendees was only around 400,000. Despite that,
it was s till considered a success and clearly
demonstrated how powerful social media campaigns
Million People March
Ritu R. Sharma (1997) from the Academy for Educational Development in her book “An Introduction to Advocacy Training Guide
” describes advocacy as a tool for“ putting a problem on the agenda, providing a solution to that problem and building support for acting on both the problem and the solution
”.
ICT as a medium for Advocacy
Recent storms in Philippine history gave birth to the
People finder database powered by Google
Yolanda People Finder
s a process of supporting and enabling people to express their views and concerns, access information and services, defend and promote their rights and responsibilities.
Advocacy
is dubbed as the world’s plat form for change ”where anyone from the online community can create a petition and ask others to sign it.
Change.org
It refers to the utilization of information technology(IT) to engage in society, politics, and government.
Digital Citizenship
mission is to help people from around the world create the change they want to see.
Change.org’s
Digital Citizenship Principles
Engage positively
Know your online world
Choose consciously
9 Elements of Digital Citizenship
Digital Access
Digital Commerce
Digital Communication
Digital Literacy
Digital Etiquette
Digital Law
Digital Rights and Responsibilities
Digital Health and Wellness
Digital Security
Digital access is available in many remote countries via cyber cafés and small coffee shops.
Digital Access
This is the ability for users to recognize that much of the economy is regulated online.
Digital Commerce
This element deals with understanding the variety of online communication mediums such as email (Gmail, Yahoo mail),instant messaging, FB messenger, the variety of apps, etc.
Digital Communication
This deals with the understanding of how to use various digital services.
digital literacy
This is the expectation that various mediums require a variety of etiquette.
Digital Etiquette
This is where enforcement to occurs for illegal downloads, plagiarizing, hacking, creating viruses, sending spams, identity theft, cyberbullying, etc.
Digital Law
This simply meansthatcitizensmust take measures to be safe by practicingusingdifficult passwords, virus protection, backingupdata, etc.
This is the set of rights that digital citizens have such as privacy ,speech, etc.
Digital Rights and Responsibilities
Digital citizens must be aware of the physical stress placed on their bodies by internet usage
Digital Health and Wellness
This simply means that citizens must take measures to be safe by practicing using difficult passwords, virus protection, backing up data, etc
Digital Security
is the ability to use technology responsibly, safely and respectfully.
Digital citizenship
Websites that allow you to create not only personal accounts but also pages and groups where you can share content.
Social Media Platforms
focus on content and design. It typically looks like a news letter where you are given options to change the design to your liking
Blogging Platforms
refer to digital tools and services that facilitate the creation, management, and dissemination of information and communication through the use of technology.
Online platforms and applications
allow users to create, edit, and manage digital content. They are often used for websites and blogs, enabling easy content creation and organization
Content Management Systems (CMS)
designed for the administration, tracking, and delivery of educational content.
Learning Management Systems (LMS)
are used for content sharing, networking, and community engagement. These plat forms are essential for promoting and distributing content to a wider audience.
Social Media Platforms
Applications that facilitate collaboration among team members in content development.
Collaboration Tools
Platforms that enable the creation and distribution of digital publications.
Digital Publishing Platforms
sed for hosting and sharing video content.
Video Hosting Platforms
used for designing visual content, such as images, infographics ,and presentations.
Graphic Design Tools
are used for creating, hosting, and distributing podcasts.
Podcasting Platforms
used for setting up online stores and selling digital or physical products.
E-commerce Platforms
several ways in which online platforms enhance collaboration
Communication Tools
Document Collaboration
Project Management
Version Control
File Sharing and Storage
Virtual Meetings and Conferencing
Task Automation
Integration with Third-Party Tools
Feedback and Annotation
Access Control and Permissions
include communication features such as instant messaging ,discussion forums, and comment sections. These tools enable team members to communicate in real-time, share ideas, ask questions, and provide feedback without the need for lengthy email chains
Communication Tools
allowing multiple team members to work on the same document simultaneously.
Document Collaboration
help teams organize tasks, set deadlines, and track progress.
Project Management
essential to track changes and manage different iterations of documents or code.
Version Control
allow team members to easily share and access files.
File Sharing and Storage
enabling team members to connect face to-face, even if they are geographically dispersed.
Virtual Meetings and Conferencing
can streamline repetitive tasks, reducing manual effort and improving efficiency
Task Automation
allow integration with other productivity tool sand applications.
Integration with Third-Party Tools
that support annotation and feedback features enable team members to provide comments directly on documents or designs
Feedback and Annotation
provide granular control over access permissions, allowing team members to control who can view, edit, or comment on specific content
Access Control and Permissions
Accessibility and Remote Collaboration
Online Platforms
Traditional Tools
Content creators can access their work from anywhere with an internet connection. This facilitates remote collaboration, allowing team members to work together regardless of their physical locations.
Online Platforms
collaborators often need to be in the same physical location, which can limit flexibility and hinder collaboration with remote team members.
Traditional Tools
Ensure that the platform supports the type of content you are developing, whether it’
s text, images, videos, interactive media, or a combination of these
Compatibility
refers to digital material that goes beyond simple text and includes various multimedia elements to enhance the overall experience.
Rich Content
Check if the plat for mallows for real-time collaboration, enabling multiple team members to work on the same project simultaneously.
Real-Time Collaboration
Assess the availability of integrated communication tools (chat, comments, discussion forums) to facilitate efficient collaboration.
Communication Tools
Ensure that the plat form is accessible across various devices (desktops, laptops, tablets, mobile phones) to accommodate different work styles.
Device Compatibility
Confirm that the platform works seamlessly across different web browsers to avoid compatibility issues.
Browser Compatibility
WYSIWYG
What You See Is What You Get
web 2.0
the wildly read write web
web 1.0
the most ready only web
program that allows a person to work easily with a computer by using a mouse to point a small pictures and other elements on the screen.
GUI (Graphical User Interface)
the integration of text, sound, graphics, animation, and video into a single unit.
Multimedia
means that the user or audience has control over the program or presentation.
Interactive
the interactive version of web-based communities and social networking websites like Facebook, Orkut, LinkedIn, etc.
Web 2.0
summaries of projects or issues that contemplate interests, experience and expertise that commonly serve as a purpose of delivering an in-depth discussion of a certain topic that a person has a strong position on
Concept papers
web3.0
the portable personal web