Dispensa- 1- Traditional debates: Realism reinterpreted Flashcards

1
Q

Definition of Realism Theory
classical
neorealism

A

realism: in an archaic world
states rationally pursue their interests in a competitive and self-interested manner
primary goal of states in international relations is the attainment and protection of power in all contexts

neorealism: in addition to a universal human nature, what matter is the contingent situation of the international order and structure within which relations develop
security as a goal, power as a mean

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2
Q

first example of realist analysis

A

Thucydides’ Peloponnesian war

o Unitary actors: Sparta and Athens;
o Security concern: declining power worried about rising power;
o Hegemony as goal;
o Interdependence: further source of fear for Sparta.

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3
Q

Classic references

A
  • Homo Homini Lupus, Hobbs: State of Nature favours conflict more than cooperation
  • The Prince, Machiavelli: Independence from morality, commerce and cooperation acts described as functional to imperialistic goals.
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4
Q

Neorealism

Defensive vs. Offensive

A

• Defensive:
Waltz: anarchy generally compels states to attain security through diplomacy
conflict is an exception; peace if all countries are equally powerful

• Offensive neorealism, Mearsheimer: States goal is hegemony (power grabbing)
peace is attainable if military power is developed enough to make war very costly;
the surplus of cooperation due to interdependence is a false cause of stability

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5
Q

Clear preponderance (Blainey)

A

Peace requires clear preponderance of power
balance invites expectations and attempts to achieve preponderance (war)
+ conflicts resulting from balance may lead to inconclusive or non- decisive outcomes, which are likely to lead to new conflicts
- Important role of information: before a war outbreak, there is uncertainty about who is ahead, especially if power is roughly balanced

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6
Q

Before vs. after war

A
  • Relative strengths observable at the end of a war. When preponderance, peace last longer
  • Pax Americana after WW2, but also periods of proportional economic and military powers
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7
Q

game theory

A

Strategic interaction among players (individuals or states)

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8
Q

Assumptions of game theory

A
  • Completeness of preference (a player can order the choice, or be indifferent)
  • Transitive preferences (if A>B and B>C then A>C)
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9
Q

Components of game theory

A
  • Set of relevant players N
  • Set of strategies Si for each player i
  • Set of utility functions, (ui(si,s_i)), one for every player i, where si denotes the strategy chosen by player i and s_i for the other player.
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10
Q

Strictly dominant strategy:

A

eq: an utility function for a strategy of player i, superior to all others utility functions for strategies of player i, for all the strategies of other players

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11
Q

Weakly dominant strategy:

A

eq: an utility function for a strategy of player i, superior or equal to all others utility functions for strategies of player i, for all the strategies of other players

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12
Q

equilibrium

A

if there exist dominant strategies for all players

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13
Q

Prisoners’ dilemma game

A

matrix

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14
Q

Realist interpretation of the Prisoners’ dilemma game

A
  • The anarchy (Hobbes): dominant strategy to defect when no communication and no coordination.
  • Security Dilemma (Waltz): Anarchy and lack of cooperation result of the situation; the two players act selfishly not because selfishness is an intrinsic feature of human nature
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15
Q

Nash Equilibrium

A

when the payoffs of different combinations of actions are such that there does not exist any dominant strategy for some player
• at least one NE must exist for each finite game
• no player has the incentive to change their own strategy, as long as the other does not change it either
eq:
if and only if an utility function for strategies of players i and j is superior or equal to all others utility functions for strategies of player i considering the strategy of player j, for all the strategies of player i
and for an utility function for strategies of players j and i is superior or equal to all others utility functions for strategies of player j considering the strategy of player i, for all the strategies of player j

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16
Q

Stag/ Assurance Hunt (Rousseau)

A

Matrix
In IR contexts in which attacks are not too attractive (no first-strike advantage)
the cooperative outcome is a Nash equilibrium.

17
Q

Questions (Jervis)

A
  • Are States preferences similar to PD game or SH?
  • How do we know that other players know our preferences?
  • Problem of evaluation of intentions: War may occur because of fear that our cooperative acts can be misinterpreted?
18
Q

Answers to Jervis

A
  • the security dilemma is particularly likely when there is balance of power, as it generates higher uncertainty
  • repeated nature of the interaction: If major powers cooperate for a long time, either the ‘game’ resembles SH, either PD repeated, when gains of future cooperation outweigh the payoff for a one-time defection. The following strategy applies: Cooperate as long as the other cooperates, but Defect forever as soon as the other defects once.
19
Q

Time discounting

Where discounting factor δ ∈[0,1]

A

measure of impatience

measure of value of cooperation

20
Q

If a game is repeated and yields the same utility u every period to a player, then at time t the expected utility from that point on is:

A

Ut=u+du+dsq u+…

21
Q

discounting for PD

A

cooperating for ever: U(CC, CC, CC..)= 2(1+d+dsq+..)=2* (1/(1-d) )
if defecting today and forever after: U(DC,DD,DD..)=3+d(1+d+dsq..)= 3+d/(1-d)

22
Q

remaining cooperative is better as long as

A

gains from future cooperation outweighs gains from defecting once
2* (1/(1-d) )>3+d/(1-d)
Which holds if d>0.5

23
Q

Role of Technology (Jervis)

A

when war technology is such that the best defence involves offensive capabilities, the one-shot payoff structure is closer to a prisoner’s dilemma than a stag hunt. (security dilemma; as d required is very high)

24
Q

Security dilemma:

A
  • states as unitary actors in anarchy
  • the attempt by a state to increase their security increases insecurity of others
  • downward spiral determines lower security equilibrium
25
Q

economic perks of stronger cooperation lead to

Realism and Liberalism

A

Realism: leads to an increase in shared wealth, so increases incentives of some countries to conquer the whole ‘pie’
Liberalism: returns from international cooperation increase the opportunity cost of war, making it less likely

26
Q

Hegemonic Stability Theory (Gilpin)

A

the world is more likely to remain peaceful if one state takes on the role of hegemon
‘approaching parity’ is the most dangerous situation (=Blainey)

27
Q

Dominant strategy

A

when one has only one best response, regardless of the other players’ choices

28
Q

Hawks and Doves components

A

c: cost of playing hawkishly and attacking another state (c > 0)
d: cost of cooperating while the other attacks (d > 0): defence costs
μ: a country’s offensive capabilities and respective military power (the first-strike advantage)
(μ - c): expected utility from attacking another state

29
Q

Hawks and Doves game, matrix and analysis

A

matrix
as μ increases, all else being equal, the game resembles more and more a prisoner’s dilemma, and therefore cooperation requires a higher d to be sustained

30
Q

Melian Dialogue

A

best exemplifies realist view:
interstate politics lack regulation and justice
(“The strong do what they have the power to do and the weak accept what they have to accept.” )