DEVELOPMENTAL PSYCHOLOGY (CHAP 4) Flashcards
are mental categories of related events, objects, and
knowledge.
psychological
structures that organize experience
Schemes
- According to Piaget, taking in information that is compatible with what one already
knows. Imagine a baby who has the familiar grasping scheme. She will soon discover that the
grasping scheme also works well on blocks, toy cars, and other small objects.
Assimilation
changing existing knowledge based on new knowledge. Soon
the
infant learns that some objects can only be lifted with two hands and that some can’t be lifted at all.
Changing the scheme so that it works for new objects (e.g., using two hands to grasp heavy objects)
illustrates accommodation
Accommodation
A process by which children reorganize their schemes to return to a state of
equilibrium when
disequilibrium occurs. Disequilibrium occurs when children discover that their current schemes are
not adequate because they are spending too much time accommodating and much less time
assimilating.
Equilibration
- from birth to roughly 2 years of age, is the first of Piaget’s four periods of cognitive development
Sensorimotor Thinking
reflexes are first modified by experience
1 and 4 months
infants become active experimenters
about 12 months
understanding, acquired in infancy, that objects exist independently of oneself
Object permanence
infants have full understanding of object
permanence.
approximately 18 months
difficulty in seeing the world from another’s outlook
Egocentrism
- They may even credit inanimate objects with life and lifelike properties
A preschool child may think that the sun is unhappy on a cloudy
day or that a car hurts when it’s in an accident
Animism
narrowly focused thought that characterizes
preoperational youngsters.
Centration
Child believes that people see the world as he or she does
Egocentrism
Child focuses on one aspect of a problem or situation but ignores other relevant aspects
Centration
Child assumes that an object really is what it appears to be
Appearance as reality
- mental and neural structures that are built-in and that allow the mind to operate
Mental hardware
mental “programs” that are the basis for performing particular tasks
Mental software
processes that determine which information will be processed further by an individual
Attention
An individual views a strong/unfamiliar stimulus &changes in heart rate and brainwave activity occur
Orienting response
- becoming unresponsive to a stimulus that is presented repeatedly
Habituation