Design Thinking Flashcards

1
Q

Definition of Design Thinking

A
  • an innovative, user-centred approach to problem solving
  • iterative
  • empathy encourages design that is truly helpful
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2
Q

designing thinking framework

A
  1. Empathise
  2. Define
  3. Ideate
  4. Prototype
  5. Test
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3
Q

phases under UNDERSTANDING

A
  • Empathize

- Define

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4
Q

The Empathizing Phase

A
  • Conduct research about user experience
  • cast aside all assumptions
  • Interviews, immersions, observations
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5
Q

The Defining Phase

A
  • Combine research
  • Organize all your observations and draw connections across your users’ current experiences
  • Identify where there’s a problem
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6
Q

phases under EXPLORING

A
  • Ideate

- Prototype

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7
Q

The Ideation Phase

A
  • Brainstorm creative ideas to solve the identified problem
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8
Q

The Prototype Phase

A
  • Build real, tactile representations for a subset of your ideas
  • understand what components of your ideas work, and which do not
  • weigh the impact vs. feasibility of your ideas
  • through feedback on your prototypes
  • ideas are now tactile
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9
Q

phases under MATERIALIZING

A
  • Test

- Implement

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10
Q

The Testing Phase

A
  • Return to your users for feedback
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11
Q

The Implementating Phase

A
  • Put the vision into effect

- solution is materialized and touches the lives of your end users

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12
Q

The Linear method

A
  • straightforward but requires discipline if it’s to work effectively
  • aka agile method
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13
Q

Iterative design

A
  • based on a cyclic process of  prototyping,  testing, analyzing, and refining a product or process.
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14
Q

Benefits of iterative design

A
  • best solutions when applied early save significant costs
  • It enables and encourages user feedback
  • the development team is forced to focus on those issues that are most critical to the project.
  • Continual testing enables an objective assessment of the project’s status and inconsistencies are detected early
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15
Q

User-Centered Design Process

A
  • explicit understanding of  users, tasks, and environments

- it is driven and refined by user-centered evaluation

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