Design Thinking Flashcards
1
Q
Definition of Design Thinking
A
- an innovative, user-centred approach to problem solving
- iterative
- empathy encourages design that is truly helpful
2
Q
designing thinking framework
A
- Empathise
- Define
- Ideate
- Prototype
- Test
3
Q
phases under UNDERSTANDING
A
- Empathize
- Define
4
Q
The Empathizing Phase
A
- Conduct research about user experience
- cast aside all assumptions
- Interviews, immersions, observations
5
Q
The Defining Phase
A
- Combine research
- Organize all your observations and draw connections across your users’ current experiences
- Identify where there’s a problem
6
Q
phases under EXPLORING
A
- Ideate
- Prototype
7
Q
The Ideation Phase
A
- Brainstorm creative ideas to solve the identified problem
8
Q
The Prototype Phase
A
- Build real, tactile representations for a subset of your ideas
- understand what components of your ideas work, and which do not
- weigh the impact vs. feasibility of your ideas
- through feedback on your prototypes
- ideas are now tactile
9
Q
phases under MATERIALIZING
A
- Test
- Implement
10
Q
The Testing Phase
A
- Return to your users for feedback
11
Q
The Implementating Phase
A
- Put the vision into effect
- solution is materialized and touches the lives of your end users
12
Q
The Linear method
A
- straightforward but requires discipline if it’s to work effectively
- aka agile method
13
Q
Iterative design
A
- based on a cyclic process of prototyping, testing, analyzing, and refining a product or process.
14
Q
Benefits of iterative design
A
- best solutions when applied early save significant costs
- It enables and encourages user feedback
- the development team is forced to focus on those issues that are most critical to the project.
- Continual testing enables an objective assessment of the project’s status and inconsistencies are detected early
15
Q
User-Centered Design Process
A
- explicit understanding of users, tasks, and environments
- it is driven and refined by user-centered evaluation