Design Communication Flashcards

1
Q

symbols

A
  • something that represents something else by association
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2
Q

metaphors

A
  • the use of an image for something it does not literally denote
  • makes product seem more personal
  • memorable
  • tells advantages of product
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3
Q

allegory

A
  • a story with a literal meaning and an underlying meaning that has a moral or political significance
  • an extended metaphor in which objects in a narrative are equated with the meanings that lie outside the narrative
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4
Q

Irony

A
  • twist of visual or written language
  • using the opposite of what it is meant
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5
Q

parody

A
  • humorous imitation
  • fictional advertisement for non-fiction products
  • used to ridicule or draw negative attention to. a real advertisement
  • must fit brand’s tone
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6
Q

statistics

A

attract attention

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7
Q

classical conditioning

A
  • brings a severe response in the viewer exposed to the ad
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8
Q

emotional appeal

A
  • uses storytelling to make viewers relate to the ad
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9
Q

bandwagon pressuring

A
  • persuasive writing
  • makes consumer feel they are missing out
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10
Q

storytelling

A
  • using stories so that consumers relate to the ad
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11
Q

body language

A
  • non verbal language that is transmitted by the way we sit stand walk or move

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12
Q

direct gaze

A
  • stares at you straight away
  • incites intense feeling in the viewer
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13
Q

3/4 gaze

A
  • staring inwards or outwards
  • for static images
  • sense of wonder
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14
Q

association

A
  • visuals in the graphic create associations to feelings, ideas, places etc for the viewer
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15
Q

symbolism

A
  • tools used to make comparisons and allusions
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16
Q

anthropomorphism

A
  • personification of inanimate objects
17
Q

composition

A

how all element are placed in space

18
Q

rule of thirds

A
  • important elements are placed on the grid lines
19
Q

golden mean

A

directs placement of elements in a harmonious way

20
Q

how is focal point achieved

A
  • kept focused while the background is blurry
  • manipulate darks and lights
  • illuminate it exclusively
21
Q

visual path

A
  • how the viewer’s eyes move through the content
  • Z shape or F shape
22
Q

high-face-ism

A
  • focuses on personal face
  • emphasises personal and intellectual attributes
23
Q

low-face-ism

A
  • highlights the physical and sensual attributes
  • more ornamental
24
Q

cathedral effect

A
  • high ceilings encourage abstract thinking + creativity
  • lingers longer
  • low ceilings focus on detail
  • discourages loitering
25
Q

Design Hierachy

A

functionality
reliability
usability
proficiency
creativity

26
Q

List all design com techniques

A

SS M AAA CCC BEGIP