Design Factors Flashcards

1
Q

Six Design Factors

A

Function, Performance, Ergonomics, Aesthetics, Market, Safety

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2
Q

Function

A

What a product does, its main job, its purpose.

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3
Q

Primary Function

A

A product’s main job or purpose.

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4
Q

Secondary Function

A

A product’s other job or purpose.

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5
Q

Perfomance

A

If a product can fulfil its primary function then it is fit for purpose.

If a product cannot fulfil its primary function then it is not fit for purpose.

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6
Q

Ensuring Fitness for Purpose

A

Make a prototype
Conduct user trials
Conduct user trips
Make a test rig

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7
Q

Value for Money

A

Meets customer expectations and sold for a fair price.

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8
Q

Maintainance

A

Keep the product in a good working order and extends the life of the product.

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9
Q

Planned Obsolescence

A

Planned obsolescence is the activity of giving a product a lifespan.

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10
Q

Safety

A

A designer must make sure that products are safe during their design and development, during their manufacture, when its’ being used and at the end of it’s life.

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11
Q

A Safe Product Must…

A

Adhere to safety standards and laws,

Contain no harmful materials,

Contain no dangerous components,

Be tested thoroughly during development,

Be easy for the consumer to understand,

Be safe to manufacture.

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12
Q

Ergonomics

A

An ergonomic product is easy, safe and comfortable to use.

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13
Q

Anthropometrics

A

Data that describes the size and shape of humans.

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14
Q

Physiology

A

Study of the physical mechanisms of the human body.

(Strength, movement, fatigue, effort, reflexes, strain, etc)

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15
Q

Psychology

A

Study of the mental processes of humans. How we perceive, think and behave.

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16
Q

Aesthetics

A

Aesthetics is the study of beauty.

An aesthetically pleasing products appeals to all of our senses. (Often stylish or fashionable)

17
Q

Visual

A

Colour, contrast, shape, line, symmetry, pattern, proportion, balance, material choice.

18
Q

Audio

A

Pitch, tone, volume, repetition, quality.

19
Q

Touch

A

Texture, weight, comfort, temperature, form, quality.

20
Q

Smell

A

Strength, bitter, sweet, sour, pleasantness.

21
Q

Taste

A

Strength, bitter, sweet, sour, pleasantness, texture.

22
Q

“This design has a…

A

Contrasting colour, Bold pattern, Ribbed texture, Symmetry, Smooth shape, Shiny material, Balanced line, Proportion

23
Q

to give a sense of…

A

Quality, nature, speed, balance, elegance, fashion, theme, balance

24
Q

so it appeals to…”

A

Teenagers, males, females, old people, professionals, animal lovers, sci-fi fans, gardeners.

25
Q

Describing Aesthetics

A

Don’t be vague when describing aesthetics, use words that describe the product.

26
Q

Marketing

A

Marketing is everything a company does to find customers and keep them.

27
Q

The 4 P’s Marketing Strategy

A

Make the right product,
Sell it at the right price,
Sell it in the right place,
Use the right promotions.

28
Q

Promotions

A

Advertising, celebrity endorsements, sponsorship, special offers, attractive packaging.

29
Q

Target Markets

A

Group of consumers intended for a product.

Market researches will determine what the market wants.

Designers’ products must fulfil a market demand and meet the expectations of the target market.

30
Q

Target Markets

A

Can be based on:

Geographic - where people live.

Demographic - age, income, job, sex, education.

Psychographic - values, opinions, attitudes.

Behavioural - brand loyalty, regular buyer, early-adopters.

31
Q

Niche Marketing

A

A niche market is a small, well-defined and lucrative market.

Advantages:
Less competition, easier to target customers, can charge higher prices.

Disadvantages:
Sell low volumes, over dependence on a single product, vulnerable to market changes.

32
Q

Branding

A

A brand is all of the impressions and experiences associated with a company or product.

33
Q

Benefits of a Strong Brand Image

A

Products become unique,
Products are easily recognised,
Products can command a higher price,
Perceived high quality/reliability,
Consumers loyalty,
Gives more opportunities for promotion

34
Q

Technology Push

A

When a new piece of technology drives the development of new products.

35
Q

Market Pull

A

When demand from the market results in new products. Consumers may want new products because:

The old version needs to be improved or made cheaper,
A competing product has been launched,
A product is trending,
Product in no longer compatible with another product

36
Q

Product Lifecycle - Introduction

A

Product has just released,
High promotion spend,
High marketing spend,
Building awareness,
Early adopters

37
Q

Product Lifecycle - Growth

A

Sales are growing,
The product is proven,
Competitors emerge,
Building the brand,
High marketing spend

38
Q

Product Lifecycle - Maturity

A

Sales slow,
Competitor products,
Saturated market,
Price competition,
Defend market share

39
Q

Product Lifecyle - Decline

A

Sales fall,
Low marketing spend,
Low promotion spend,
Only loyal customers remain,
Rejuvenate product