Dept and Space Perception Lecture Slides Flashcards
Euclidian geometry:
Parallel lines remain parallel as they are extended in space
Objects maintain the same ___ and ___ as they move around in space
Objects maintain the same size and shape as they move around in space
Internal angles of a triangle always add up to:
180 degrees
Binocular summation:
The combination (or “summation”) of signals from each eye in ways that make performance on many tasks better with both eyes than with either eye alone
Are the two retinal images of a three-dimensional world the same?
NO they are NOT the same
Binocular disparity:
The differences between the two retinal images of the same scene
___ is the basis for __ , a vivd perception of the three dimensionality of the world that is not available with monocular vision
Disparity is the basis for stereopsis, a vivid perception of the three dimensionality of the world that is not available with monocular visio
Dept cue:
Information about the third dimension (dept) of visual space
Dept cues based on retinal image (2)
(1)Monocular dept cue
(2)Binocular Dept Cue
What are the two types of occulomotor dept cues?
- Accomodation
- Vergence (convergence + divergence)
Convergence (occulomotor depth cue)
The ability of the two eyes to turn inward, often used to focus on nearer objects
Divergence (occulomotor depth cue)
The ability of the two eyes to turn outward, often used to focus on farther objects
Metrical dept cue:
A dept cue that provides quantitatie information about distance in the third dimension
nonmetrical depth cue:
A depth cue that provides information about the depth order (relative depth) but not depth magnitude
Position-Based Cues:
(1) Partial occlusion
(2) Relative height
Size-Based Cues (4)
- familiar size
- Relative size
- Texture gradients
- Linear persepective
Lighting Based Cues:
- Atmospheric persepective
2.Shading
3.Cast shadows
Occlusion:
A cue to relative (non-metrical) depth order in which, for example, one object obstructs the view of part of another object
relative height:
Below the horizon (or eye level), objects in the visual field appear to be farther away. Above the horizon, objects in the visual field appear to be farther away
Relative Size:
A comparison of size between items without knowing the absolute size of either one
All things being equal, we assume that smaller objects are farther away from us than larger objects
Texture gradient:
A dept cue based on the geometric fact that items of the same size form smaller images when they are farther away
Texture gradients result from a combination of:
The cues of relative size and relative height
Familiar size:
A cue based on knowledge of the typical size of objects
Relative size and relative height both provide:
some metrical information
–> RELATIVE METRICAL DEPTH CUE
relative metrical depth cue:
A depth cue that could specify,
for example, that object A is twice as far away as object B
without providing information about the absolute distance to
either A or B
Familiar size can provide __ if ___
Familiar size can provide precise metrical information if your visual system knows the actual size of the object and the visual angle it takes up on the retina
Absolute metrical depth cue:
A depth cue that provides
quantifiable information about distance in the third dimension
The metrical cues of ___ and __ can give the visual system more information than a nonmetrical cue like __ can
The metrical cues of relative size and hieght can give the visual system more information than a nonmetrical cue like occlusion can
Linear persepective is a type of:
monocular cue