Definitions for final test. Flashcards

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1
Q

Learned associations

A

Learning that certain events occur together. The events may be two stimuli or a response and its consequence.

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2
Q

Classical conditioning

A

A type of learning in which we link two or more stimuli; Pavlov’s dog experiment.

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3
Q

Exctinction

A

The diminishing of a conditioned response; in classical conditioning, a US response that doesn’t follow a CS. In operant conditioning, when a response is no longer reinforced.

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4
Q

Generalization

A

The tendency, once a response has been conditioned for stimuli similar to the conditioned stimulus to elicit similar responses.

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5
Q

Reinforcement

A

In operant conditioning, any even that strengthens the behavior it follows.

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6
Q

Operant conditioning

A

A type of learning in which a behavior becomes more likely to recur if followed by a reinforcer or less likely to recur if followed by a punisher.

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7
Q

Shaping

A

An operant conditioning procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior.

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8
Q

Reinforcer schedules

A

A pattern that defines how often the desired response will be reinforced.

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9
Q

Continuous reinforcement

A

Reinforcing the desired response every time it occurs.

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10
Q

Fixed ratio schedule

A

A reinforcement schedule that reinforces a response only after a specified number of responses.

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11
Q

Variable ratio schedule

A

A reinforcement schedule that reinforces a response after an unpredictable number of responses

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12
Q

Fixed interval schedule

A

A reinforcement schedule that reinforces a response only a specified time has elapsed.

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13
Q

Variable interval schedule

A

a reinforcement schedule that reinforces a response at unpredictable time intervals.

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14
Q

Punishment

A

An event that tends to decrease the behavior that it follows.

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15
Q

Observational learning

A

Learning by observing others.

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16
Q

Mirror neurons

A

Frontal lobe neurons that some scientists believe fire when we perform specific tasks, and fire when watching others performing these tasks

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17
Q

Pro social behavior

A

Positive, constructive, helpful behavior. the opposite of antisocial behavior.

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18
Q

Vicarious punishment

A

Vicarious punishment occurs when watching others get in trouble for certain behaviors and learning from their punishments.

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19
Q

Recall

A

A measure of memory in which the person must retrieve information learned earlier, as on a fill in the blank test.

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20
Q

Recognition

A

A measure of memory in which the person identifies items previously learned, as on a multiple-choice test.

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21
Q

Ebbinghaus’ retention curve

A

Ebbinghaus found that the more times he practiced a list of nonsense syllables on day 1, the less time he required to relearn it on day 2. Speed of learning is one measure of memory retention.

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22
Q

Encoding

A

The process of getting information into the memory system

For example, by extracting memory.

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23
Q

Storage

A

The process of retaining encoded information over time.

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24
Q

Retrieval

A

The process of getting information out of memory storage.

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25
Q

Sensory memory

A

The immediate, very brief recording of sensory information in the memory system.

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26
Q

Short-term memory

A

Activated memory that holds a few items briefly, such as digits of a phone number while calling, before the information is stored or forgotten.

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27
Q

Long-term memory

A

The relatively permanent and limitless storage house of the memory system. Includes knowledge, skills, and experiences.

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28
Q

Explicit memory

A

Retention of facts and experiences that one can consciously know and “declare” , and is also known as declarative memory

29
Q

Implicit memory

A

Retention of learned skills or classically conditioned associations independent of conscious recollection, and is also known as non-declarative memory.

30
Q

Effortful processing

A

Encoding that requires attention and conscious effort.

31
Q

Automatic processing

A

Unconscious encoding of incidental information, such as space, time, and frequency, and of well-learned information such as word meanings.

32
Q

Iconic memory

A

A momentary sensory memory of visual stimuli; it only lasts a few tenths of a second.

33
Q

Echoic memory

A

A momentary sensory memory of auditory stimuli, that only lasts 3-4 seconds.

34
Q

Mnemonics

A

Memory aids, especially those techniques that use vivid imagery and organizational devices.
Ex- Roy B Biv - to remember all the colors of the rainbow.
And BEDMAS

35
Q

Deep processing

A

Encoding semantically, based on the meaning of the words; tends to yield the best retention.

36
Q

Shallow processing

A

Encoding on a basic level, based on the structure or appearance of words.

37
Q

Hippocampus

A

A neural center located in the limbic system; helps process explicit (conscious) memories - of facts and events - for storage.

38
Q

Cerebellum

A

Plays an important role in forming and storing memories created by classical conditioning - implicit memories.

39
Q

Basal Ganglia

A

Help form memories for physical skills (riding a bike) - implicit memories.

40
Q

Amygdala

A

Excitement or stress triggers hormone production and provokes the amygdala to engage memory.

41
Q

Flash bulb memories

A

Flashbulb memories are emotion-triggered hormonal changes and rehearsals. Important life-changing memories - 911, the birth of a child, and many more.

42
Q

Proactive

A

The forward acting disruptive effect of older learning on the recall of new information.

43
Q

Retro active

A

The backward-acting disruptive effect of newer learning on the recall of old information.

44
Q

Misinformation

A

A memory corrupted by misleading information.

45
Q

Context-dependent memory

A

Putting yourself in the context of the memory can prime memory retrieval (chewing gum)

46
Q

State-dependent memory.

A

Recall best in the same state as when information is learned.

47
Q

Prototype

A

A mental image or best example of a category. Matching new items to a prototype provides a quick and easy method for sorting items into categories.

48
Q

Algorithm

A

A methodical, logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier - but also more error-prone - use of heuristics.

49
Q

Heuristic

A

A simple thinking strategy that often allows us to make judgments and to solve problems efficiently; usually speedier but also more error-prone than an algorithm.

50
Q

Insight

A

A sudden realization of a problem’s solution; contrasts with strategy-based solutions.

51
Q

Confirmation bias

A

A tendency to search for information that supports our preconceptions and to ignore or distort contradictory evidence.

52
Q

Fixation

A

In thinking, the ability to see a problem from a new perspective; and obstacle for problem-solving.

53
Q

Mental set

A

A tendency to approach a problem in one particular way, often a way that has been successful in the past.

54
Q

Intuition

A

An effortless, immediate, automatic feeling or thought, as contrasted with explicit, conscious reasoning.

55
Q

Representativeness heuristic

A

Estimating the likelihood of events in terms of how well they seem to represent, or match, particular prototypes; may lead us to ignore other relevant information.

56
Q

Availability heuristic

A

Estimating the likelihood of events based on their availability in memory; if instances come readily to mind (perhaps because of their vividness), we presume such events are common.

57
Q

Over confidence

A

The tendency to be more confident than correct - to over estimate the accuracy of our beliefs and judgements.

58
Q

Framing

A

Framing sways decisions and judgements by influencing the way an issue is posed. It can also influence beneficial decisions.

59
Q

Nudge

A

Helps people make better choices for themselves without restricting their freedom of choice.

60
Q

Divergent thinking

A

Expanding the number of possible problem solutions; creative thinking that diverges in different directions.

61
Q

Convergent thinking

A

Narrowing the available problem solving solutions to determine the single best option.

62
Q

Phonemes

A

In language, the smallest distinctive sound unit. An example is the T in words like cat, water, tip, stop, and etc.

63
Q

Morphemes

A

In a language, the smallest unit that carries meaning; may be a word or part of a word (such as PRE—-FIX)

64
Q

Semantics

A

Deriving meaning from sounds

65
Q

Broca’s area

A

Controls language expression - an area of the frontal lobe, usually in the left hemisphere, that directs the muscle movements involved in speech.

66
Q

Wernicke’s area

A

Controls language reception - a part of the brain involved in language comprehension and expression; usually the left temporal lobe.

67
Q

Linguistic determinism

A

Whorf’s hypothesis that language determines the way we think.

68
Q

What are the 7 dwarfs names?

A

Doc, Bashful, Happy, Grumpy, Dopey, Sleepy, Sneezy.