COSC 101 | Finals | Lecture Flashcards

1
Q

take the creative lead in imagining and bringing to life video game worlds

A

game designers

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2
Q

can be considered the planning arm of the entire process for making a video game

A

game design

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3
Q

The field is somewhat a hybridization of __ that combine into a cohesive, fleshed out idea that people can work with using concrete and actionable tasks

A

creativity and technical skills

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4
Q

process of conceiving, planning and directing the creation of an electronic game in which players control images on an electronic display

A

video game design

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5
Q

game development discipline that involves the creation of video game levels, locales, missions or stages. both a technical and artistic process. starts with the conceptual design of the level

A

level design

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6
Q

level design is also known as

A

environment design or game mapping

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7
Q

responsible for your initial experience

A

3C’s

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8
Q

A player can derive what a character’s personality traits may be depending on how that character’s physical appearance is made. Their physical appearance can also be used in order to communicate certain types of information to the player

A

character (level 5)

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9
Q

allowed players to express themselves more in a game

A

character customization

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10
Q

one of the most important elements in a 3D game. It acts as the player’s eyes

A

camera (level 6)

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11
Q

it can make or break your game

A

camera views

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12
Q

perspective combines the camera and the doll, which means the player sees through the doll’s eyes

A

first person perspective

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13
Q

allows you better visibility of the world

A

third person camera

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14
Q

gives you a strategic view of the world you’re in

A

isometric camera

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15
Q

allow players to interact with your game easily

A

controls (level 7)

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16
Q

a type of interactive system whose primary responsibility it is to simulate something

A

simulator

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17
Q

a method of automatically modifying a game’s features, behaviors, and scenarios in real-time

A

dynamic difficulty adjustment (DDA)

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18
Q

include graphics (characters, environments, logos) background music, special effects and sound effects

A

game assets

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19
Q

Among the types of 3D animation, __ is the most common

A

3D video and film

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20
Q

a 3D visual feature of moving images within a digital realm. uses motion graphics to move. it is purely visual

A

3D video and film

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21
Q

3d video and film is also called

A

passive 3d animation

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22
Q

a 3D animation production that features purely digital realm and created using a 3D computer software. allows users to be in first- or third person points of view

A

interactive 3d

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23
Q

Among 3D animation types, __ is the one that has opened a completely new world for users

A

virtual reality (VR)

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24
Q

this technique mimics the motion of skeleton joints to give the subject an illusion of natural body movement

A

inverse kinematics

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25
Q

this method is used to create realistic fluid animation for water, lava, bubbles, and others

A

fluid simulation

26
Q

this technique animates an object or a character by laying the surface of the digital sculpture known as skin

A

3d skeletal animation

27
Q

different shades of white light specially chosen by lighting experts to support you throughout the day

A

light recipes

28
Q

method of quality control that takes place at many points during the video game design process

A

playtesting

29
Q

initial playtest where the most basic running model is used

A

gross playtesting

30
Q

more comprehensive playtest carried out by people within the company and/or by contracted play testers. the goal at this stage is to work out any remaining kinks in gameplay and prepare the game for wider testing

A

in-house playtesting

31
Q

Beta versions of the game are sent out to groups of playtesters who have no prior experience with the game

A

blind testing

32
Q

this is the last playtest before the game is launched

A

final playtesting

33
Q

Upon selecting “Game Over” you will be given the option to assign these for the game. however, it may also be assigned through the post-game box score

A

pitching decisions

34
Q

If you have a game that is listed as unfinished, you can either open the game in the app and finalize it using the above instructions, or you can go to the box score on the website

A

unfinished games

35
Q

After a game has been finalized the __ will be available for review

A

post-game box score

36
Q

If you finalize a game and wish to either resume scoring, or correct a scoring play through the app, you may always re-enter a previously finalized game

A

resuming a finalized game

37
Q

a mathematical representation of a physical entity that occupies space

38
Q

the process of manipulating the view of a three-D object with respect to its original position by modifying its physical attributes

A

3d transformation

39
Q

the surface of the 3D object is represented

A

boundary-based

40
Q

boundary-based is also called

41
Q

the volume of the 3D object is represented

A

volume-based

42
Q

these are commonly used to represent volumetric data

A

voxels and constructive solid geometry

43
Q

process of changing the relative location of a 3-D object with respect to the original position by changing its coordinates

A

translation

44
Q

the process of creating three-dimensional images or animations to communicate a message or present information visually.

A

3d visualization

45
Q

selecting the right ___ is vital for the success of any 3D visualization project.

A

3D rendering software

46
Q

it does not only provide tools for creating stunning visuals but also enhances the workflow through integrated features.

A

visualization software

47
Q

they are particularly important in industries like architecture, where accurate representations of buildings and interiors are crucial for decision-making.

A

realistic visualizations

48
Q

involves creating still or animated visual content using computer software.

A

computer-generated imagery

49
Q

__ in 3D visualizations involves meticulous attention to detail in modeling, texturing, lighting, and rendering.

50
Q

a critical aspect of any 3D visualization project. It involves not only the selection of appropriate software but also the allocation of physical resources

A

resource management

51
Q

Collecting necessary materials and references ensures accurate modeling, as the human eye is naturally trained to spot errors in familiar objects and scenes

A

Gathering Resources and References

52
Q

Creating detailed 3D models and applying textures is a meticulous task

A

modeling and texturing

53
Q

Setting this up is essential for achieving realism

A

lighting and rendering

54
Q

the final step. refining the visuals in post-production is key to achieving the desired quality

A

post-processing and final adjustments

55
Q

conceptualize and design creative elements, bringing the initial vision to life

56
Q

develop the technical aspects, including modeling and detailing, ensuring accuracy and functionality.

57
Q

provide technical support, manage software, and handle rendering tasks.

A

technicians

58
Q

seeing a detailed and realistic model of a building before construction begins can help identify design flaws or aesthetic issues that might not be apparent in traditional methods.

A

architectural visualization

59
Q

allow customers to explore features and functionalities, boosting engagement and satisfaction. This approach is particularly effective in online shopping, where virtual prototypes can provide a realistic representation of the product, leading to higher conversion rates.

A

interactive 3d models

60
Q

The media and entertainment industry extensively use 3D visualization and integrate stunning __ into movies.

A

vfx renderings

61
Q

The __ technologies enhance the quality and realism, providing an immersive experience for users.

A

game rendering