Concepts Flashcards

1
Q

Concepts

A

General knowledge of a category; a mental representation of it
-E.g. Container of jelly-beans -> The container

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2
Q

Categories

A

Items that are grouped together according to concept
-E.g. Container of jelly-beans -> The jelly-beans

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3
Q

Exemplars

A

Individual items within a category
-E.g Container of jelly-beans -> The pink jelly-beans

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4
Q

Concept Organization : Inclusitivity

A

Hierchy
-Superordinate level
-Basic level
-Subordinate level

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5
Q

Semantic Dementia Patients

A

Early in disease, basic level concepts are accessed
-A dog is a dog
As the disease progresses, use general concepts
-A dog is an animal

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6
Q

Cognitive Economy

A

Use the simplest terms that is still meaningful for the situation
-General public : this is an owl
-Birders : this is a snowy owl

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7
Q

A Graded Concept Organization

A

In a network, there might be a better representation of their concepts
-E.g. dog is A+ mammel

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8
Q

The notion of concept inclusitivity

A

The ability to refer to this object as both a musical instrument and as a violin reflects…?

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9
Q

Generalization

A

The process of deriving a concept from specific experiences

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10
Q

Generalization from Concept Learning

A

Ability to label categories as part of a concept or not

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11
Q

The Classical Approach to Concept Learning

A

Concepts involve forming rules about lists features
-Defining features
-Characteristics features
-Feature comparison between encountered items and list

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12
Q

Defining Features

A

Necessary and sufficient for category membership

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13
Q

Characteristics Features

A

Those common but not essential for category memberhsip

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14
Q

Arguments Against the Classical Approach to Concept Learning

A

Works well for simple concepts, not so much for:
-Complex concepts that are subjects to variability
-Ambiguous concepts

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15
Q

Concepts are represented by Similarity

A

Concepts are not based on defined features, rather are defined by the resemblance to a collection of features

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16
Q

Wittgenstein

A

What is common among the concept ‘Game’?
-There is no single attribute that defines a game rather there is a ‘family resemblance’, some inherent similarity

17
Q

Fuzzy Bounderies

A

-Items are, more or less, part of a category
-An item can be categorized into more than one category
-We’re flexible
-Can change depend on time + situation

18
Q

Feature List

A

-Early learning
-Physical object
-Living
-Animate
-Feathers
-BIRD!

19
Q

Networks

A

-Late learning
-Network of similarity
-Robin is related more to the concept of bird than penguin

20
Q

Prototype Thoery

A

-They are formed from the overlap of examplars -> these are extracted from experience
-This is stored in memory to represent the category -> this represents the most common features with other members
-Exemplars included in a category are placed around that prototype -> similar items are stored closer to the prototype than dissimilar items

21
Q

Typicality Effect

A

A preference for processing items close to the prototype
-Typical items are listed first
-E.g. Faster to identify apple as a fruit after the word ‘‘fruit’’ compared to a papaya

22
Q

Context Affects Typicality Effect

A

Rate the typicality as a member of the category chicken
-Chicken in city vs. chicken in farm

23
Q

Exemplar Theory

A

-There is no single abstract prototype for a concept -> every instance of a category is stored in memory, not a prototype
-To determine if a new item is a member of a category : retrieve some or all exemplars of category members and compute similarity to new item at the time of concept determination
-Explains how context can influence concept representations
-E.g. is this a dog? Let me think of my dog experiences…

24
Q

Essentialism

A

The idea that certain categories have an underlying reality or true nature that one cannot observe

25
Q

Green

A

Imagine you are asked to name all the colours you can think of. According to the typicality effect, which of the following are you likely to name first?
-Magenta
-Violet
-Green
-Turquoise

26
Q

An Embodied View of Concepts

A

-Concepts are created in our environment and to meet goals
-Our brain’s sensory, motor and perceptual systems change depending on what we are accessing about a concept

27
Q

Ad-hoc Categories

A

-A category concept that is invented for a specific purpose or goal
-Bringing together dissimilar members into a temporary category
-Related to creaitivity

28
Q

Embodiment and the Brain

A

-Knowledge is stored as sensorimotor neural representations across our brains
-The neural representations that is accessed will depend on the what information is required

29
Q

Perceptual Symbols System

A

-Rejects idea that ideas are abstract
-Perception and conceptual knowledge are linked as ‘perceptual symbols’
-Activating a concept will engage certain sensory-perceptions to engage mental simulation as a function of the goals of the current task
-Importance of perception but also goals in storing and accessing knowledge

30
Q

Property Verification Task: Does this percept match the objet?

A

-Participants are faster to respond to this task if a previous trial asked about a feature from the same sense/percept (percept match trials) than another perceptual feature
-Evidence that concepts are represented via senses/perceptions

31
Q

Brain Representations

A

-MRI scanner, participants passively read action word (pick, kick, lick)
-Specific brain regions that process movements associated with those words were active (fingers, foot, tongue)
-Evidence that concepts are rooted in motor and sensory systems in the brain

32
Q

Neuropsychological Case Studies

A

-Brain injury
-Some have selective impairment in naming living things
-Some have selective impairment in naming non-living things
-Are concepts organized by living versus non-living domains in the brain?

33
Q

Sensory Functional Theories

A

-Concepts represented by defining features
-Living things are defined by visual features (visual processing regions engaged when accessing these concepts)
-Inanimate object (tools) are defined by functional features (motor cortical regions engaged when accessing these concepts)