concept 4a Flashcards
translation
motion through space without rotation
vectors
are numbers that have magnitude and direction
displacement, velocity, acceleration, and force
scalars
numbers that have only magnitude and no direction
distance, speed, energy, pressure, and mass
resultant of vectors
the sum or difference of 2 or more vectors
always add tip-to-tail
place the tail of vector B at the tip of vector A without changing either the length to direction of arrow
tip-to-tail method
place the tail of vector B at the tip of vector A without changing either the length to direction of arrow
lengths of the arrow must be proportional to the magnitudes of the vectors
for vector addition
vector subtraction
subtraction is accomplished by adding a vector with equal magnitude but opposite direction to the first vector
simply flipping the direction of the vector being subtracted and then following the tip-to-tail method
right hand rule for vector direction
point thumb in direction of vector A
extend fingers in direction of vector B
palm/curl fingers to establish plane b/w the 2 vectors. this is the direction of the resultant
displacement (x or d)
change in position of an object in motion
vector quantity
connects in a straight line from the starting position to final position
independent of path
distance (d)
the path traveled
dependent on the path taken
scalar quantity
velocity (v)
the speed of an object displacement divided by time vector quantity unit m/s direction of velocity is necessarily the same as direction of displacement
speed (v)
rate of actual distance traveled in a given unit of time
scalar
force (F)
vector quantity experienced as pushing or pulling on objects
can exist b/w objects that aren’t touching
unit newton (N=kg*m/s^2)
gravity
an attractive force that is felt by all forms of matter
between 2 objects that depends on their masses and the distance between them
acceleration due to gravity (g)
g=10m/s (9.8)
gravitational force (Fg)
Fg=Gm1m2/r^2
G=6.67e-11
friction
type of force that opposes the movement of objects
causes objects to slow down or become stationary
2 types: static and kinetic
static friction (fs)
exists b/w a stationary object and the surface upon which it rests
0<(mu sub s)N
(mu sub s) is the coefficient of static friction and N is the magnitude of the normal force
normal force
is the component of the force b/w 2 objects in contact that is perpendicular to the plane of contact b/w the object and the surface upon which it rests
kinetic friction (fk)
exists b/w a sliding object and the surface over which the object slides
fk=(mu sub k)N
is a constant value (bc of the =)
static and kinetic friction
the value of (mu sub s) is always larger the (mu sub k)
the max value for static friction will be greater than the constant value for kinetic friction
objects will “stick” until they start moving, then will slide more easily over one another
mass (m)
a measure of a body’s inertia-the amount of matter in the object
scalar quantity
unit kg
independent of gravity
weight (Fg)
is a measure of gravitational force on an objects mass
is a force, is a vector quantity with unit N
Fg=mg
center of mass
or center of gravity
the weight of object can be applied at a single point in the object
for a uniform object it is at the geometric center of the object
acceleration (a)
rate of change of velocity that an object experiences as a result of some applied force
vector quantity
unit m/s^2
a=v/t
deceleration
acceleration in the direction opposite the initial velocity
graph of velocity vs. time
the tangent to the graph at any time, t, which corresponds to the slope of the graph, indicates the instantaneous acceleration
slope=acceleration
positive slope, postive acceleration, same direction as velocity
negative slope, decelertion, opposite direction of velocity