Cognition II COPY Flashcards
Intentional learning:
(part of encoding memory)
purposefully memorizing information, like a vocabulary list of medical terms or an anatomical atlas.
Incidental learning:
(part of encoding memory)
learning that occurs unintentionally through everyday experience; e.g., early language learning; learning basic facts about the world (“the sky is blue”).
Operant and classical conditioning differ in that classical conditioning:
A.can convert a neutral stimulus into a conditioned one.
B.involves rewarding unconditioned responses to increase the frequency that they are performed.
C.is a type of associative learning.
D.was pioneered by B. F. Skinner.
A. can convert a neutral stimulus into a conditioned one.
A is correct. Classical conditioning involves involuntary actions, while operant conditioning involves conscious, voluntary ones. Specifically, classical conditioning pairs a neutral stimulus with an unconditioned one, like pairing the ringing of a bell with the presentation of food. Over time, the neutral stimulus becomes “conditioned” and elicits the same response as the unconditioned stimulus (e.g., dogs begin salivating when the bell is rung).
B.involves rewarding unconditioned responses to increase the frequency that they are performed.
Operant, not classical, conditioning focuses on rewards and punishments. In addition, unconditioned responses occur naturally and would not need to be rewarded.
C.is a type of associative learning.
Both operant and classical conditioning are types of associative learning.
D.was pioneered by B. F. Skinner.
Operant, not classical, conditioning was introduced by B. F. Skinner, who performed experiments in his famed “Skinner boxes.”
What type of conditioning is a type of associative learning?
Both operant and classical conditioning are types of associative learning!!!
Which of the following type(s) of learning would NOT be categorized as associative?
I. Operant conditioning
II. Sensitization
III. Classical conditioning
IV. Extinction learning
A.II only
In associative learning, a connection is formed between multiple distinct stimuli or between a stimulus and a response. Operant and classical conditioning are classic examples of this form of learning. Sensitization is a phenomenon in which repeated exposures to the same stimulus provoke increased responses. Like its opposite, habituation, it is a type of non-associative learning (II).
B.
IV only
Extinction learning is not a type of learning at all (IV).
information processing model of cognition
A model of cognition that equates the mind to a computer and emphasizes three major components.
Sensory registration: Incoming sensory information is received and salient information is selected and transferred to working memory for further processing.
Short-term memory or working memory: Salient sensory information is manipulated and combined with information stored in long-term memory in the service of solving a problem; information stored in working memory may be transferred to long-term memory or else it is discarded.
Long-term memory: Useful information may be transferred from working memory to long-term memory so that it can be retrieved and used again at a later date.
Sensory registration
Sensory registration: Incoming sensory information is received and salient information is selected and transferred to working memory for further processing.
Short-term memory or working memory
Salient sensory information is manipulated and combined with information stored in long-term memory in the service of solving a problem; information stored in working memory may be transferred to long-term memory or else it is discarded.
- like phoen number say to yourselve over and over again, have in mind working memory for a little while, or if important phone number hold onto longer and longer go into long term memory, versus wokrin gmemory doesnt stick beyond the moment
- sensory information is dealt with in an active way
Long-term memory
Long-term memory: Useful information may be transferred from working memory to long-term memory so that it can be retrieved and used again at a later date.
intelligence
General intelligence (g): associated with performance on a range of tasks (historical idea, credited to Charles Spearman).
Crystallized intelligence: knowledge accumulated over a lifetime.
Think Crystal RHOBH, related to confucious who believed in different lives…
Fluid intelligence: strategies for solving with novel problems.
Fluid aka novel idea for fluid gender, all novel things
Measuring intelligence:
Intelligence quotient (IQ) = (mental age/chronological age) × 100.
Normalized so that mean = 100 and SD = 10.
Performance depends on some combination of verbal ability, processing speed, reasoning skills, and spatial processing, as well as cultural factors.
Reliability—
Does testing and re-testing yield the same results?—tends to be relatively high for IQ tests.
if done again and again it works
Validity
Does the test measure what it was designed to measure?; is more controversial due to influence of cultural factors, poverty, and other theories of intelligence.
Example: Wechlser Adult Intelligence Scale (WAIS), normal distribution with a mean score of 100.
Other examples: Stanford-Binet Test, Raven’s Progressive Matrices.
The Flynn Effect
IQ scores in all regions of the world have been steadily increasing since the 1940s, presumably due to better nutrition, health care, education, etc.
Other forms of intelligence:
Practical intelligence: problem solving skills in the real world.
Tacit knowledge: practical skills learned through day-to-day experience.
Theory of multiple intelligences: linguistic, logical/mathematical, spatial, musical, kinetic, and personal (Howard Gardner).
–>there are 8 of them but whatever there are multiple intelligences*
Emotional intelligence: ability to understand emotions in oneself and in others; ability to control one’s own emotions and delay gratification.
Habituation**
- A simple form of learning that occurs when repeated presentation of a stimulus elicits decreased responsiveness to that stimulus.
- E.g., a loud bang in a neighbor’s apartment may elicit a startle response, but with repeated banging, the individual will no longer startle (“someone must be working with a hammer”).
Dishabituation
When a change in the environment elicits increased responsiveness to a stimulus.
You may not notice the humming sound of your air conditioner, until it suddenly starts making an unfamiliar, buzzing sound, and in response, you might check whether it’s broken.
associative learning
The process of learning an association between two stimuli in the environment or between a stimulus and a behavioral response.
Includes classical conditioning and operant conditioning.
Classical conditioning
Classical conditioning: learning an association between two stimuli.
Famous example: Pavlov’s dogs learned that a ringing bell was always followed by the presentation of food.
Initially, they salivated only in response to the food; after learning, they salivated in response to the bell, even in the absence of food.
Definitions in Classical Conditioning!
An unconditioned stimulus (US) triggers an unconditioned response (UR) without any training; e.g., food (US) → salivation (UR).
A neutral stimulus (NS) does not trigger any response prior to training; e.g., bell (NS) → no response before training.
A conditioned stimulus (CS) triggers a conditioned response (CR) after training; e.g., bell (CS) → salivation (CR) after training.
Learning processes in classical conditioning experiments:
- Acquisition
- Extinction
- Sponatenous recovery
- Discrimination
- Generalization
Acquisition
(part of classical conditioning experiments)
refers to the period of the experiment when the animal is learning the CS-US association; e.g., at first, the bell (CS) elicits no salivation (CR) but over many learning trials, it begins to elicit more and more salivation until the animal salivates nearly every time it hears the bell.
Extinction
part of classical conditioning experiments
If the experimenter stops giving the dog food after ringing the bell, the dog will learn that the bell is no longer associated with food and will stop salivating in response to the bell.
Extinction refers to this “unlearning” of the CS-US association.
Spontaneous recovery
part of classical conditioning experiments.
Refers to the spontaneous re-appearance of the conditioned response that occurs over time after extinction learning. That is, if the experimenter returns the day after extinction learning, and re-tests the animal, the animal will usually salivate in response to the bell on some (but not all) trials.
Discrimination
part of classical conditioning experiments
An animal can learn to distinguish between two stimuli and respond differently to them; e.g., an animal can learn that a high-pitched bell, but not a low-pitched bell, is associated with food, and it will salivate only in response to the high-pitched bell.
Generalization
part of classical conditioning
A stimulus that is similar to the conditioned stimulus will tend to elicit the conditioned response; e.g., a bell-like tone might also elicit salivation.
Operant (or instrumental) conditioning
Learning an association between a novel behavior and a positive or negative outcome.
For example: A lab rat can learn to press a lever in a maze to receive a food reward.
Contrasts with classical conditioning.
definitions in operant conditioning
Operant: the behavioral response (e.g., pressing the lever).
Reinforcement: an action in response to an animal’s behavior that increases the likelihood of the behavior occurring in future trials (e.g., pressing the lever → receiving food).
Positive reinforcement: when a reward is delivered for performing the desired behavior.
Negative reinforcement: when a negative item is removed in response to the animal performing the desired behavior.
Positive punishment: a negative consequence for a behavior occurs (i.e., an electric shock).
Negative punishment: a desirable thing is withheld or taken away as a consequence of a behavior (i.e., the animal is not given a treat).
Types of reinforcers:
Primary reinforcer: intrinsically rewarding; e.g., food, water.
Conditional reinforcer: not intrinsically rewarding but they are associated with something that is; e.g., money.
Punishment
part of operant conditioning
=an action in response to an animal’s behavior that is intended to decrease the likelihood of the behavior occurring in future trials.
Positive punishment: when an unpleasant stimulus is introduced in response to the undesired behavior.
+ INTRODUCING SOMETHING
Negative punishment: when a pleasant stimulus is taken away in response to the undesired behavior.
- TAKING AWAY SOMETHING
- teaches an animal to associate a good or bad outcome with its own behavior, good or bad positive punishment/ negative punishment
- is this a positive reinforcement is it a negative punishment etc
Shaping
operant conditioning learning responses
Shaping= “encouraging” or “coaching” the lab rat to perform the behavior (e.g., lever pressing) by rewarding actions that are increasingly similar to the desired behavior.
• For example, the rat could be rewarded for walking near the lever, then touching the lever, the gentling pressing on the lever, and finally fully pressing the lever.
Extinction
As with classical conditioning, if the experimenter stops rewarding the animal for pressing the lever, then over time, the animal will stop pressing the lever.
–>learning processes in operant conditioning
Reinforcement schedules:
Fixed-interval
Rewards are delivered only after a fixed amount of time has elapsed; e.g., the animal is rewarded for pressing the lever once every five minutes (but not more frequently).
Variable-interval
Variable-interval: The precise timing is unpredictable, but on average, the animal is rewarded for pressing the lever once every five minutes.
Fixed-ratio
another reinforcement schedule for operant conditioning
A fixed number of responses is required to get the reward; e.g., food is delivered after every third lever press.
Variable-ratio
another kind of reinforcement schedule
Variable-ratio: The number of responses required to receive a reward changes from trial to trial; e.g., on average, an animal might be rewarded five times for every twenty lever presses, but the precise timing is unpredictable.
Escape and avoidance learning
= when an animal is trained not to do something.
• For example: a dog can be trained to avoid jumping on the bed by scolding the dog (a negative reinforcer) whenever it jumps on the bed.
Instinctual drift
Behaviors learned through conditioning can be replaced over time by instinctual behavior (i.e., instinctual behavior related to food).
Cognitive factors that influence associative learning:
Cognitive factors that influence associative learning:
• Expectations and surprise: An animal may learn an association more quickly when there is a violation of expectations.
• For example, extinction learning often occurs more quickly than acquisition learning because during extinction learning, the animal has already learned to expect a food reward after pressing a lever and is “surprised” when it does not receive one.
Contingency:
part of cognitive factors that influence associative learning:
Contingency: An animal will learn an association between a ringing bell (CS) and food (US) quickly because the bell provides useful information about the delivery of the food.
Contingency = the bell rings only when food is about to be delivered and food delivery is always preceded by the ringing bell.
In contrast, even though there may be other odors in the room where the food is being delivered, the animal will not salivate in response to these odors because they occur when food is both present and absent → they do not provide useful information about the delivery of the food.
Behavioral contrast
part of cognitive factors that influence associative learning:
During learning, animals evaluate and respond to the relative value of a reward with respect to other rewards that were recently available.
For example, learning to press a lever to receive a food reward may occur more quickly when the animal is hungry because there was no food available all day.
However, even an animal that has recently eaten could be motivated to learn the task by increasing the value of the food reward.
Biological factors that influence associative learning:
- Innate behaviors are biologically determined, do not require learning, and appear automatically at predictable times during development/maturation.
- Simple reflex: a simple response (usually involving just one muscle group) to a specific stimulus; e.g., the knee jerk reflex.
- Fixed action pattern: a sequence of instinctual behaviors that are performed in response to a specific stimulus (the releaser).
- The behaviors are fixed in that they are carried out in exactly the same way and always to completion.
- Example: Ethologist Niko Tinbergen showed that when a goose encounters an egg or egg-like object next to their nest, it will instinctively roll the egg back to the nest using its beak.
- Nest building is another example.
Learned behaviors
Learned behaviors are modified based on experiences; in contrast to simple reflexes, fixed action patterns, and imprinting, associative learning is sensitive to reinforcement and will extinguish if the behavior is no longer rewarded.