Cognition and Language Flashcards

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1
Q

Attention

A

the tendency to respond and remember some stimuli more than others

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2
Q

attentive process

A

one that requires searching through the items in series

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3
Q

bottom-up process

A

the peripheral stimuli control it. It is when something sudden and unexpected grabs your attention. we allow the stimulus itself to shape our perception, without any preconceived ideas

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4
Q

change blindness

A

it is the failure to detect changes in parts of the scene

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5
Q

choice blindness

A

a phenomenon as people act as if they don’t know what they had chosen

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6
Q

cognition

A

thinking and using knowledge

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7
Q

preattentive process

A

something that stands out immediately

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8
Q

priming

A

It helps get a concept started. Reading or hearing one word makes it easier to think or recognise a related word. Seeing something makes it easier to recognise a related object. Priming a word helps you recognise it more easily than usual if it were flashed briefly on a screen or spoken very softly

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9
Q

prototype

A

familiar or typical examples. many categories are best described by prototypes

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10
Q

spreading activation

A

thinking about one of the concepts shown in this figure will activate, or prime, the concepts linked to it

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11
Q

Stroop effect

A

the tendency to read the words instead of saying the colour of ink
People do better on think task if they blur their vision, say the colours in a different language, or manage to regard the colour words as meaningless

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12
Q

top-down process

A

when you can deliberately decide to shift your attention. We use our background knowledge and expectations to interpret what we see.

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13
Q

mental imagery

A

Mental images resemble vision in certain respects. The time required to answer questions about a rotating object depends on how far the object would actually rotate between one position and another.

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14
Q

attention bottleneck

A

attention is limited and items compete for it

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15
Q

distraction

A

Directing attention to one item means subtracting it from another. For example, talking on a cell phone distracts from attention to driving.

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16
Q

algorithm

A

an explicit procedure for calculating an answer or testing every hypothesis

17
Q

availability heuristic

A

the tendency to assume if we easily think of examples of a category, then that category must be common. However, this heuristic leads us astray when uncommon events are highly memorable, and incorrectly attribute predictive values to things like hunches or dreams

18
Q

base-rate information

A

how common the two categories are. To decide whether something belongs in one category or another, you should consider the base-rate information

19
Q

confirmation bias

A

accepting a hypothesis and then looking for evidence to support it instead of considering other possibilities. This is how people often make mistakes

20
Q

critical thinking

A

the careful evaluation of evidence for and against any conclusion

21
Q

far transfer

A

benefit from practicing something less similar. it is more difficult

22
Q

framing effect

A

the tendency to answer a question differently when it is framed differently

23
Q

heuristics

A

strategies for simplifying a problem and generating a satisfactory guess. They provide quick guidance when you are willing or forced to accept some possibility or error, and they work well most of the time

24
Q

maximising

A

thoroughly considering all available choices to find the best one

25
Q

near transfer

A

benefit to a new skill based on practice of a similar skill. It is a robust phenomena and easy to demonstrate

26
Q

representativeness heuristic

A

the assumption that an item resembles members of a category is probably also in that category

27
Q

satisficing

A

searching only until you find something satisfactory

28
Q

sunk cost effect

A

the willingness to do something undesirable because of money or effort already spent

29
Q

system 1

A

quick, automatic processes. E.g: recognising familiar faces and routine actions. It saves time and effort, so we rely on it whenever we can

30
Q

system 2:

A

for mathematical calculations, evaluating evidence, and anything else that requires attention. It relies heavily on working memory and if your working memory is already loaded as you are trying to remember something else, you tend to fall back onto system 1

31
Q

expertise

A

Becoming an expert requires years of practice and effort, but a given amount of practice benefits some people more than others. Experts recognize and memorise familiar and meaningful patterns more rapidly than less experienced people do.

32
Q

what are other errors people may have

A

People tend to be overconfident about their judgments on difficult questions. They tend to look for evidence that confirms their hypothesis instead of evidence that might reject it. They answer the same question differently when it is framed differently. They sometimes take unpleasant actions to avoid admitting that previous actions were a waste of time or money.