Cognition 4 Flashcards
motor system
includes the components of the central and peripheral nervous system along with the muscles joint and bones that enable movement
well defined problem
problem in which starting conditions, actions available and goals are all completely specified
utility
is the subjective value of an option
two system
view is that there are two modes of thought; system 1 and system 2
torque
is a measure from physics that measures rotational force such as when muscles ap
ply a force for a limb to rotate about a joint centre
thinking
process of mental explroation of possible acions and states of the world
system 2
a hypothetical system that carreis out slow deliberate thinking
system 1
is a hypothetical system that carries out rapid intuitive thinking
subjective probability
is hw likely a person believes an outcome to be irrespective of the objective probability
status quo bias
a tendency to prefer the current state of affairs
state action space
is a representation of how problems can be transformed from starting state through intermediate states to the goal
single attribute
decision problems involve alternatives that vary in only one dimension
set
is a tendency to persist with one approach to a problem
riskless
decisions involve choices where the outcomes of the choices are known with certainty
risk seeking
is a preference for risky choices even when riskless alternatives of higher value are available
risk aversion
is avoiding risky choices even when a higher expected value than riskless alternatives
risk
a decision involves risk if there is a probability that one of the options could lead to negative outcomes for the decision maker
restructuring
is changing how one represents a problem
representativeness heuristic
involves juding frequency or probability of an event or object by how representative or typical it is of its category
recurrent networks
are a type of artificial neural network with connections between units arranged so to obtain a cycle of activation. this design allows a temporal context to be designed into computation
recognition primed decision
is expert knowledge based decision making in which cues in the situation are recognised as indicating particular actions
reasoning
is the cognitive process of deriving new information from old information
prospect theory
a decision theory stressing reltive gains and losses
progress deepening
is searching a state-action space by using depth first search to a lmited depth. when depth limit is reached search backs up to start and repeats, avoiding previously eplored branches and so on until the whole space has been searched up to the initial deth limit. if a solution is not found, increase depth limit, and repeat until the goal is reached
problem space
is an abstract representation of possible states of a problem
problem
is a situation in which you have a goal but do nwt know how to achieve it
parallel processing
is the ability to divide thee process of solving a problem into multiple parts and to work simultaneously on each part
optimal control theory
is the ability to divide thee process of solving a problem into multiple parts and to work simultaneously on each part
normative approaches
attempt to establish ideal ways of deciding that will give the best decision possible. economists have tended to develop normative models
non-adversary problems
are problems in which the solver is dealing with inert problem materials with no rational component
neuroeconomics
the study of neural processes underlying economic decisions
naturalistic decision making
refers to making rela life decisions in the field
multi attribute decision problem
is a decision task in which the alternatives vary in many dimensions or aspects
motor systems
includes the components of the central and peripheral nervous systems aliong with the muscles joints and bones that enable movement
motor primitives
are the basis set of elemental movements that serve as building blocks for an animas repertoire of movements
mirror neurons
neurons with the special property that they reoresent both the sensory aspects of perceiving actions as well as motor aspects of how to produce the action
loss aversion
is a key idea of prospect theory that there is greater dislike of losing utility than liking for gainng the same degree of utility
knowledge rich problems
are problems that require extensive specialist knowledge
knowledge lean problems
are problems such as puzzles that do not require specialist knowledge
inverse problem
in vision is where there are more than one interpretation of the 3d world given the 2d image information
invariance
the principle that choices between alternatives should not be affected by how the options are described
interactive activation
a term used to describe the pattern of network activity generated bt excitatoy and inhibitory interactions of feature detectors and object representations
insight
is a restructuring of a problem that makes the solution obvious and understandable
incubation
a period in which a problem is set aside, it may be immediate, directly after presentation or ‘delayed’ after a period of conscious work
ill defined problem
is a prblem in which starting conditions or actions available or goals are not completely specified
ideomotor theory
relates how thinking abot the results of an action can give rise to producing the action
homologous
in biology means to have the corresponding psition, structure and possibly function. it is common to consider across species that anatomical parts are homologous. for brain regions this is important for using data obtained in say monkeys to predict relations n human brain
heuristic
a problem solving method that often finds a low effort solution but is not guaranteed to solve
goal-subgoal space
is a representation of how an overal problem gola can be broken down into subgoals and sub-subgoals
Gestalt approach
the theory proposes that the whole of an object or scene is more important than its individual parts.
geneplore
is a model for creative thinking which stresses the role of a generative and exploratory phase
functional fixity
is a difficulty in thinking of a novel use for a familiar object
framing
effects arise when irrelevant features of a situation affect the decisions that are made
forward models
are used to predict the relationship between actions and their consequences. given a motor command the forward model predicts the resulting behaviour of the body and the world
feeling of warmth
rating is a rating of how close the solver feels to prblem solution, taken at intervals during the solving process
expertise
the accumulated high level knowledge that allows outstanding performance in complex problem areas
expected value
the longterm average value of a repeated decision which is determined by the probability and size of the outcome. so if the chance of winning 100 euro in a gamble is 0.5, then the expected value is 50.
equilibrium point hypothesis
a theory of morot control that emphasizes how the problem of control can be simplified by taking into account muscle properties
endowment effect
is a tendency to over-value a possessed object and to require more money to sell it than to buy it in the first place
dynamical systems
aproach to motor contro emphasizes interaction between the body and the environment eand uses special mathematics that describe how systems behaviour changes over time
detour problems
are problems in which the hill climbing method does not work well, as the solver has to move away from the goal at some stage
depth first search
is searching a state-action space by generating one state only from each intermediate state
degrees of freedom
of a joint are the number of ways it can move.
decision making
is the cognitive process of choosing between alternative possible actions
critical incident analysis
is gaining information about naturalistic decision making by analysing detailed recalls of recent important decisions
creative synthesis task
is a task in which participants have to combine presented shapes to make novel interisting combinations
creative
in relation to a product is generally defined as novel to the producer of the product and valuable in some way, alternatively, that the product is novel and meets a goal
conjunction fallacy
is the mistaken belief that the conjunction of two events (a and b) is more likely than either of one a or b
common coding
is a theory of perception and action production which holds that both production and perception share certain representations of actions in the world
cognitive sandwich
describes the view that perception and action are like slices of bread that surround cognition as the filling of a sandwhich
breadth first search
searching a state-action space by generating all possible states from each intermediate state
brainstorming
is stimulating the production of unusual ideas, by stressing quantity as agianst quality and deferment of evaluation of ideas
base rate
of an event is the overall probability of the event in a population; so the base rte of engineers in the uk is the probability that a randomly selected person in the uk will be engineer
basal ganglia
are a group of neurons in the base of the forebrain that are connected to cortex and involved in action selection. Disorders of the basal ganglia are related to movement disorders such as parkinsons disease
availability heuristic
involves judging frequency or probability of events by hw easy it is to bring the events to mind
associative chain theory
is a behaviourists theory that explains how sequnces of action arise from linking together associatios between individual action components
apraxia
neurological condition typically resulting from brain damage where a person loses the ability to perform activities that they are physically able and willing to do
algorithm
a problem solving method that is guaranteed to solve but may do so only with high mental load
affect heuristic
involves substituting feelings (positive or negative) for target attributes in decision problems
adversary problems
are problems in which the solver has to deal with a rational opponent as in board games
reasoning
is the cognitive process of deriving new info from old info
deductive reasoning
drawing logically necessary conclusions from given information
inductive reasoning
process of inferring probable conclusions from given information