Cognition Flashcards

1
Q

The tendency to see objects as only functioning in their usual way, like not realizing you can use a shoe as a hammer.

A

Functional Fixedness

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2
Q

Judging the likelihood of something based on how well it matches a prototype, like assuming someone is a librarian because they are quiet and wear glasses.

A

Representativeness Heuristic

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3
Q

The ability to produce novel and valuable ideas, like coming up with a new game to play with friends,

A

Creativity

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4
Q

The age level at which an individual performs intellectually.

A

Mental Age

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5
Q

Groups or classes of things that share common characteristics, like grouping animals into mammals, birds, and reptiles.

A

Categories

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6
Q

The extent to which a test measures what it claims to measure.

A

Validity

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7
Q

Generating multiple, unique solutions to a problem, like thinking of many uses for a paperclip.

A

Divergent Thinking

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8
Q

The degree to which a test measures the theoretical construct it is intended to measure.

A

Construct Validity

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9
Q

The actual age of an individual.

A

Chronological Age

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10
Q

Mental structures that help us organize and interpret information. In a classroom it would include desks and a teacher.

A

Schemas

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11
Q

Narrowing down multiple ideas to find a single, best solution, like finding the one correct answer to a math problem.

A

Convergent Thinking

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12
Q

Establishing norms and uniform procedures for administering and scoring a test.

A

Standardization

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13
Q

The consistency of a test’s results over time.

A

Reliability

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14
Q

Performance improvement due to awareness of positive stereotypes about one’s group.

A

Stereotype Lift

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15
Q

The belief that abilities and intelligence can be developed through effort and learning

A

Growth Mindset

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16
Q

The belief that abilities and intelligence are static and unchangeable.

A

Fixed Mindset

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17
Q

The observed rise in average IQ scores over time.

A

Flynn Effect

18
Q

AKA “G” A factor that underlies specific mental abilities and is measured by every task on an intelligence test.

A

General Intelligence

19
Q

The consistency of test results when the test is divided into two halves and both halves are compared.

A

Split-Half Reliability

20
Q

Step-by-step procedures that guarantee a solution, like a math formula.

A

Algorithms

21
Q

Simple, efficient rules used to make decisions, like guessing the answer on a test based on what seems most familiar.

A

Heuristics

22
Q

The risk of confirming negative stereotypes about one’s group.

A

Stereotype Threat

23
Q

The ability to learn from experience, solve problems, and use knowledge to adapt to new situations.

A

Intelligence

24
Q

Systems of organization in which items are ranked according to levels of importance, like Animal-> Bird -> Sparrow.

A

Hierarchies

25
Q

Tests designed to assess what a person has learned.

A

Achievement Tests

26
Q

Cognitive processes that manage and regulate other cognitive processes, like planning, decision-making, and self-control.

A

Executive Functions

27
Q

Continuing an endeavor due to previously invested resources (time, money, effort), like continuing to watch a boring movie because you already paid for the ticket.

A

Sunk-Cost Fallacy

28
Q

Incorporating new information into existing schemas, like calling a zebra a horse because it fits the horse schema.

A

Assimilation

29
Q

The best or most typical example of a category, like a robin for birds.

30
Q

A score derived from standardized tests designed to measure human intelligence.

A

Intelligence Quotient (IQ)

31
Q

Changing existing schemas or creating new ones to fit new information, like learning that a zebra is different from a horse.

A

Accommodation

32
Q

Tests designed to predict a person’s future performance or capacity to learn.

A

Aptitude Tests

33
Q

Exposure to one stimulus influences the response to a subsequent, related stimulus, like seeing the word “yellow” makes you think of a banana.

34
Q

A tendency to approach problems using a mindset that has worked previously, like using the same method to solve a math problem because it worked before.

A

Mental Set

35
Q

Awareness and understanding of one’s own thought processes, like thinking about how you study best.

A

Metacognition

36
Q

The way information is presented affects decision-making and judgments, like saying “90% fat-free” sounds better than “10% fat.”

37
Q

The belief that past random events affect the likelihood of future random events, like believing a coin flip will land heads after several tails.

A

Gambler’s Fallacy

38
Q

Estimating the likelihood of events based on how easily examples come to mind, like thinking shark attacks are common because you saw one on the news.

A

Availability Heuristic

39
Q

The consistency of test results when the same test is administered on two different occasions.

A

Test-Retest Reliability

40
Q

The extent to which a test predicts future performance.

A

Predictive Validity