Child Development - Lecture Nine Flashcards
TV and Videogames
How long on average do US children watch TV per day in hours
5.11 hours
Preschoolers and watching TV
90% of children watch television before the age of 2, and 40% of 3-month-olds watch TV
NZ children aged 5- to 14-years-old and television
64% watch more than 2 hours of TV a day
NZ secondary school students and television
35% watch 3 hours or more per day
TV as an educational tool
Even 6- to 18-month-olds can imitate some actions seen on TV and there is improved performance if demonstrations are live, however, TV is no match for direct interaction with parents
Ball and Bogatz (1970) Sesame Street Study
Don’t memorise, just familiarise
950 children aged 3- to 5-years-old were tested on their alphabet and writing skill abilities before and after 26-week season of Sesame Street. There were four different groups: rarely watched, 2-3 times pw, 4-5 times pw and more than 5 times pw. Results showed that children who watched Sesame Street the most exhibited the largest gain on the alphabet and writing test and children learned even when they watched Sesame Street alone
Boyatzis, Matillo & Nesbitt (1995) Study
Don’t memorise, just familiarise
52 children with the mean age of 7.75 years-old watched Power Rangers. Results found that boys committed more aggressive acts than girls, and those watching Power Rangers committed 7 aggressive acts for every adhesive act committed by a control child
Huessman et al (1984) study
Don’t memorise, just familiarise
198 8-year-old boys and their parents were assessed on their preference for violent TV shows and were reinterviewed at 30-years-old. Results showed that boys who exhibited a higher preference for violent TV at 8-years-old had committed more serious crimes by 30-years-old than boys who showed a lower preference
Extensive exposure to violent TV
Appears to have a reliable negative effect on children’s behaviour
Children who imitate violent TV
More likely to imitate what they see
Video-game hours in children to adolescence
5.5 hours pw for females
13 hours pw for males
NZ secondary school students and video games
20% of males tend to play video-games for more than 3 hours per day, compared to 5% of females
Preschoolers aged 2- to 5- years and video games
Play for an average of 28-minutes per day
Potential benefits of video game use
Therapeutic and/or educational for children with chronic illnesses
Improve fine motor skills and coordination
Distract from physical and emotional pain
Improve decision making skills and brain plasticity
Foster persistence, resilience, and prosocial behaviour
Anderson & Dill (2000) Experiment 1
Don’t memorise, just familiarise
227 University undergraduates completed an aggressive personality questionnaire for aggressive/non-aggressive delinquency and video game use. Results showed that 91% reported video game use with an average of 2.14 hours per week, video game use correlated with aggressive personality, non-aggressive delinquency and aggressive delinquency