Child Development - Lecture Nine Flashcards

TV and Videogames

1
Q

How long on average do US children watch TV per day in hours

A

5.11 hours

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2
Q

Preschoolers and watching TV

A

90% of children watch television before the age of 2, and 40% of 3-month-olds watch TV

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3
Q

NZ children aged 5- to 14-years-old and television

A

64% watch more than 2 hours of TV a day

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4
Q

NZ secondary school students and television

A

35% watch 3 hours or more per day

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5
Q

TV as an educational tool

A

Even 6- to 18-month-olds can imitate some actions seen on TV and there is improved performance if demonstrations are live, however, TV is no match for direct interaction with parents

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6
Q

Ball and Bogatz (1970) Sesame Street Study

Don’t memorise, just familiarise

A

950 children aged 3- to 5-years-old were tested on their alphabet and writing skill abilities before and after 26-week season of Sesame Street. There were four different groups: rarely watched, 2-3 times pw, 4-5 times pw and more than 5 times pw. Results showed that children who watched Sesame Street the most exhibited the largest gain on the alphabet and writing test and children learned even when they watched Sesame Street alone

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7
Q

Boyatzis, Matillo & Nesbitt (1995) Study

Don’t memorise, just familiarise

A

52 children with the mean age of 7.75 years-old watched Power Rangers. Results found that boys committed more aggressive acts than girls, and those watching Power Rangers committed 7 aggressive acts for every adhesive act committed by a control child

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8
Q

Huessman et al (1984) study

Don’t memorise, just familiarise

A

198 8-year-old boys and their parents were assessed on their preference for violent TV shows and were reinterviewed at 30-years-old. Results showed that boys who exhibited a higher preference for violent TV at 8-years-old had committed more serious crimes by 30-years-old than boys who showed a lower preference

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9
Q

Extensive exposure to violent TV

A

Appears to have a reliable negative effect on children’s behaviour

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10
Q

Children who imitate violent TV

A

More likely to imitate what they see

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11
Q

Video-game hours in children to adolescence

A

5.5 hours pw for females

13 hours pw for males

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12
Q

NZ secondary school students and video games

A

20% of males tend to play video-games for more than 3 hours per day, compared to 5% of females

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13
Q

Preschoolers aged 2- to 5- years and video games

A

Play for an average of 28-minutes per day

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14
Q

Potential benefits of video game use

A

Therapeutic and/or educational for children with chronic illnesses
Improve fine motor skills and coordination
Distract from physical and emotional pain
Improve decision making skills and brain plasticity
Foster persistence, resilience, and prosocial behaviour

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15
Q

Anderson & Dill (2000) Experiment 1

Don’t memorise, just familiarise

A

227 University undergraduates completed an aggressive personality questionnaire for aggressive/non-aggressive delinquency and video game use. Results showed that 91% reported video game use with an average of 2.14 hours per week, video game use correlated with aggressive personality, non-aggressive delinquency and aggressive delinquency

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16
Q

Anderson & Dill (2000) Experiment 2

Don’t memorise, just familiarise

A

210 University undergraduates completed an aggressive personality questionnaire and were assigned to one of the following groups; played Myst (non-violent) or played Woldenstein (violent) for 3 x 15-minute sessions. Results showed women delivers longer blasts than men. Individuals with high scores on the APQ delivered longer blasts than those with low APQ scores. Individuals who played the violent video game delivered longer blasts than those who played the non-violent video game

17
Q

Average American child school vs TV hours yearly

A

900 hours at school, 1200 hours watching TV

18
Q

When asked to choose between watching TV and spending time with their fathers

A

54% of 4- to 6-year-olds will choose TV