Chapter 9: Judgement & Decision Making Flashcards

1
Q

Rational Behavior

A

Objective and logical

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2
Q

Irrational behavior

A

More subjective and biased

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3
Q

Psychological bias

A

Psychological factors affect our decision making in consistent ways

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4
Q

We are predictably irrational, which means

A

Our errors are systematic and reliable

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5
Q

Thinking fast (System 1)

A

Refers to decision making that operates quickly with little effort and less control

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6
Q

Thinking slow (system 2)

A

Refers to decision making that operates more slowly, with more effort and more deliberate control

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7
Q

Heuristics

A

mental shortcuts we take as part of thinking fast

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8
Q

Base rate frequencies OR prior probabilities

A

Probabilities that reflect the state of the world - how often an event or situation actually occurs

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9
Q

Representative Heuristic

A

The mental shortcut used to estimate the likelihood of an event based on how closely it matches or represents related examples or stereotypes in mind; but it causes people to focus on stereotypes

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10
Q

Conjunction fallacy

A

The false assumption that a combination of conditions is more likely than either condition by itself

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11
Q

Law of Sample Size

A

Smaller sample sizes produce more variance

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12
Q

Gambler’s fallacy

A

The faulty reasoning that past events in a sequence affect the likelihood of future events

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13
Q

Hot-hand effect

A

The perception of being “on a roll”

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14
Q

Availability Heuristic

A

Shows that people estimate the frequency of an event based on how easily examples come to mind

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15
Q

Anchoring

A

Refers to how different starting points (initial values) produce different estimates or decisions

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16
Q

Decoy Effect

A

The introduction of a more or less expensive item provides an anchor to stimulate the sales of the target item

17
Q

Deliberation-without-attention effect

A

You have consciously made a decision, but unconscious processes helped you reach it

18
Q

Less-is-More effect

A

Refers to situations where too much information, computation, or time devoted to a problem may lead to less accurate, sensible, or satisfying decision

19
Q

Recognition Heuristic

A

People who are presented with 2 alternatives place higher value on the one they recognize vs the one they don’t

20
Q

Fluency Heuristic

A

People assign higher value to the option that is recognize first, that is, more quickly and easily

21
Q

One-Clever-Cue Heuristic

A

To base one’s decision on a single cue

22
Q

Take-the-best-cue Heuristic

A

The idea that you consider each cue in turn

23
Q

Fast-and-frugal search trees

A

Involve a limited set of yes or no questions rather than a larger set of probabilistic ones

24
Q

Tallying

A

A heuristic that simply involves counting the number of cues that favor one alternative over another

25
Q

We make choices that maximize:

A

Utility, which is the satisfaction we obtain from choosing an option

26
Q

Rational Choice Theory

A

We make decisions by comparing the expected value of our options

27
Q

Normative theories

A

Based on rational, logical, and mathematical calculation to compare decision options, explaining how decisions should be made in order to maximize utility and rewards

28
Q

Descriptive theories

A

Concerned with how we actually decide, describing beliefs, and preferences as they are, not as they should be

29
Q

Decision making deviates from normative analysis for what 2 main reasons?

A
  1. Options are ambiguous, or open to more than one interpretation
  2. Utility is subjective; it is dependent on the decision maker and context
30
Q

Loss aversion (AKA prospect theory)

A

People hate losses more than they enjoy equivalent gain, and they tend to prefer a sure gain over risky game

31
Q

When faced with a sure loss, people become _____

A

Risk seeking; they are willing to lose more if the bet allows them a small chance of avoiding any loss

32
Q

Framing effects

A

How problems are framed or presented produces radically different decisions

33
Q

Status Quo Bias

A

Is a preference for the current state of affairs. Any change from how things are, or even the act of considering a change, requires time, effort, and frequently money (these negatives are known as transaction costs)

34
Q

Optimal Defaults

A

Automatically placing people into options that have the greatest benefit

35
Q

Endowment Effect

A

The tendency to overvalue what one has in hand

36
Q

Sunk cost effect OR Concorde Fallacy

A

A maladaptive behavior; the greater tendency to continue an endeavor once an investment in money, effort, or time has been made

37
Q

Neuroeconomics

A

A field that combines insights from economics, neuroscience, and psychology

38
Q

Willingness to pay

A

The decision of whether someone will purchase an option or item

39
Q

Raise the prospect of using brain scanning to predict product preferences, a field known as _____

A

Neuromarketing