Chapter 9: Groups Flashcards

1
Q

Team

A

Two or more people interacting interdependently to achieve a common goal

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2
Q

Stage Model (of team development)

A

Forming, storming, norming, performing, adjourning

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3
Q

Punctuated equilibrium model (of team development)

A

Explains how teams with deadlines are affected by first meeting and crucial midpoint transitions
Phase 1: first meeting-midpoint; little progress
Midpoint: significant change and accelerated activity
Phase 2: decisions and approaches played out

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4
Q

IPO model of team effectiveness

A

Input, process, output

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5
Q

Input (IPO)

A

Team composition, team size, task design, team rewards

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6
Q

Process (IPO)

A

Team communication, team cohesion, team conflict

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7
Q

Output (IPO)

A

Team performance, member reactions

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8
Q

Additive task

A

Performance depends on the sum of all members abilities (ex. Tug of war)

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9
Q

Disjunctive task

A

Performance is dependant on the strongest member of the group (trivia)

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10
Q

Conjunctive task

A

Performance is dependant on the poorest member of the group (ex. Climbing a mountain)

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11
Q

Factors that improve team cohesion(5)

A

Small size, stability, higher competition/threat, higher difficulty to join, higher success

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12
Q

Task conflict vs. Relationship conflict

A

Task: conflict over content of goals or work
Relationship: conflict based on interpersonal relationships

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13
Q

Social loafing

A

The tendency for individuals to exert less effort when working in a group than when working alone

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14
Q

Free rider theory

A

Social loafing occurs due to the desire to benefit from the efforts of others

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15
Q

Sucker-effect theory

A

Social loafing occurs when individuals match the low levels of effort they perceive to be expected of others

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16
Q

Counteracting social loafing (3)

A

Make individual performance more visible, increase feedback, group rewards

17
Q

Building effective teams (3)

A

Member selection
Training
Rewards