Chapter 9-Conceptual Knowledge Pt. 1 Flashcards

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1
Q

Conceptual knowledge

A

Knowledge that enables us to recognize objects and events and to make inferences about their properties

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2
Q

Concept

A

Mental representation used for a variety of cognitive functions

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3
Q

Categorization

A

Process by which things are placed into groups called categories

-categories are all possible examples of a particular concept

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4
Q

Why categories are useful

A

Helps us understand individual cases not previously encountered

“Pointers to knowledge”

  • provide general info about an item
  • allow us to identify the special characteristics of a particular item
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5
Q

Definition approach to categorization

A
  • determines category membership based on whether the object meets the definition of the category
  • does not work well
  • not all members of everyday categories have the same defining features
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6
Q

Family resemblance

A
  • proposed to deal with the problem of definition

- things in a category resemble one another in a number of ways

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7
Q

Determining categories by similarity

A

-compare object to a standard

Prototype approach: the standard is determined by averaging category members

Exemplar approach: the standard is created by considering all of the examples you’ve seen before

Both approaches belong to family of resemblance

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8
Q

Prototype Approach

A

Prototype=typical

An average representation of the “typical” member of a category

Characteristic features that describe what members of that concept are like

An average of category members encountered in the past

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9
Q

Coglab: prototype

A

Each trial you are shown a dot pattern and asked to classify it as belonging to category A or category B
-each dot pattern was a variation of one of two fixed prototype random dot patterns

In test phase, a new set of dot patterns was presented

  • the dot patterns in the testing phase were of four types
  • one was the prototype that corresponds to the A category
  • another was the prototype that corresponds to the B category
  • the other two patterns were new variations of these prototypes
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10
Q

Coglab: prototype result

A

Reaction time for the unseen prototypes was faster than the reaction time for the unseen variations of the prototypes

Supports idea that people do develop some average of the random pairs

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11
Q

Posner and Keele experiment

A

They had three different prototypes

Participants see four distortions of each prototype, which are changed until they can discriminate them

Learn to categorize patterns with feedback

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12
Q

Posner and Keele results

A

Test on:

Old distortions=easy

New distortion=hard

New far distortion=hardest

Prototype=easy

Result: prototypes are explicitly extracted from examples, and serve as representation for category

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13
Q

High prototypicality

A

Category member closely resembles category prototype

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14
Q

Low prototypicality

A

Category member does not closely resemble category prototype

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15
Q

Rosch-The Prototype Approach

A
  • Participants judged objects on a scale of 1 (good example of a category) to 7 (poor example)
  • rated birds and furniture

Creates an index of high and low prototypicality

Gives us an independent variable that we can use in other experiments

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16
Q

Strong ______ resemblance between prototypicality and family resemblance

A

Positive

When items have a large amount of overlap with characteristics of other items in the category, the family resemblance of these items is high

Low overlap=low family resemblance

17
Q

How to measure family resemblance

A

Rosch and Mervis

List the characteristics of the following items
-chair, sofa, mirror, telephone

Chair and sofa share a lot of common characteristics (mirror and telephone do not)

High family resemblance corresponds to high prototypicality (chair)

Low family resemblance corresponding to low prototypicality (telephone)

18
Q

Typicality effect

A

Prototypical objects are processed preferentially

  • high prototypical objects have faster RT
  • sentence verification technique (apple/pomegranate)
19
Q

Mervis et al

A

Prototypical objects are named first

E.g. Please list as many birds are you know

20
Q

Rosch priming task

A

Prototypical category members are more affected by a priming stimulus

Hearing “green” primes a highly prototypical “green” which has the fastest RT

21
Q

Table 9.1

A

Review in lecture notes

22
Q

The exemplar approach

A

“Standard”=exemplar (which are examples of actual category members a person has encountered before)

  • explain typicality effect
  • easily takes into account atypical cases
  • easily deals with variable categories
23
Q

How is the exemplar approach similar to prototype view

A

Representing a category and do not define it

24
Q

How is the exemplar approach different to prototype view

A

Representation is not abstract

Descriptions of specific examples (the more similar a specific exemplar is to a known category member, the faster it will be categorized)

25
Q

Posner and Keele and the exemplar approach

A
  • They had participants learn distortions from four prototypes with 1bit/dot distortion and 5bit/dot distortions
  • tested using 7.7bits/dot distortion
  • during test, those who got training with 5bits/dot distortion did better than 1 bit/dot distortion

If only doing prototype 1 and 5, they should have the same results if taking average which wasn’t true

26
Q

Prototypes or exemplars

A

Early in learning people are bad at taking into account “exceptions” but later exemplars for the exceptions would be added to the category

Exemplars may work best for small categories

Prototypes may work best for larger categories

27
Q

Hierarchical organization

A

Kind of organization in which larger, more general categories are divided into smaller, more specific categories to create a number of levels of categories

Global (superordinate) e.g. furniture

Basic e.g. table

Specific (subordinate) e.g. kitchen table

28
Q

Basic level as “privileged”

A
  • more common features given by participants for basic level category
  • quicker to identify basic level category member as a category member

Listening properties of furniture, table, and kitchen table

From global to basic results in increase in info

From basic to specific results in little gain in info

29
Q

More evidence that basic level is special

A
  • people almost exclusively use basic level names in free naming tasks (think of demo)
  • children learn basic level concepts sooner than other levels
  • basic level is much more common in adult discourse than names for superordinate categories
  • different cultures tend to use the same basic level categories
30
Q

To fully understand how people categorize objects, one must consider

A
  • properties of objects

- learning and experience of perceivers

31
Q

Results of Tanaka and Taylor’s expert experiment

A

Experts used more specific categories to name birds whereas non experts used more basic categories

32
Q

Semantic networks

A
  • concepts are arranged in networks that represent the way concepts are organized in the mind
  • Collins and Quillian

Node=category/concept
Concepts are linked
Model for how concepts and properties are associated in the mind

33
Q

Cognitive economy

A

Shared properties are only stored at higher level nodes (in semantic networks)

Exceptions are stored at lower nodes

Inheritance: lower level items share properties of higher level items