Chapter 9 Flashcards

1
Q

what two roles does cerebellum play into

A

motor learning and coordination

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2
Q

mtoor programs are learned using what

A

sensory feedback

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3
Q

motor actions are thought to be based on execution of what

A

learned motor programs

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4
Q

vr requires the user to adapt to what

A

existing motor programs

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5
Q

what does adapting to existing motor programs require

A

motor learning (mouse to move in video game or knob to move one way or another)

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6
Q

ways of interacting that depend on input (hardware)

A

registering user actions like computer mouse

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7
Q

ways of interacting that depend on user interface(software)

A

how using device changes the environment - using mouse to point on the screen

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8
Q

4 design considerations for vr interaction

A

effectiveness, difficulty of learning, ease of use, comfort

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9
Q

what do we use currently to interact with vr

A

xbox controller, pointing with hand toold or with the head (mousing with vr- lead to gorilla arms, good for blind use and tracking, separate controllers in each hand)

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10
Q

ways of natural haptic interaciton

A

depend on control of fingers, propioceptive feedback when grasping, tactile feedback when grasping

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11
Q

what can you interact with that is easier to simulate but still resembles everyday interaction

A

tools/ swords

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