Chapter 9 Flashcards
what two roles does cerebellum play into
motor learning and coordination
mtoor programs are learned using what
sensory feedback
motor actions are thought to be based on execution of what
learned motor programs
vr requires the user to adapt to what
existing motor programs
what does adapting to existing motor programs require
motor learning (mouse to move in video game or knob to move one way or another)
ways of interacting that depend on input (hardware)
registering user actions like computer mouse
ways of interacting that depend on user interface(software)
how using device changes the environment - using mouse to point on the screen
4 design considerations for vr interaction
effectiveness, difficulty of learning, ease of use, comfort
what do we use currently to interact with vr
xbox controller, pointing with hand toold or with the head (mousing with vr- lead to gorilla arms, good for blind use and tracking, separate controllers in each hand)
ways of natural haptic interaciton
depend on control of fingers, propioceptive feedback when grasping, tactile feedback when grasping
what can you interact with that is easier to simulate but still resembles everyday interaction
tools/ swords