Chapter 6 Flashcards

1
Q

perceived distance of an object could be (2 things)

A

metric or ordinal

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2
Q

metric

A

estimate absolute distance

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3
Q

ordinal

A

relative arrangement of visible objects can be inferred

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4
Q

sensory cue

A

piece of info derived from sensory stimulation and relevant for perception

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5
Q

monocular depth cue

A

if depth cue s derived from photoreceptors or movements from single eye

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6
Q

stereo depth cue

A

both eyes are required to derive depth from photoreptors or movements

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7
Q

retinal image size

A

assume object would occupy a larger part of the image and cover more pixels as it comes closer to the camera

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8
Q

two important factors with reteinal image size

A

view must be familiar with object and know its true size, and object must appear natural as to not conflict with other depth cues

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9
Q

size contancy scaling

A

assume distance rather than size if person is changing if they come closer - falls under subjective constancy involving size, shape and color

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10
Q

size perception

A

if uncertainty about size, knowledge of distance should contribute to estimating and coupled with depth perception

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11
Q

controversial depth theory

A

our perceived vidual angle differs from acutal visula angle beause visual angle is proportional to retinal image size

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12
Q

motion parallax

A

relative differnce in speeds of objects - related to optical flow

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13
Q

horopter

A

humans perceive a single focused image over a surface in space

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14
Q

binocular disparity

A

each eye provides different vewpoint resulting in different images on retina/ provide lateral offset ofr each eye but eyes can rotate to converge

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15
Q

monocular depth cues

A

shadows, interposition, image blur, atmosphereic cue

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16
Q

shadows

A

resoluve amigous depth in ball and shadow illusion

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17
Q

interposition

A

provideordinal depth cue

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18
Q

image blur

A

one gnome appears closer if blurred

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19
Q

atmospheric cue

A

scenery perceived farther because lower contrast

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20
Q

diplopia

A

perceive double images of ojbects at other depths

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21
Q

reichardt dector (pg 156)

A

responds to directional motion in human vision system

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22
Q

wagon wheel effect

A

a wheel with spokes may appear to be rotating in opposite direction depending on speed

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23
Q

motion detectors are…

A

local in the sense that a tiny portion of visual field causes each to activate

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24
Q

aperture problem

A

if too much of the moving body is blocked

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25
vector field
global motions across a retina that assigns a velocity vector at every position
26
optical flow
global result that provides powerful cues for both object motion
27
vection
powerful cues for self motion
28
distinguishers of object motion from observer
saccadic suppression hides vision signals during movement, propioceptions, large scale motion
29
stroboscopic apparent motion
motions seen are an illusion because sequence of still pictures is flashed onto a screen
30
zoetrope
rotating drum with slits that allow each frame to be visible while drum rotates
31
persistence of vision
images persist in the vision system during intervals in between frames causeing them to be perceived as continuous
32
what is the slowest speed that stroboscopic apparent motion will work
10 frames per second
33
two examples of motion perceived in a sequence of blinking lights rather than flashing frames
phi phenomenon and beta movement
34
low frame rates lead to perceptible
flicker
35
flicker
images rapidly fash on screen with black in between
36
flicker fusion threshold
precise rates at which flicker is perceptible or causes fatigure dpends on fps, position on retina, age color intesnity/ limit pends on kind of display, siize specifications, how it is used and who is using it
37
zipper effect
wave around an led so fast that eyes cant track it and flicker becomes perceptible as a zipper/ each time led pulses on it is imagd in a different place on the reitna
38
judder
object appears to be wobbling from side to side with high frequency but small amplitude/ each feature is fixed on a screen for too long when it should be moving continuously
39
low persistence
if screen is instead turned on for only one or two milliseconds for each frame and then made black during the remaining times then amount of reintal image slip is reduced
40
function space
all set of possible distirbutions as a function of wavelength
41
metamerism
matching colors from red green and blue components
42
HSV
hue saturation value
43
hue
perceived color
44
saturation
purtiy of the color / how much energy is coming from wavelengths other than wavelength of hue
45
value
brightness
46
cie color standard
undistroed from perceptual perspective / two dimensional disregards birghtness
47
trichromatic theory (young helmholtz theory)
mixtures of three colors to match any
48
white light
even mixing three colors
49
blakc light
0 of everything
50
color constancy
our ability to perceive an object as having the same color over a wide variety of lighting conditions
51
chromatic adaptation
results in a shift in perceived colors due to rpolonged exposure to specific colors
52
lightness constnacy
overall birghtness levels appear to be unchanged even after lighting conditions are dramatically altered
53
ration principle theory
ratio of reflectances between objets in scene are perceptually mainteined whereas overall amount reflected instesity not perceived
54
gamma correction
enhance the amount of contrast over entire range
55
bayes rule
specific specifies how prior beleifs should be updated in light of new observations to obtain posterior beliefs
56
beliefs in bayes rule
probabilities
57
conditional probability
if the probability takes into account info from previous information
58
likelihood of a hypothesis proportional
to its frquency of occuring naturally, based on evoluaiton and the lifetime of experiences of person
59
peak implies what
high confidence
60
conditional independence / cognitivie bias
pg 173
61
multistable perception
percetula system alternate between two or more conclusions
62
bistable perception
case of two conclusions
63
mcgurk effect
indicates power of integration by mixing visual and audtiory cues (reading someones lips from youtube)
64
with vr and percpetion what are two cases of a popup menu
menu appraoches user or user is rushing up to the menu