Chapter 2 Flashcards

1
Q

transducer

A

device that converts energy from one form to another

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

sensor

A

special transducer that converts the energy it receives into a signal for electrical circuit (analog or digital) - sense organ

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

receptor

A

sensor has it that collects energy for conversion

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

neural impulses

A

what sense organs covert energy into

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

degrees of freedom of sense organ

A

the organ has configuration space responding to all ways it can be transformed or configured- 6 DOF

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

position DOF

A

side to side, vertical and closer further

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

rotated DOF

A

yaw pitch and roll (used as independent paramteres needed to specify how object is oriented

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

virtual world generator

A

produces another world, human perceives virtual world through target sense organ using display, which emits energy that is designed to mimic type of stimulus that would appear without vr

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

rendering

A

converting information from vwg into output for display

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

world fixed versus user fixed

A

subwoofer versus headphones

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

hardware components of vr

A

display (output), sensors (input), computers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

dipslays for vr

A

devices that each sitmulate sense organ

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

sensors fro vr

A

devices that extract informtaion from the real world

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

computers for vr

A

devices that process inputs and outputs sequentially

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

display technologies for direct retinal stimulation

A

digital light processing, liquid crystal display, liquid crystal on silicon

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

sensor - orientation is accomplished by

A

inertial measurement unit

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

gyroscrop

A

measures own rate of rotation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

angular velocity

A

rate of rotation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

drift errro

A

error when measurements from gyroscope are itnegrated over time to estimate culuative change in orientation

20
Q

accelerometer and magnetometer

A

reduce drift error

21
Q

depth camer

A

work actively by projecting light into the scene and observing its reflection in the image done in infrared spectrum

22
Q

graphical processing units

A

optimized for quickly rendering graphics to a screen

23
Q

hardware componenets for oculus drift

A

smartphone screen as display, circuit board that contains imu, dsplay interface chip, usb driver chip, set of chips for drivign led on headset for tracking, programmable microcontroller, lenses, camera for tracking

24
Q

vr engine

A

similar to game engines

25
software development kit
handles lowest level operations like device drivers, head tracking and display output
26
texture mapping
camera images taken of a real object and mapped onto syntetic object in a virtual world
27
matched zone
users motion are confined to a safe region
28
locomotion
moving oneself in virtual world while motion is not matched in real world
29
collision detection algoritm
determines wheterh two or more bodies are intersecting in the virtual world
30
perceptual psychology in vr
how brain converts sensory stimulaion into perceived phenomena
31
questions related to perceptual psychology
how far away object appears to be, how much video resolution needed to avoid seeing pixels, frames per second enough to perceive motion as continuous, users head appearing at proper height in virtual world, where is virtual sound coming from, why am i feeling nauseated, why is one epxerience more tirign than another, what is presence
32
sense, stimulus and receptor
vision, electromagetic energy, photoreceptors auditory, air pressure waves, machanoreceptors touch, tissue distortion, mechanorecpetors and thermoreceptors balance, gravity/acceleration, mechanoreceptors taste/smell, chemical composition, chemoreceptors
33
sensory system selectivity
each receptor is thought of as a sensor that targets a particular kind of stimulus
34
when does perception happen
after sense organs convert the stimuli into nerve impulses
35
what part of the brain handles perception
cerebral cortex
36
topographic mapping
reveal spatial relationships among receptors are maintained and among distribution of neruons
37
propioception
ability to sense relative positions of parts of our bodies and amount of msucular efforts being involved in movin them
38
motor cortex
controls body motiion
39
efference copies
signals the motor cortex sends to other parts of the brain to communication which motions were executed
40
encoders
indicate how far they hav emoved - robots
41
vection
illusion of self motion - bad sneosry conflict because vision reports to brain you are accelerating but balance sense reports you are motionless
42
adaptation
perceived effect of stimuli changes over time
43
perceptual training
can lead to adaptation
44
training that an untrained eye would miss (examples)
large amoung of tracking latency interfering with perception of stationarity, left and right eye views swapped, object apepar to one ey but not hte other, one eye view has more latency, straight lnes are slightly curved du to uncorrected warping
45
psychophyics
study of perceutla phenomena produced by physical stimuli
46
stevens power law
characterizes the relationship between magnitude of physical stimulus and perceived magnitude (p = cm^x, where p is perceive magnitude,m is magnitude or intensity of timulus, x is actual magnitude related to perceived, c is constant)
47
just noticable difference (JND)
amount that stimulus needs to be changed so subjects would perceive it to have changes in at least 50% of trials (webers law delta m // m so jnd divided by magntude equal to constant)