Chapter 2 Flashcards

1
Q

transducer

A

device that converts energy from one form to another

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2
Q

sensor

A

special transducer that converts the energy it receives into a signal for electrical circuit (analog or digital) - sense organ

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3
Q

receptor

A

sensor has it that collects energy for conversion

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4
Q

neural impulses

A

what sense organs covert energy into

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5
Q

degrees of freedom of sense organ

A

the organ has configuration space responding to all ways it can be transformed or configured- 6 DOF

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6
Q

position DOF

A

side to side, vertical and closer further

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7
Q

rotated DOF

A

yaw pitch and roll (used as independent paramteres needed to specify how object is oriented

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8
Q

virtual world generator

A

produces another world, human perceives virtual world through target sense organ using display, which emits energy that is designed to mimic type of stimulus that would appear without vr

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9
Q

rendering

A

converting information from vwg into output for display

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10
Q

world fixed versus user fixed

A

subwoofer versus headphones

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11
Q

hardware components of vr

A

display (output), sensors (input), computers

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12
Q

dipslays for vr

A

devices that each sitmulate sense organ

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13
Q

sensors fro vr

A

devices that extract informtaion from the real world

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14
Q

computers for vr

A

devices that process inputs and outputs sequentially

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15
Q

display technologies for direct retinal stimulation

A

digital light processing, liquid crystal display, liquid crystal on silicon

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16
Q

sensor - orientation is accomplished by

A

inertial measurement unit

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17
Q

gyroscrop

A

measures own rate of rotation

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18
Q

angular velocity

A

rate of rotation

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19
Q

drift errro

A

error when measurements from gyroscope are itnegrated over time to estimate culuative change in orientation

20
Q

accelerometer and magnetometer

A

reduce drift error

21
Q

depth camer

A

work actively by projecting light into the scene and observing its reflection in the image done in infrared spectrum

22
Q

graphical processing units

A

optimized for quickly rendering graphics to a screen

23
Q

hardware componenets for oculus drift

A

smartphone screen as display, circuit board that contains imu, dsplay interface chip, usb driver chip, set of chips for drivign led on headset for tracking, programmable microcontroller, lenses, camera for tracking

24
Q

vr engine

A

similar to game engines

25
Q

software development kit

A

handles lowest level operations like device drivers, head tracking and display output

26
Q

texture mapping

A

camera images taken of a real object and mapped onto syntetic object in a virtual world

27
Q

matched zone

A

users motion are confined to a safe region

28
Q

locomotion

A

moving oneself in virtual world while motion is not matched in real world

29
Q

collision detection algoritm

A

determines wheterh two or more bodies are intersecting in the virtual world

30
Q

perceptual psychology in vr

A

how brain converts sensory stimulaion into perceived phenomena

31
Q

questions related to perceptual psychology

A

how far away object appears to be, how much video resolution needed to avoid seeing pixels, frames per second enough to perceive motion as continuous, users head appearing at proper height in virtual world, where is virtual sound coming from, why am i feeling nauseated, why is one epxerience more tirign than another, what is presence

32
Q

sense, stimulus and receptor

A

vision, electromagetic energy, photoreceptors
auditory, air pressure waves, machanoreceptors
touch, tissue distortion, mechanorecpetors and thermoreceptors
balance, gravity/acceleration, mechanoreceptors
taste/smell, chemical composition, chemoreceptors

33
Q

sensory system selectivity

A

each receptor is thought of as a sensor that targets a particular kind of stimulus

34
Q

when does perception happen

A

after sense organs convert the stimuli into nerve impulses

35
Q

what part of the brain handles perception

A

cerebral cortex

36
Q

topographic mapping

A

reveal spatial relationships among receptors are maintained and among distribution of neruons

37
Q

propioception

A

ability to sense relative positions of parts of our bodies and amount of msucular efforts being involved in movin them

38
Q

motor cortex

A

controls body motiion

39
Q

efference copies

A

signals the motor cortex sends to other parts of the brain to communication which motions were executed

40
Q

encoders

A

indicate how far they hav emoved - robots

41
Q

vection

A

illusion of self motion - bad sneosry conflict because vision reports to brain you are accelerating but balance sense reports you are motionless

42
Q

adaptation

A

perceived effect of stimuli changes over time

43
Q

perceptual training

A

can lead to adaptation

44
Q

training that an untrained eye would miss (examples)

A

large amoung of tracking latency interfering with perception of stationarity, left and right eye views swapped, object apepar to one ey but not hte other, one eye view has more latency, straight lnes are slightly curved du to uncorrected warping

45
Q

psychophyics

A

study of perceutla phenomena produced by physical stimuli

46
Q

stevens power law

A

characterizes the relationship between magnitude of physical stimulus and perceived magnitude (p = cm^x, where p is perceive magnitude,m is magnitude or intensity of timulus, x is actual magnitude related to perceived, c is constant)

47
Q

just noticable difference (JND)

A

amount that stimulus needs to be changed so subjects would perceive it to have changes in at least 50% of trials (webers law delta m // m so jnd divided by magntude equal to constant)