Chapter 9 Flashcards

1
Q

Social Computing

A

Combines social behavior and technology to create value

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2
Q

Web 2.0

A

Websites with user-generated content, easy use, participatory culture, and compatibility with other systems.

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3
Q

Web 2.0 Tools

A

Tagging
Really Simple Syndication
Blogs
Microblogs
Wikis

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4
Q

Tag

A

A keyword or term used to describe or categorize information

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5
Q

RSS (Really Simple Syndication)

A

Technology that delivers updates automatically from websites, so users get the info they want without searching

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6
Q

Blog (Weblog)

A

A public website where the creator shares feelings or opinions in chronological posts

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7
Q

Blogosphere

A

The collective term for all blogs on the internet

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8
Q

Microblogging

A

A type of blogging for sharing short messages, images, or videos quickly

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9
Q

Wiki

A

A collaborative website where users can add, edit, or update content

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10
Q

Social Network

A

A web of connections among people, groups, or organizations based on shared interests, values, or activities

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11
Q

Social Networking

A

Using tools like blogs or features like media sharing to connect and interact online

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12
Q

Social Graph

A

A map showing all the connections or links related to a person in a social network

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13
Q

Social Capital

A

The number of connections a person has within and between social networks

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14
Q

Social Networking Websites

A

Messaging Apps
Media Sharing
Social News

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15
Q

Enterprise Social Networks

A

These networks improve collaboration, create virtual teams, onboard new employees, and boost employee retention by fostering a sense of community (LinkedIn)

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16
Q

Mashup

A

A website that combines content from multiple sources to create new, unique content

17
Q

Social Commerce

A

The use of social computing to conduct e-commerce activities and transactions

18
Q

Social Commerce Benefits

A

Assist Other Customers
Test New Products
User-Generated Content
Free Advertisements
Express Complains

19
Q

Social Commerce Disadvantages

A

User-Generated Content
Negative Post
Limiting User Interactions
Businesses Deleting Posts
20-80 Rule

20
Q

20–80 Rule

A

A small group (20%) creates most (80%) of the content in blogs, wikis, or social platforms

21
Q

Social shopping

A

Online shopping that involves friends, reviews, and discussions to help make buying decisions

22
Q

Social marketplaces

A

Websites that use social networks to help people buy and sell products and services

23
Q

Collaborative consumption

A

A system where people share, swap, trade, or rent products and services instead of owning them

24
Q

Collaborative Consumption Benefits

A

Self Management
Variety
Flexibility

25
Q

Collaborative Consumption as Green Phenom

A

Helps reduce the consumption of resources by encouraging sharing instead of ownership

26
Q

Social advertising

A

Ads that use a user’s social connections or context to make the ad more relevant

27
Q

Types of Marketing Research

A

Conversational Marketing
Social Intelligence

28
Q

Social intelligence

A

Process of collecting, analyzing, and using data from social sources to make strategic decisions

29
Q

Social Computing and CRM

A

Empowers Customers
Customer Engagement with Business

30
Q

Social Computing and Customer Service

A

Businesses Interact with Customers
Customer Anytime Communication
Monitor Customers
Social Media to Provide Service

31
Q

LinkedIn Importance

A

Large/Targeted User Base
Professional Networking
Recruitment Tool
Increases Visibility/Credibility