Chapter 8 Thinking and Intelligence Flashcards

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1
Q

Analogical representations

A

Mental representations that have some of the physical characteristics of objects; they are analogous to the objects. (See page 319)

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2
Q

Availability heuristic

A

Making a decision based on the answer that most easily comes to mind. (See page 334)

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3
Q

Cognition

A

Mental activity that includes thinking and the understandings that result from thinking. (See page 319)

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4
Q

Concept

A

A mental representation that groups or categorizes objects, events, or relations around common themes. (See page 321)

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5
Q

Crystallized intelligence

A

Intelligence that reflects both the knowledge one acquires through experience and the ability to use that knowledge. (See page 349)

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6
Q

Decision making

A

Attempting to select the best alternative among several options. (See page 329)

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7
Q

Deductive reasoning

A

Using general rules to draw conclusions about specific instances. (See page 329)

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8
Q

Defining attribute model

A

A way of thinking about concepts: A category is characterized by a list of features that determine if an object is a member of the category. (See page 321)

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9
Q

Emotional intelligence (EI)

A

A form of social intelligence that emphasizes the abilities to manage, recognize, and understand emotions and use emotions to guide appropriate thought and action. (See page 351)

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10
Q

Exemplar model

A

A way of thinking about concepts: All members of a category are examples (exemplars); together they form the concept and determine category membership. (See page 323)

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11
Q

Fluid intelligence

A

Intelligence that reflects the ability to process information, particularly in novel or complex circumstances. (See page 349)

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12
Q

Framing

A

The effect of presentation on how information is perceived. (See page 333)

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13
Q

General intelligence (g)

A

The idea that one general factor underlies intelligence. (See page 348)

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14
Q

Heuristics

A

Shortcuts (rules of thumb or informal guidelines) used to reduce the amount of thinking that is needed to make decisions. (See page 332)

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15
Q

Inductive reasoning

A

Using specific instances to draw conclusions about general rules. (See page 329)

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16
Q

Insight

A

The sudden realization of a solution to a problem. (See page 339)

17
Q

Intelligence

A

The ability to use knowledge to reason, make decisions, make sense of events, solve problems, understand complex ideas, learn quickly, and adapt to environmental challenges. (See page 344)

18
Q

Intelligence quotient (IQ)

A

An index of intelligence computed by dividing a child’s estimated mental age by the child’s chronological age, then multiplying this number by 100. (See page 345)

19
Q

Mental age

A

An assessment of a child’s intellectual standing compared with that of same-age peers; determined by comparing the child’s test score with the average score for children of each chronological age. (See page 345)

20
Q

Mental sets

A

Problem solving strategies that have worked in the past. (See page 341)

21
Q

Multiple intelligences

A

The idea that there are different types of intelligence that are independent of one another. (See page 349)

22
Q

Problem solving

A

Finding a way around an obstacle to reach a goal. (See page 329)

23
Q

Prototype model

A

A way of thinking about concepts: Within each category, there is a best example – a prototype – for that category. (See page 322)

24
Q

Reasoning

A

Using information to determine if a conclusion is valid or reasonable. (See page 329)

25
Q

Representativeness heuristic

A

Placing a person or object in a category if that person or object is similar to one’s prototype for that category. (See page 334)

26
Q

Restructuring

A

A new way of thinking about a problem that aids its solution. (See page 340)

27
Q

Stereotypes

A

Cognitive schemas that allow for easy, fast processing of information about people based on their membership in certain groups. (See page 324)

28
Q

Stereotype threat

A

Apprehension about confirming negative stereotypes related to one’s own group. (See page 359)

29
Q

Symbolic representations

A

Abstract mental representations that do not correspond to the physical features of objects or ideas. (See page 320)

30
Q

Thinking

A

The mental manipulation of representations of information (i.e., of objects we encounter in our environments). (See page 319)