Chapter 7 - Learning Flashcards

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1
Q

Learning

A

a relatively permanent change in an organisms behavior due to experiences.

- Acquiring new and relatively enduring information or behaviors through experience.
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2
Q

Types of Learning

A
  • Associative learning: learning that certain events occur together
    ○ Can be two stimuli or a response and its consequence
    ○ Operant Conditioning and Classical Conditioning
    • Cognitive Learning: the acquisition of mental information by observing events, watching others or through language
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3
Q

Factors which make up Learning

A
  • Change in behavior
    • Change in memory
    • Relatively permanent
      • Due to experience (precursor)
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4
Q

Conditioning

A

a process of learning associations

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5
Q

Types of Conditioning: Classical Conditioning

A
  • one learns to link 2 or more stimuli together and to anticipate events unconsciously after repeated pairings
             - Ivan Pavlov
      ○ Involuntary and automatic response
      ○ Creates a respondent behavior
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6
Q

Types of Conditioning:
Operant Conditioning

A

one learns to associate between our behavior or action and its consequence

            - B.F. Skinner
	○ Voluntary and operates on environment
	○ Creates an operant behavior - based on the idea that rewarded behavior is likely to be reproduced
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7
Q

Types of Behaviours

A
  • Respondent Behavior: behavior that occurs as an automatic response to some stimulus
  • Operant Behavior: behavior that operates on the environment, producing consequences
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8
Q

Parts to Classical Conditioning(with examples of Pavlovs experiment)

A

Neutral Stimulus: the stimulus which evokes no response before conditioning
- E.g. the bell

Unconditioned Response: unlearned and naturally occurring response to the unlearned stimulus
- E.g. drooling at the sight of the food

Unconditioned Stimulus: a stimulus which triggers an unlearned response
- E.g. Dog Food

Conditioned Stimulus: the neutral stimulus which after repeated pairings with the UCS triggers a conditioned response
- E.g. the bell ringing before giving the dog food

Conditioned Response: the learned response to the learned stimulus
- E.g. drooling at the sound of the bell

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9
Q

Classical Conditioning Processes: Aquisition

A

the initial stage of learning where one links a neutral stimulus and the unconditioned stimulus.

- E.g. The NS begins triggering the CR
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10
Q

Classical Conditioning: Extinction

A

the gradual weakening and eventual disappearance of a CR when an UCS does not follow the CS

  • E.g. The dog not drooling at the sound of the bell because after it is rung the dog food isnt present anymore
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11
Q

Classical Conditioning Processes: Spontaneous Recovery

A

after a period of extinction, the CR reappears when the CS is presented

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12
Q

Classical Conditioning Processes: Stimulus Generalisation

A

the tendency to respond similarly to stimuli that resembled the specific CS after conditioning

  • E.g. If when a horn sounded the dog began drooling as he expected food then
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13
Q

Classical Conditioning Processes: Stimulus Discrimination

A

the learned ability to distinguish between a CS and other irrelevant stimuli.

E.g. the dog doesn’t drool at the sound of a horn and only at the bell

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14
Q

Shaping Behavior:

A

a procedure in which reinforces guide actions closer and closer toward a desired behavior

- Helps understand what nonverbal organisms perceive 

- Researchers and animal trainers gradually shape complex behaviors by rewarding desired behaviors and ignoring all other responses
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15
Q

Ways to increase behavior(operant Conditioning)

A
  • Positive Reinforcement: adding a desirable stimulus to increase the chances of the behavior being repeated
    ○ E.g. rewarding the kid for cleaning his room with a lolly
    • Negative Reinforcement: taking away an undesirable stimulus to increase the chances of the behavior being repeated
      ○ E.g. putting on the seat belt which in turn removes the jaring beeping sound in the car.
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16
Q

Ways to Decrease Behavior(Operant Conditioning)

A
  • Positive Punishment: adding an undesirable stimulus to decrease the chances of a behavior being repeated
    ○ E.g. giving a kid a smack after he broke a plate
    • Negative Punishment: taking away a desirable stimulus to decrease the chances of the behavior being repeated
      ○ E.g. taking away a kids screen time after he broke a plate
17
Q

Reinforcement Schedule

A

a pattern which defines how often a desired response will be reinforced

- Continuous Reinforcer:  - allows learning to occur rapidly but has rapid extinction

- Partial/intermittent Reinforcer: - slower learning but greater resistance to extinction
18
Q

Types of Partial/Intermittent reinforcement schedules

A
  • Ratio Fixed: Every So many; reinforcement after every nth behavior
    ○ E.g. after buying 10 coffees, get 1 free
    • Ratio Variable: reinforcement after a random number of behaviors
      ○ E.g. playing slot machines
    • Interval Fixed: Every so often; reinforcement for a behavior after a fixed time
      ○ E.g. every Tuesday get a discounted price
      Interval Variable: unpredictably often; reinforcement for a behavior after a random amount of time
19
Q

Drawbacks of Physical Punishment

A
  • Punishable behavior is suppressed which may reinforce parents punishing behavior(gets results)
    • Teaches the child to fear and to discriminate among situations
      • May increase aggression and violence as a way to cope with problems(Children See, Children Do)
20
Q

Operant Conditioning Processes: Aquisition

A

First time associating behavior with a consequence(reinforcer or punishment)

21
Q

Operant Conditioning Processes: Extinction

A

desired response stops when reinforcement stops

22
Q

Operant Conditioning Processes: Spontaneous Recovery

A

the reappearance, after a period of rest, of an extinguished behavior

23
Q

Operant Conditioning Processes: Stimulus Generalisation

A

Responding to a similar stimuli to achieve or prevent a consequence

24
Q

Operant Conditioning Processes: Stimulus Discrimination

A

learning that some behaviors, but not others will be reinforced

25
Q

Observational Learning

A

individuals can learn novel behaviors by observing key others behaviors

   - Albert Bandura
- Key others are role models(parents, teachers, social media influencers) AKA social learning theory
26
Q

Stages of Observational Learning

A
  1. Attention: The learner must be focused on observing the behavior
    1. Retention: the learner must be able to retain the learned information on how to complete the behavior
    2. Imitation: the learner must be able to physically perform the learned task or behavior; requires access and ability
      1. Motivation: the learner must want to reproduce the behavior
27
Q

Modeling:

A

learning through observing and imitating specific behavior

28
Q

Primary and Secondary Reinforcers

A
  • Primary reinforcers: unlearned and innate which often satisfy a biological need
    • E.g. water, food, sleep, air, sex, sounds
    • Conditioned Reinforcers(secondary): gain reinforcing power through a link with a primary reinforcer
      E.g. praise, treats, money, clapping(although it’s a sound we needed to learn clapping is a good thing)